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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_PHANTOM_SCENES3_H
+#define MADS_PHANTOM_SCENES3_H
+
+#include "common/scummsys.h"
+#include "common/serializer.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+class Scene3xx : public PhantomScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void sceneEntrySound();
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+public:
+ Scene3xx(MADSEngine *vm) : PhantomScene(vm) {}
+};
+
+class Scene301 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+ bool _skip1Fl;
+ bool _skip2Fl;
+
+ int _lightingHotspotId;
+ int _sandbagHotspotId;
+
+public:
+ Scene301(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene302 : public Scene3xx {
+public:
+ Scene302(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene303 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+ int _hempHotspotId;
+ int _skipFrameCheckFl;
+public:
+ Scene303(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene304 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _anim2ActvFl;
+
+ int _raoulFrame;
+ int _raoulStatus;
+ int _fightFrame;
+ int _fightStatus;
+ int _fightCount;
+ int _phantomFrame;
+ int _phantomStatus;
+
+ void handleConversation23();
+ void handleRaoulAnimation();
+ void handlePhantomAnimation();
+ void handleFightAnimation();
+
+public:
+ Scene304(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene305 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _skipFl;
+ bool _unmaskFl;
+
+ int _unmaskFrame;
+
+ void handle_animation_unmask();
+
+public:
+ Scene305(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene306 : public Scene3xx {
+private:
+ bool _speechDoneFl;
+
+public:
+ Scene306(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene307 : public Scene3xx {
+public:
+ Scene307(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene308 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _anim2ActvFl;
+ bool _anim3ActvFl;
+ bool _skip1Fl;
+ bool _skip2Fl;
+ int _currentFloor;
+
+public:
+ Scene308(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene309 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+
+ int _boatStatus;
+ int _boatFrame;
+ int _talkCount;
+
+ void Scene309::handleBoatAnimation();
+
+public:
+ Scene309(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene310 : public Scene3xx {
+private:
+ int _raoulMessageColor;
+ int _chrisMessageColor;
+ int _multiplanePosX[4];
+ int _lakeFrame;
+
+ void setMultiplanePos(int x_new);
+ void handleLakeAnimation();
+
+public:
+ Scene310(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+} // End of namespace Phantom
+} // End of namespace MADS
+
+#endif /* MADS_PHANTOM_SCENES3_H */