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Diffstat (limited to 'engines/mads/scene.cpp')
-rw-r--r--engines/mads/scene.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index d2b4b29622..ee5f1a5440 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -52,7 +52,7 @@ Scene::Scene(MADSEngine *vm)
_activeAnimation = nullptr;
_textSpacing = -1;
_frameStartTime = 0;
- _layer = LAYER_GUI;
+ _mode = SCREENMODE_VGA;
_lookFlag = false;
_bandsRange = 0;
_scaleRange = 0;
@@ -500,14 +500,12 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) {
_dirtyAreas.copy(&_backgroundSurface, &_vm->_screen, _posAdjust);
// Handle dirty areas for foreground objects
- if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games
- _spriteSlots.setDirtyAreas();
+ _spriteSlots.setDirtyAreas();
_textDisplay.setDirtyAreas2();
_dirtyAreas.merge(1, DIRTY_AREAS_SIZE);
// Draw sprites that have changed
- if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games
- _spriteSlots.drawSprites(&_sceneSurface);
+ _spriteSlots.drawSprites(&_sceneSurface);
// Draw text elements onto the view
_textDisplay.draw(&_vm->_screen);
@@ -592,12 +590,14 @@ void Scene::doSceneStep() {
}
void Scene::checkKeyboard() {
- if (_vm->_events->isKeyPressed()) {
- Common::Event evt = _vm->_events->_pendingKeys.pop();
+ EventsManager &events = *_vm->_events;
+
+ if (events.isKeyPressed()) {
+ Common::KeyState evt = events.getKey();
_vm->_game->handleKeypress(evt);
}
- if ((_vm->_events->_mouseStatus & 3) == 3 && _vm->_game->_player._stepEnabled) {
+ if ((events._mouseStatus & 3) == 3 && _vm->_game->_player._stepEnabled) {
_reloadSceneFlag = true;
_vm->_dialogs->_pendingDialog = DIALOG_GAME_MENU;
_action.clear();
@@ -664,6 +664,7 @@ void Scene::freeCurrentScene() {
}
_vm->_palette->_paletteUsage.load(nullptr);
+ _cyclingActive = false;
_hotspots.clear();
_backgroundSurface.free();
_depthSurface.free();