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-rw-r--r--engines/mads/phantom/phantom_scenes4.cpp4975
1 files changed, 4975 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp
new file mode 100644
index 0000000000..618677beda
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes4.cpp
@@ -0,0 +1,4975 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/conversations.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+#include "mads/phantom/phantom_scenes4.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+void Scene4xx::setAAName() {
+ _game._aaName = Resources::formatAAName(1);
+ _vm->_palette->setEntry(254, 43, 47, 51);
+}
+
+void Scene4xx::sceneEntrySound() {
+ if (!_vm->_musicFlag)
+ return;
+
+ _vm->_sound->command(16);
+}
+
+void Scene4xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+
+ Common::String oldName = _game._player._spritesPrefix;
+ if (!_game._player._forcePrefix)
+ _game._player._spritesPrefix = "RAL";
+ if (oldName != _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ _game._player._scalingVelocity = true;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene401::Scene401(MADSEngine *vm) : Scene4xx(vm) {
+ _anim0ActvFl = false;
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHostpotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene401::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHostpotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene401::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE)
+ _scene->_variant = 1;
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene401::enter() {
+ _game.initCatacombs();
+ _anim0ActvFl = false;
+
+ _scene->_hotspots.activate(NOUN_PUDDLE, false);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, false);
+ _scene->_hotspots.activate(NOUN_SKULL, false);
+ _scene->_hotspots.activate(NOUN_POT, false);
+
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3));
+
+ if (_game.exitCatacombs(0) == -1) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1));
+ _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ }
+
+ if (_game.exitCatacombs(3) == -1) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0));
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false);
+ }
+
+ if (_game.exitCatacombs(1) == -1) {
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2));
+ _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false);
+ }
+
+ if (_game.exitCatacombs(2) == -1)
+ _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false);
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) {
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4));
+ _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_SKULL) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5));
+ _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_SKULL, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_POT) {
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 6));
+ _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_POT, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7));
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE) {
+ _scene->_hotspots.activate(NOUN_PUDDLE, true);
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 0);
+ _anim0ActvFl = true;
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(128, 78);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(128, 91), FACING_SOUTH);
+ break;
+
+ case 1:
+ _game._player._playerPos = Common::Point(311, 115);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(271, 123), FACING_WEST);
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(142, 146);
+ _game._player._facing = FACING_NORTH;
+ break;
+
+ case 3:
+ _game._player._playerPos = Common::Point(4, 113);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(48, 113), FACING_EAST);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId , Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene401::step() {
+ if (_anim0ActvFl) {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 20)
+ _scene->setAnimFrame(_globals._animationIndexes[0], 0);
+ }
+}
+
+void Scene401::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId , Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[9]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[10]);
+ _scene->_dynamicHotspots.remove(_greenFrameHostpotId );
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[11]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[12]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.moveCatacombs(0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ _game.moveCatacombs(3);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) {
+ _game.moveCatacombs(2);
+ if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 31))
+ _globals[kPriestPistonPuke] = true;
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ _game.moveCatacombs(1);
+ if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 24))
+ _globals[kPriestPistonPuke] = true;
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40110);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40111);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40112);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40113);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(40114);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40115);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) {
+ _vm->_dialogs->show(40116);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_PUDDLE)) {
+ _vm->_dialogs->show(40117);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(40118);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SKULL)) {
+ _vm->_dialogs->show(40120);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+
+ if (_action.isObject(NOUN_BROKEN_POT)) {
+ _vm->_dialogs->show(40122);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(40119);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_SKULL)) {
+ _vm->_dialogs->show(40121);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BROKEN_POT)) {
+ _vm->_dialogs->show(40123);
+ _action._inProgress = false;
+ }
+}
+
+void Scene401::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME)
+ || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene403::Scene403(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHostpotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene403::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHostpotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene403::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_HOLE)
+ _scene->_variant = 1;
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_PLANK)
+ _scene->_variant = 2;
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene403::enter() {
+ _game.initCatacombs();
+
+ _scene->_hotspots.activate(NOUN_HOLE, false);
+ _scene->_hotspots.activate(NOUN_WEB, false);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, false);
+ _scene->_hotspots.activate(NOUN_SKULL, false);
+ _scene->_hotspots.activate(NOUN_PLANK, false);
+ _scene->_hotspots.activate(NOUN_GATE, false);
+
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3));
+
+ if (_game.exitCatacombs(0) == -1) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1));
+ _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ }
+
+ if (_game.exitCatacombs(3) == -1) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0));
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false);
+ }
+
+ if (_game.exitCatacombs(1) == -1) {
+ _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false);
+ _scene->_hotspots.activate(NOUN_GATE, true);
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 9));
+ _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_HOLE) {
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 3));
+ _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_HOLE, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) {
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 4));
+ _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_WEB, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) {
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 5));
+ _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(178, 35));
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 6));
+ _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_SKULL) {
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 7));
+ _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_SKULL, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_PLANK) {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 8));
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_PLANK, true);
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(212, 86);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(212, 100), FACING_SOUTH);
+ break;
+
+ case 1:
+ _game._player.firstWalk(Common::Point(330, 126), FACING_EAST, Common::Point(305, 126), FACING_WEST, true);
+ break;
+
+ case 3:
+ _game._player._playerPos = Common::Point(3, 128);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(40, 128), FACING_EAST);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 19))
+ _scene->_sequences.addTimer(120, 60);
+
+ sceneEntrySound();
+}
+
+void Scene403::step() {
+ if (_game._trigger == 60)
+ _vm->_dialogs->show(31);
+}
+
+void Scene403::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[9]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[10]);
+ _scene->_dynamicHotspots.remove(_greenFrameHostpotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[11]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[12]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.moveCatacombs(0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ _game.moveCatacombs(3);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40310);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40311);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40312);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40313);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(40314);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40315);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) {
+ _vm->_dialogs->show(40316);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(40318);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SKULL)) {
+ _vm->_dialogs->show(40320);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_HOLE)) {
+ _vm->_dialogs->show(40323);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WEB)) {
+ _vm->_dialogs->show(40324);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GATE)) {
+ _vm->_dialogs->show(45330);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_PLANK)) {
+ _vm->_dialogs->show(40325);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_GATE)) {
+ _vm->_dialogs->show(45331);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(40319);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_SKULL)) {
+ _vm->_dialogs->show(40321);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_PLANK)) {
+ _vm->_dialogs->show(40326);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene403::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS))
+ _game.moveCatacombs(1);
+
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene404::Scene404(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+ _anim0ActvFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHostpotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene404::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+ s.syncAsByte(_anim0ActvFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHostpotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene404::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BLOCK)
+ _scene->_variant = 1;
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene404::enter() {
+ _game.initCatacombs();
+
+ _scene->_hotspots.activate(NOUN_RATS_NEST, false);
+ _scene->_hotspots.activate(NOUN_WEB, false);
+ _scene->_hotspots.activate(NOUN_BROKEN_POT, false);
+ _scene->_hotspots.activate(NOUN_BLOCK, false);
+ _scene->_hotspots.activate(NOUN_PUDDLE, false);
+
+ _anim0ActvFl = false;
+
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('f', 3));
+
+
+ if (_game.exitCatacombs(0) == -1) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1));
+ _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ }
+
+ if (_game.exitCatacombs(3) == -1) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0));
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false);
+ }
+
+ if (_game.exitCatacombs(1) == -1) {
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2));
+ _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false);
+ }
+
+ if (_game.exitCatacombs(2) == -1)
+ _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false);
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) {
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 3));
+ _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) {
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4));
+ _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_WEB, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_POT) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5));
+ _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_BROKEN_POT, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BLOCK) {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7));
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_FALLEN_BLOCK) {
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('c', 8));
+ _scene->drawToBackground(_globals._spriteIndexes[8], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_BLOCK, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE) {
+ _scene->_hotspots.activate(NOUN_PUDDLE, true);
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 0);
+ _anim0ActvFl = true;
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(156, 98);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(156, 117), FACING_SOUTH);
+ break;
+
+ case 1:
+ _game._player._playerPos = Common::Point(319, 135);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(279, 135), FACING_WEST);
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(175, 147);
+ _game._player._facing = FACING_NORTH;
+ break;
+
+ case 3:
+ _game._player._playerPos = Common::Point(17, 131);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(60, 131), FACING_EAST);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[13] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[13], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_globals[kPriestPistonPuke])
+ _scene->_sequences.addTimer(120, 60);
+
+ sceneEntrySound();
+}
+
+void Scene404::step() {
+ if (_anim0ActvFl) {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 20)
+ _scene->setAnimFrame(_globals._animationIndexes[0], 0);
+ }
+
+ if (_game._trigger == 60) {
+ _vm->_dialogs->show(30);
+ _globals[kPriestPistonPuke] = false;
+ }
+}
+
+void Scene404::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[9], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[13] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[13], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[9]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if ((_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) && (_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[9], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[10]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[11]);
+ _scene->_dynamicHotspots.remove(_greenFrameHostpotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[12]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[13]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[9]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.moveCatacombs(0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ _game.moveCatacombs(3);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) {
+ _game.moveCatacombs(2);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ _game.moveCatacombs(1);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40410);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40411);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40412);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40413);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(40414);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40415);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_PUDDLE)) {
+ _vm->_dialogs->show(40417);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(40418);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BROKEN_POT)) {
+ _vm->_dialogs->show(40421);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WEB)) {
+ _vm->_dialogs->show(40424);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLOCK)) {
+ _vm->_dialogs->show(40430);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(40419);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BROKEN_POT)) {
+ _vm->_dialogs->show(40422);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BLOCK)) {
+ _vm->_dialogs->show(40431);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene404::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene406::Scene406(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHostpotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene406::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHostpotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene406::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene406::enter() {
+ _game.initCatacombs();
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 3));
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 1:
+ _game._player._playerPos = Common::Point(310, 118);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(271, 118), FACING_WEST);
+ break;
+
+ case 3:
+ _game._player._playerPos = Common::Point(20, 122);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(66, 122), FACING_EAST);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene406::step() {
+}
+
+void Scene406::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_greenFrameHostpotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ _game.moveCatacombs(3);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ _game.moveCatacombs(1);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40610);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40611);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40612);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40613);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(40614);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40615);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) {
+ _vm->_dialogs->show(40616);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GRATE)) {
+ _vm->_dialogs->show(40617);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_GRATE) || _action.isAction(VERB_PUSH, NOUN_GRATE) || _action.isAction(VERB_PULL, NOUN_GRATE)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 2:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], true, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addTimer(30, 3);
+ break;
+
+ case 3:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], true, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
+ break;
+
+ case 4:
+ _game._player._visible = true;
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _scene->_sequences.addTimer(6, 5);
+ break;
+
+ case 5:
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->show(40618);
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ }
+}
+
+void Scene406::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ pos.x += 12;
+ _game._player.walk(pos, FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene407::Scene407(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene407::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene407::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene407::enter() {
+ _game.initCatacombs();
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 3));
+
+ if (_game.exitCatacombs(3) == -1) {
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(9, 46));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(8, 138));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(12, 149));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(0, 151));
+ }
+
+ if (_game.exitCatacombs(1) == -1) {
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(310, 107));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 175));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 146));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(309, 152));
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(197, 14);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(181, 14), FACING_WEST);
+ break;
+
+ case 1:
+ _game._player.firstWalk(Common::Point(330, 146), FACING_WEST, Common::Point(298, 146), FACING_WEST, true);
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(147, 14);
+ _game._player._facing = FACING_EAST;
+ _game._player.walk(Common::Point(165, 14), FACING_EAST);
+ break;
+
+ case 3:
+ _game._player.firstWalk(Common::Point(-20, 143), FACING_WEST, Common::Point(20, 143), FACING_WEST, true);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene407::step() {
+}
+
+void Scene407::actions() {
+ if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_TO, NOUN_FLOOR)) {
+ if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ } else if ((_game._player._playerPos.y > 29) && (_scene->_customDest.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y < 30))
+ _vm->_dialogs->show(40717);
+ else if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29))
+ _vm->_dialogs->show(40718);
+ else if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ if (_game._player._playerPos.y < 30)
+ _vm->_dialogs->show(40718);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ if (_game._player._playerPos.y < 30)
+ _game.moveCatacombs(2);
+ else
+ _vm->_dialogs->show(40718);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ if (_game._player._playerPos.y < 30)
+ _game.moveCatacombs(0);
+ else
+ _vm->_dialogs->show(40718);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS) && (_game._player._playerPos.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40710);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40711);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40712);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40713);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40714);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_COLUMN)) {
+ _vm->_dialogs->show(40715);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 818, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LAKE)) {
+ _vm->_dialogs->show(40716);
+ _action._inProgress = false;
+ }
+ }
+}
+
+void Scene407::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) {
+ if (_game._player._playerPos.y > 30) {
+ if (_scene->_customDest.x < 100)
+ _game.moveCatacombs(3);
+ else
+ _game.moveCatacombs(1);
+ } else
+ _game._player._needToWalk = false;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH) && (_game._player._playerPos.y > 30))
+ _game._player._needToWalk = false;
+
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if ((_frameInRoomFl) || (_game._player._playerPos.y < 30) || (_scene->_customDest.y < 30))
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if (_takingFrameInRoomFl && (_game._player._playerPos.y < 30))
+ _game._player._needToWalk = false;
+ }
+
+ if (_action.isAction(VERB_WALK_ACROSS, NOUN_FLOOR) && (_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29))
+ _game._player._needToWalk = false;
+
+ if (_action.isAction(VERB_WALK_TO, NOUN_LAKE) && (_game._player._playerPos.y < 30))
+ _game._player.walk(Common::Point(172, 18), FACING_SOUTH);
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30))
+ _game._player._needToWalk = false;
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30))
+ _game._player._needToWalk = false;
+
+ if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190))
+ _game._player._needToWalk = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene408::Scene408(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene408::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene408::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if ((_globals[kCatacombsMisc] & MAZE_EVENT_WEB) && (!_globals[kCobwebIsCut]))
+ _scene->_variant = 1;
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene408::enter() {
+ _game.initCatacombs();
+ _scene->_hotspots.activate(NOUN_COBWEB, false);
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1));
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 2));
+
+ if (_game.exitCatacombs(0) == -1) {
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(147, 121));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(153, 121));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(154, 115));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(161, 101));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(162, 106));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(187, 107));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(185, 101));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(192, 119));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(147, 76));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(159, 108));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(185, 93));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(199, 91));
+ _scene->changeVariant(1);
+ } else
+ _scene->_hotspots.activate(NOUN_GATE, false);
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(174, 100);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(174, 106), FACING_SOUTH);
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(175, 145);
+ _game._player._facing = FACING_NORTH;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) {
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('x', -1));
+ if (!_globals[kCobwebIsCut]) {
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1));
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 10);
+ _scene->_hotspots.activate(NOUN_COBWEB, true);
+ } else {
+ _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 10);
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 112, 199 + 6, 112 + 12));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(202, 81, 202 + 5, 81 + 31));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(138, 74, 138 + 7, 74 + 33));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(143, 107, 143 + 6, 107 + 15));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ }
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 2));
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_EXPOSED_BRICK, false);
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 52))
+ _scene->_sequences.addTimer(120, 60);
+
+ sceneEntrySound();
+}
+
+void Scene408::step() {
+ if (_game._trigger == 60)
+ _vm->_dialogs->show(31);
+}
+
+void Scene408::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.moveCatacombs(0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) {
+ _game.moveCatacombs(2);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40810);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40811);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40812);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40813);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(40814);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40815);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CEILING)) {
+ _vm->_dialogs->show(40816);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GATE)) {
+ _vm->_dialogs->show(40817);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_COBWEB)) {
+ if (_globals[kCobwebIsCut])
+ _vm->_dialogs->show(40820);
+ else
+ _vm->_dialogs->show(40819);
+
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if ((_action.isAction(VERB_ATTACK, NOUN_COBWEB) && !_globals[kCobwebIsCut])) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('W', 1), 70);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _globals[kCobwebIsCut] = true;
+ _scene->deleteSequence(_globals._sequenceIndexes[6]);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_game._trigger == 70) {
+ _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 14);
+ _scene->changeVariant(0);
+ _scene->_hotspots.activate(NOUN_COBWEB, false);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 112, 199 + 6, 112 + 12));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(202, 81, 202 + 5, 81 + 31));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(138, 74, 138 + 7, 74 + 33));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(143, 107, 143 + 6, 107 + 15));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_GATE)) {
+ _vm->_dialogs->show(40818);
+ _action._inProgress = false;
+ }
+}
+
+void Scene408::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene409::Scene409(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene409::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene409::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene409::enter() {
+ _game.initCatacombs();
+
+ _scene->loadSpeech(3);
+ _scene->_hotspots.activate(NOUN_SWORD, false);
+
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RDR_9");
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 0));
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 0));
+
+ if (_game._objects.isInRoom(OBJ_SWORD)) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('p', 0));
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _scene->_hotspots.activate(NOUN_SWORD, true);
+ }
+
+ if (!_globals[kDoorIn409IsOpen]) {
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ } else
+ _scene->_hotspots.activate(NOUN_DOOR, false);
+
+ if (_scene->_priorSceneId == 410) {
+ _game._player._facing = FACING_NORTH;
+ _game._player._playerPos = Common::Point(229, 106);
+
+ if (_globals[kFlickedLever1] && _globals[kFlickedLever2] && _globals[kFlickedLever3] && _globals[kFlickedLever4]) {
+ if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9) && (_globals[kFlickedLever4] == 11)) {
+ if (!_globals[kDoorIn409IsOpen]) {
+ _globals[kPlayerScore] += 5;
+ _vm->_sound->command(24);
+ _scene->deleteSequence(_globals._sequenceIndexes[6]);
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 7, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], -1, -2);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 65);
+ }
+ } else {
+ _globals[kFlickedLever1] = 0;
+ _globals[kFlickedLever2] = 0;
+ _globals[kFlickedLever3] = 0;
+ _globals[kFlickedLever4] = 0;
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 9, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], -1, -2);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 15, 60);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 61);
+ _vm->_sound->command(68);
+ }
+ } else {
+ _globals[kFlickedLever1] = 0;
+ _globals[kFlickedLever2] = 0;
+ _globals[kFlickedLever3] = 0;
+ _globals[kFlickedLever4] = 0;
+ }
+ } else if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(195, 92);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(195, 107), FACING_SOUTH);
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(184, 45);
+ _game._player._facing = FACING_NORTH;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene409::step() {
+ if (_game._trigger == 60) {
+ _game._player._visible = false;
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[7]);
+ _scene->playSpeech(3);
+ }
+
+ if (_game._trigger == 61) {
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+ _scene->_sequences.addTimer(60, 62);
+ _vm->_sound->command(27);
+ }
+
+ if (_game._trigger == 62)
+ _scene->_reloadSceneFlag = true;
+
+ if (_game._trigger == 65) {
+ _game._player._stepEnabled = true;
+ _globals[kDoorIn409IsOpen] = true;
+ _scene->_hotspots.activate(NOUN_DOOR, false);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, true);
+ }
+}
+
+void Scene409::actions() {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 4, 4);
+ _action._inProgress = false;
+ return;
+
+ case 1: {
+ int syncIdx = _globals._sequenceIndexes[8];
+ _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, 4);
+ _game.syncTimers(SYNC_SEQ, _globals._sequenceIndexes[8], SYNC_SEQ, syncIdx);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], false);
+ _scene->_sequences.addTimer(30, 2);
+ _action._inProgress = false;
+ }
+ return;
+
+ case 2:
+ _scene->deleteSequence(_globals._sequenceIndexes[8]);
+ _globals._sequenceIndexes[8] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[8], false, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], false);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ _action._inProgress = false;
+ return;
+
+ case 3:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _vm->_dialogs->show(40923);
+ _game._player._stepEnabled = true;
+ _action._inProgress = false;
+ return;
+
+ case 4:
+ _vm->_sound->command(70);
+ _action._inProgress = false;
+ return;
+
+ default:
+ break;
+ }
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if (_frameInRoomFl) {
+ _vm->_dialogs->show(29);
+ } else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if ((_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))
+ && (_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.enterCatacombs(true);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) {
+ _game.enterCatacombs(false);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40910);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_SWORD) && (_game._objects.isInRoom(OBJ_SWORD) || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _globals[kPlayerScore] += 5;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _scene->_hotspots.activate(NOUN_SWORD, false);
+ _game._objects.addToInventory(OBJ_SWORD);
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _scene->_sequences.addTimer(20, 3);
+ break;
+
+ case 3:
+ _vm->_dialogs->showItem(OBJ_SWORD, 808, 0);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40911);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40912);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40913);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(40914);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40915);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) {
+ _vm->_dialogs->show(40916);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GRATE)) {
+ _vm->_dialogs->show(40917);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_UNLUCKY_ADVENTURER)) {
+ _vm->_dialogs->show(40920);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SWORD) && _game._objects.isInRoom(OBJ_SWORD)) {
+ _vm->_dialogs->show(40921);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_SWITCH_PANEL)) {
+ _vm->_dialogs->show(40919);
+ _scene->_nextSceneId = 410;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_TO, NOUN_SWITCH_PANEL)) {
+ _scene->_nextSceneId = 410;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_GRATE) || _action.isAction(VERB_PUSH, NOUN_GRATE) || _action.isAction(VERB_PULL, NOUN_GRATE)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 2:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.addTimer(30, 3);
+ break;
+
+ case 3:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
+ break;
+
+ case 4:
+ _game._player._visible = true;
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]);
+ _scene->_sequences.addTimer(6, 5);
+ break;
+
+ case 5:
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->show(40918);
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_UNLUCKY_ADVENTURER)) {
+ _vm->_dialogs->show(40924);
+ _action._inProgress = false;
+ }
+}
+
+void Scene409::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_SWITCH_PANEL))
+ _game._player.walk(Common::Point(229, 106), FACING_NORTH);
+
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR))
+ _game._player.walk(Common::Point(191, 104), FACING_NORTHEAST);
+
+ if (_action.isAction(VERB_OPEN, NOUN_GRATE))
+ _game._player._needToWalk = true;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene410::Scene410(MADSEngine *vm) : Scene4xx(vm) {
+ for (int i = 0; i < 26; i++)
+ _skullSequence[i];
+}
+
+void Scene410::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ for (int i = 0; i < 26; i++)
+ s.syncAsSint16LE(_skullSequence[i]);
+}
+
+void Scene410::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene410::enter() {
+ _game._player._visible = false;
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('l', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('l', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('l', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 0));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 0));
+
+ for (int i = 1; i < 27; i++) {
+ Common::Point pos;
+ int type;
+
+ getLeverInfo(&pos, &type, i, NULL);
+ int stampType = -1;
+
+ switch (type) {
+ case 1:
+ stampType = _globals._spriteIndexes[0];
+ break;
+
+ case 2:
+ stampType = _globals._spriteIndexes[1];
+ break;
+
+ case 3:
+ stampType = _globals._spriteIndexes[2];
+ break;
+
+ default:
+ break;
+ }
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, 1);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ _skullSequence[i - 1] = _globals._sequenceIndexes[0];
+ }
+
+ if (_globals[kFlickedLever1]) {
+ Common::Point pos;
+ int type;
+
+ getLeverInfo(&pos, &type, _globals[kFlickedLever1], NULL);
+ int stampType = -1;
+
+ switch (type) {
+ case 1:
+ stampType = _globals._spriteIndexes[0];
+ break;
+
+ case 2:
+ stampType = _globals._spriteIndexes[1];
+ break;
+
+ case 3:
+ stampType = _globals._spriteIndexes[2];
+ break;
+
+ default:
+ break;
+ }
+ _scene->deleteSequence(_skullSequence[_globals[kFlickedLever1] - 1]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ }
+
+ if (_globals[kFlickedLever2]) {
+ Common::Point pos;
+ int type;
+
+ getLeverInfo(&pos, &type, _globals[kFlickedLever2], NULL);
+ int stampType = -1;
+ switch (type) {
+ case 1:
+ stampType = _globals._spriteIndexes[0];
+ break;
+
+ case 2:
+ stampType = _globals._spriteIndexes[1];
+ break;
+
+ case 3:
+ stampType = _globals._spriteIndexes[2];
+ break;
+
+ default:
+ break;
+ }
+ _scene->deleteSequence(_skullSequence[_globals[kFlickedLever2] - 1]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ }
+
+ if (_globals[kFlickedLever3]) {
+ Common::Point pos;
+ int type;
+
+ getLeverInfo(&pos, &type, _globals[kFlickedLever3], NULL);
+ int stampType = -1;
+ switch (type) {
+ case 1:
+ stampType = _globals._spriteIndexes[0];
+ break;
+
+ case 2:
+ stampType = _globals._spriteIndexes[1];
+ break;
+
+ case 3:
+ stampType = _globals._spriteIndexes[2];
+ break;
+
+ default:
+ break;
+ }
+ _scene->deleteSequence(_skullSequence[_globals[kFlickedLever3] - 1]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ }
+
+ if (_globals[kFlickedLever4]) {
+ Common::Point pos;
+ int type;
+
+ getLeverInfo(&pos, &type, _globals[kFlickedLever4], NULL);
+ int stampType = -1;
+ switch (type) {
+ case 1:
+ stampType = _globals._spriteIndexes[0];
+ break;
+
+ case 2:
+ stampType = _globals._spriteIndexes[1];
+ break;
+
+ case 3:
+ stampType = _globals._spriteIndexes[2];
+ break;
+
+ default:
+ break;
+ }
+ _scene->deleteSequence(_skullSequence[_globals[kFlickedLever4] - 1]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene410::step() {
+}
+
+void Scene410::actions() {
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(41013);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) {
+ if (_globals[kDoorIn409IsOpen])
+ _vm->_dialogs->show(41014);
+ else {
+ Common::Point pos;
+ int type;
+ int number;
+
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ getLeverInfo(&pos, &type, 0, &number);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 4, 2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2);
+ if (pos.y == 46)
+ pos.y = 48;
+
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(pos.x + 4, pos.y + 107));
+ if (!_globals[kDoorIn409IsOpen])
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 16, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ getLeverInfo(&pos, &type, 0, &number);
+
+ if ((_globals[kFlickedLever1] != number) && (_globals[kFlickedLever2] != number) && (_globals[kFlickedLever3] != number) && (_globals[kFlickedLever4] != number)) {
+ _vm->_sound->command(65);
+
+ if (!_globals[kFlickedLever1]) {
+ _globals[kFlickedLever1] = number;
+ if (_globals[kFlickedLever1] == 5)
+ _vm->_sound->command(66);
+ } else if (!_globals[kFlickedLever2]) {
+ _globals[kFlickedLever2] = number;
+ if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18))
+ _vm->_sound->command(66);
+ } else if (!_globals[kFlickedLever3]) {
+ _globals[kFlickedLever3] = number;
+ if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9))
+ _vm->_sound->command(66);
+ } else if (!_globals[kFlickedLever4]) {
+ _globals[kFlickedLever4] = number;
+ if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9) && (_globals[kFlickedLever4] == 11))
+ _vm->_sound->command(66);
+ }
+
+ if (_game._difficulty == DIFFICULTY_EASY)
+ _scene->drawToBackground(_globals._spriteIndexes[4], number, Common::Point(-32000, -32000), 0, 100);
+
+ switch (type) {
+ case 1:
+ _scene->deleteSequence(_skullSequence[number - 1]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos);
+ break;
+
+ case 2:
+ _scene->deleteSequence(_skullSequence[number - 1]);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], pos);
+ break;
+
+ case 3:
+ _scene->deleteSequence(_skullSequence[number - 1]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 4, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[2], pos);
+ break;
+
+ default:
+ break;
+ }
+ }
+ break;
+
+ case 2:
+ _game._player._stepEnabled = true;
+
+ if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9) && (_globals[kFlickedLever4] == 11) && !_globals[kDoorIn409IsOpen])
+ _vm->_sound->command(67);
+
+ if (_globals[kFlickedLever1] && _globals[kFlickedLever2] && _globals[kFlickedLever3] && _globals[kFlickedLever4])
+ _scene->_nextSceneId = 409;
+
+ break;
+
+ case 4:
+ getLeverInfo(&pos, &type, 0, &number);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos);
+ break;
+
+ case 5:
+ getLeverInfo(&pos, &type, 0, &number);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], pos);
+ break;
+
+ case 6:
+ getLeverInfo(&pos, &type, 0, &number);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[2], pos);
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(41011);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SWITCH_PANEL)) {
+ _vm->_dialogs->show(41011);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CATACOMB_ROOM)) {
+ _vm->_dialogs->show(41015);
+ _action._inProgress = false;
+ return;
+ }
+
+ switch (_action._activeAction._objectNameId) {
+ case NOUN_SKULL_SWITCH_1:
+ case NOUN_SKULL_SWITCH_2:
+ case NOUN_SKULL_SWITCH_3:
+ case NOUN_SKULL_SWITCH_4:
+ case NOUN_SKULL_SWITCH_5:
+ case NOUN_SKULL_SWITCH_6:
+ case NOUN_SKULL_SWITCH_7:
+ case NOUN_SKULL_SWITCH_8:
+ case NOUN_SKULL_SWITCH_9:
+ case NOUN_SKULL_SWITCH_10:
+ case NOUN_SKULL_SWITCH_11:
+ case NOUN_SKULL_SWITCH_12:
+ case NOUN_SKULL_SWITCH_13:
+ case NOUN_SKULL_SWITCH_14:
+ case NOUN_SKULL_SWITCH_15:
+ case NOUN_SKULL_SWITCH_16:
+ case NOUN_SKULL_SWITCH_17:
+ case NOUN_SKULL_SWITCH_18:
+ case NOUN_SKULL_SWITCH_19:
+ case NOUN_SKULL_SWITCH_20:
+ case NOUN_SKULL_SWITCH_21:
+ case NOUN_SKULL_SWITCH_22:
+ case NOUN_SKULL_SWITCH_23:
+ case NOUN_SKULL_SWITCH_24:
+ case NOUN_SKULL_SWITCH_25:
+ case NOUN_SKULL_SWITCH_26:
+ _vm->_dialogs->show(41012);
+ _action._inProgress = false;
+ return;
+ break;
+ }
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_CATACOMB_ROOM)) {
+ _scene->_nextSceneId = 409;
+ _action._inProgress = false;
+ }
+}
+
+void Scene410::preActions() {
+}
+
+void Scene410::getLeverInfo(Common::Point *pos, int *type, int lever, int *noun) {
+ if (noun != NULL) {
+ switch (_action._activeAction._objectNameId) {
+ case NOUN_SKULL_SWITCH_1:
+ lever = 1;
+ break;
+
+ case NOUN_SKULL_SWITCH_2:
+ lever = 2;
+ break;
+
+ case NOUN_SKULL_SWITCH_3:
+ lever = 3;
+ break;
+
+ case NOUN_SKULL_SWITCH_4:
+ lever = 4;
+ break;
+
+ case NOUN_SKULL_SWITCH_5:
+ lever = 5;
+ break;
+
+ case NOUN_SKULL_SWITCH_6:
+ lever = 6;
+ break;
+
+ case NOUN_SKULL_SWITCH_7:
+ lever = 7;
+ break;
+
+ case NOUN_SKULL_SWITCH_8:
+ lever = 8;
+ break;
+
+ case NOUN_SKULL_SWITCH_9:
+ lever = 9;
+ break;
+
+ case NOUN_SKULL_SWITCH_10:
+ lever = 10;
+ break;
+
+ case NOUN_SKULL_SWITCH_11:
+ lever = 11;
+ break;
+
+ case NOUN_SKULL_SWITCH_12:
+ lever = 12;
+ break;
+
+ case NOUN_SKULL_SWITCH_13:
+ lever = 13;
+ break;
+
+ case NOUN_SKULL_SWITCH_14:
+ lever = 14;
+ break;
+
+ case NOUN_SKULL_SWITCH_15:
+ lever = 15;
+ break;
+
+ case NOUN_SKULL_SWITCH_16:
+ lever = 16;
+ break;
+
+ case NOUN_SKULL_SWITCH_17:
+ lever = 17;
+ break;
+
+ case NOUN_SKULL_SWITCH_18:
+ lever = 18;
+ break;
+
+ case NOUN_SKULL_SWITCH_19:
+ lever = 19;
+ break;
+
+ case NOUN_SKULL_SWITCH_20:
+ lever = 20;
+ break;
+
+ case NOUN_SKULL_SWITCH_21:
+ lever = 21;
+ break;
+
+ case NOUN_SKULL_SWITCH_22:
+ lever = 22;
+ break;
+
+ case NOUN_SKULL_SWITCH_23:
+ lever = 23;
+ break;
+
+ case NOUN_SKULL_SWITCH_24:
+ lever = 24;
+ break;
+
+ case NOUN_SKULL_SWITCH_25:
+ lever = 25;
+ break;
+
+ case NOUN_SKULL_SWITCH_26:
+ lever = 26;
+ break;
+
+ default:
+ break;
+ }
+ *noun = lever;
+ }
+
+ switch (lever) {
+ case 1:
+ *pos = Common::Point(124, 46);
+ *type = 3;
+ break;
+
+ case 2:
+ *pos = Common::Point(143, 46);
+ *type = 2;
+ break;
+
+ case 3:
+ *pos = Common::Point(162, 46);
+ *type = 1;
+ break;
+
+ case 4:
+ *pos = Common::Point(181, 46);
+ *type = 3;
+ break;
+
+ case 5:
+ *pos = Common::Point(200, 46);
+ *type = 1;
+ break;
+
+ case 6:
+ *pos = Common::Point(219, 46);
+ *type = 2;
+ break;
+
+ case 7:
+ *pos = Common::Point(238, 46);
+ *type = 1;
+ break;
+
+ case 8:
+ *pos = Common::Point(133, 71);
+ *type = 3;
+ break;
+
+ case 9:
+ *pos = Common::Point(152, 71);
+ *type = 2;
+ break;
+
+ case 10:
+ *pos = Common::Point(171, 71);
+ *type = 1;
+ break;
+
+ case 11:
+ *pos = Common::Point(190, 71);
+ *type = 3;
+ break;
+
+ case 12:
+ *pos = Common::Point(209, 71);
+ *type = 2;
+ break;
+
+ case 13:
+ *pos = Common::Point(228, 71);
+ *type = 1;
+ break;
+
+ case 14:
+ *pos = Common::Point(124, 98);
+ *type = 1;
+ break;
+
+ case 15:
+ *pos = Common::Point(143, 98);
+ *type = 3;
+ break;
+
+ case 16:
+ *pos = Common::Point(162, 98);
+ *type = 2;
+ break;
+
+ case 17:
+ *pos = Common::Point(181, 98);
+ *type = 1;
+ break;
+
+ case 18:
+ *pos = Common::Point(200, 98);
+ *type = 1;
+ break;
+
+ case 19:
+ *pos = Common::Point(219, 98);
+ *type = 2;
+ break;
+
+ case 20:
+ *pos = Common::Point(238, 98);
+ *type = 1;
+ break;
+
+ case 21:
+ *pos = Common::Point(133, 125);
+ *type = 3;
+ break;
+
+ case 22:
+ *pos = Common::Point(152, 125);
+ *type = 1;
+ break;
+
+ case 23:
+ *pos = Common::Point(171, 125);
+ *type = 3;
+ break;
+
+ case 24:
+ *pos = Common::Point(190, 125);
+ *type = 2;
+ break;
+
+ case 25:
+ *pos = Common::Point(209, 125);
+ *type = 1;
+ break;
+
+ case 26:
+ *pos = Common::Point(228, 125);
+ *type = 2;
+ break;
+
+ default:
+ *pos = Common::Point(-1, -1);
+ *type = -1;
+ break;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene453::Scene453(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene453::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene453::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE)
+ _scene->_variant = 1;
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene453::enter() {
+ _game.initCatacombs();
+
+ _scene->_hotspots.activate(NOUN_SKULL, false);
+ _scene->_hotspots.activate(NOUN_DRAIN, false);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, false);
+ _scene->_hotspots.activate(NOUN_WEB, false);
+ _scene->_hotspots.activate(NOUN_STONE, false);
+ _scene->_hotspots.activate(NOUN_HOLE, false);
+ _scene->_hotspots.activate(NOUN_GATE, false);
+
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3));
+
+
+ if (_game.exitCatacombs(0) == -1) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1));
+ _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ }
+
+ if (_game.exitCatacombs(3) == -1) {
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 8));
+ _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false);
+ _scene->_hotspots.activate(NOUN_GATE, true);
+ }
+
+ if (_game.exitCatacombs(1) == -1) {
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2));
+ _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_DRAIN) {
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 3));
+ _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_DRAIN, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) {
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4));
+ _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_SKULL, true);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5));
+ _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_WEB, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) {
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 6));
+ _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(138, 35));
+ _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(84, 27));
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE) {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7));
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_HOLE, true);
+ _scene->_hotspots.activate(NOUN_STONE, true);
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(107, 87);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(107, 98), FACING_SOUTH);
+ break;
+
+ case 1:
+ _game._player._playerPos = Common::Point(316, 129);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(277, 129), FACING_WEST);
+ break;
+
+ case 3:
+ _game._player.firstWalk(Common::Point(-20, 128), FACING_EAST, Common::Point(19, 128), FACING_EAST, true);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene453::step() {
+}
+
+void Scene453::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[9]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[10]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[11]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[12]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.moveCatacombs(0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ _game.moveCatacombs(1);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(45310);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(45311);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(45312);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(45313);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(45314);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_HOLE)) {
+ _vm->_dialogs->show(45317);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SKULL)) {
+ _vm->_dialogs->show(45318);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WEB)) {
+ _vm->_dialogs->show(45324);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(45325);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DRAIN)) {
+ _vm->_dialogs->show(45327);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_STONE)) {
+ _vm->_dialogs->show(45328);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(45315);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GATE)) {
+ _vm->_dialogs->show(45330);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_SKULL)) {
+ _vm->_dialogs->show(45319);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_GATE)) {
+ _vm->_dialogs->show(45331);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(45326);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_STONE)) {
+ _vm->_dialogs->show(45329);
+ _action._inProgress = false;
+ }
+}
+
+void Scene453::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS))
+ _game.moveCatacombs(3);
+
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene456::Scene456(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene456::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene456::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene456::enter() {
+ _game.initCatacombs();
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 1));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RRD_9");
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3));
+
+ if (_game.exitCatacombs(1) == -1) {
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false);
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 1:
+ _game._player._playerPos = Common::Point(298, 123);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(254, 123), FACING_WEST);
+ break;
+
+ case 3:
+ _game._player._playerPos = Common::Point(14, 117);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(46, 117), FACING_EAST);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene456::step() {
+}
+
+void Scene456::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if (_frameInRoomFl) {
+ _vm->_dialogs->show(29);
+ } else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ _game.moveCatacombs(3);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ _game.moveCatacombs(1);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(45610);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(45611);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(45612);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(45613);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(45614);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(45615);
+ _action._inProgress = false;
+ }
+ }
+}
+
+void Scene456::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Phantom
+} // End of namespace MADS