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path: root/engines/mads/phantom/phantom_scenes4.cpp
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Diffstat (limited to 'engines/mads/phantom/phantom_scenes4.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes4.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp
index 997eae37b6..3e7c1e78bc 100644
--- a/engines/mads/phantom/phantom_scenes4.cpp
+++ b/engines/mads/phantom/phantom_scenes4.cpp
@@ -722,7 +722,7 @@ void Scene403::enter() {
}
if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 19))
- _scene->_sequences.setTimingTrigger(120, 60);
+ _scene->_sequences.addTimer(120, 60);
sceneEntrySound();
}
@@ -1227,7 +1227,7 @@ void Scene404::enter() {
}
if (_globals[kPriestPistonPuke])
- _scene->_sequences.setTimingTrigger(120, 60);
+ _scene->_sequences.addTimer(120, 60);
sceneEntrySound();
}
@@ -1887,7 +1887,7 @@ void Scene406::actions() {
case 2:
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], true, -2);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
- _scene->_sequences.setTimingTrigger(30, 3);
+ _scene->_sequences.addTimer(30, 3);
break;
case 3:
@@ -1901,7 +1901,7 @@ void Scene406::actions() {
case 4:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
- _scene->_sequences.setTimingTrigger(6, 5);
+ _scene->_sequences.addTimer(6, 5);
break;
case 5:
@@ -2575,7 +2575,7 @@ void Scene408::enter() {
}
if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 52))
- _scene->_sequences.setTimingTrigger(120, 60);
+ _scene->_sequences.addTimer(120, 60);
sceneEntrySound();
}
@@ -3057,7 +3057,7 @@ void Scene409::step() {
if (_game._trigger == 61) {
_globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
- _scene->_sequences.setTimingTrigger(60, 62);
+ _scene->_sequences.addTimer(60, 62);
_vm->_sound->command(27);
}
@@ -3091,7 +3091,7 @@ void Scene409::actions() {
_globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, 4);
_game.syncTimers(1, _globals._sequenceIndexes[8], 1, syncIdx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], false);
- _scene->_sequences.setTimingTrigger(30, 2);
+ _scene->_sequences.addTimer(30, 2);
_action._inProgress = false;
}
return;
@@ -3297,7 +3297,7 @@ void Scene409::actions() {
case 2:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
_game._player._visible = true;
- _scene->_sequences.setTimingTrigger(20, 3);
+ _scene->_sequences.addTimer(20, 3);
break;
case 3:
@@ -3419,7 +3419,7 @@ void Scene409::actions() {
case 2:
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
- _scene->_sequences.setTimingTrigger(30, 3);
+ _scene->_sequences.addTimer(30, 3);
break;
case 3:
@@ -3433,7 +3433,7 @@ void Scene409::actions() {
case 4:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
- _scene->_sequences.setTimingTrigger(6, 5);
+ _scene->_sequences.addTimer(6, 5);
break;
case 5: