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Diffstat (limited to 'engines/mads/player.cpp')
-rw-r--r--engines/mads/player.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
index aea73bbbec..96e2cd6ea1 100644
--- a/engines/mads/player.cpp
+++ b/engines/mads/player.cpp
@@ -71,7 +71,7 @@ Player::Player(MADSEngine *vm): _vm(vm) {
_frameListIndex = 0;
_stopWalkerIndex = 0;
_totalDistance = 0;
-
+
Common::fill(&_stopWalkerList[0], &_stopWalkerList[12], 0);
Common::fill(&_stopWalkerTrigger[0], &_stopWalkerTrigger[12], 0);
Common::fill(&_spriteSetsPresent[0], &_spriteSetsPresent[PLAYER_SPRITES_FILE_COUNT], false);
@@ -273,7 +273,7 @@ void Player::update() {
int newDepth = 1;
int yp = MIN(_playerPos.y, (int16)(MADS_SCENE_HEIGHT - 1));
-
+
for (int idx = 1; idx < 15; ++idx) {
if (scene._sceneInfo->_depthList[newDepth] >= yp)
newDepth = idx + 1;
@@ -299,11 +299,11 @@ void Player::update() {
if (slotIndex >= 0) {
// Check if the existing player slot has the same details, and can be re-used
SpriteSlot &s2 = scene._spriteSlots[slotIndex];
- bool equal = (s2._seqIndex == slot._seqIndex)
+ bool equal = (s2._seqIndex == slot._seqIndex)
&& (s2._spritesIndex == slot._spritesIndex)
- && (s2._frameNumber == slot._frameNumber)
+ && (s2._frameNumber == slot._frameNumber)
&& (s2._position == slot._position)
- && (s2._depth == slot._depth)
+ && (s2._depth == slot._depth)
&& (s2._scale == slot._scale);
if (equal)
@@ -319,7 +319,7 @@ void Player::update() {
scene._spriteSlots[slotIndex] = slot;
}
- // If changing a scene, check to change the scene when the player
+ // If changing a scene, check to change the scene when the player
// has moved off-screen
if (_walkOffScreen) {
SpriteAsset *asset = scene._sprites[slot._spritesIndex];
@@ -545,7 +545,7 @@ int Player::getSpriteSlot() {
SpriteSlots &spriteSlots = _vm->_game->_scene._spriteSlots;
for (uint idx = 0; idx < spriteSlots.size(); ++idx) {
- if (spriteSlots[idx]._seqIndex == PLAYER_SEQ_INDEX &&
+ if (spriteSlots[idx]._seqIndex == PLAYER_SEQ_INDEX &&
spriteSlots[idx]._flags >= IMG_STATIC)
return idx;
}