diff options
Diffstat (limited to 'engines/mads/phantom/phantom_scenes4.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp index 997eae37b6..3e7c1e78bc 100644 --- a/engines/mads/phantom/phantom_scenes4.cpp +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -722,7 +722,7 @@ void Scene403::enter() { } if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 19)) - _scene->_sequences.setTimingTrigger(120, 60); + _scene->_sequences.addTimer(120, 60); sceneEntrySound(); } @@ -1227,7 +1227,7 @@ void Scene404::enter() { } if (_globals[kPriestPistonPuke]) - _scene->_sequences.setTimingTrigger(120, 60); + _scene->_sequences.addTimer(120, 60); sceneEntrySound(); } @@ -1887,7 +1887,7 @@ void Scene406::actions() { case 2: _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], true, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTimingTrigger(30, 3); + _scene->_sequences.addTimer(30, 3); break; case 3: @@ -1901,7 +1901,7 @@ void Scene406::actions() { case 4: _game._player._visible = true; _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]); - _scene->_sequences.setTimingTrigger(6, 5); + _scene->_sequences.addTimer(6, 5); break; case 5: @@ -2575,7 +2575,7 @@ void Scene408::enter() { } if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 52)) - _scene->_sequences.setTimingTrigger(120, 60); + _scene->_sequences.addTimer(120, 60); sceneEntrySound(); } @@ -3057,7 +3057,7 @@ void Scene409::step() { if (_game._trigger == 61) { _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); - _scene->_sequences.setTimingTrigger(60, 62); + _scene->_sequences.addTimer(60, 62); _vm->_sound->command(27); } @@ -3091,7 +3091,7 @@ void Scene409::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, 4); _game.syncTimers(1, _globals._sequenceIndexes[8], 1, syncIdx); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], false); - _scene->_sequences.setTimingTrigger(30, 2); + _scene->_sequences.addTimer(30, 2); _action._inProgress = false; } return; @@ -3297,7 +3297,7 @@ void Scene409::actions() { case 2: _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]); _game._player._visible = true; - _scene->_sequences.setTimingTrigger(20, 3); + _scene->_sequences.addTimer(20, 3); break; case 3: @@ -3419,7 +3419,7 @@ void Scene409::actions() { case 2: _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTimingTrigger(30, 3); + _scene->_sequences.addTimer(30, 3); break; case 3: @@ -3433,7 +3433,7 @@ void Scene409::actions() { case 4: _game._player._visible = true; _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]); - _scene->_sequences.setTimingTrigger(6, 5); + _scene->_sequences.addTimer(6, 5); break; case 5: |