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Diffstat (limited to 'engines/mads/scene.cpp')
-rw-r--r--engines/mads/scene.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 62702518fc..2e788115db 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -42,7 +42,6 @@ Scene::Scene(MADSEngine *vm): _vm(vm), _action(_vm), _depthSurface(vm),
_depthStyle = 0;
_roomChanged = false;
_reloadSceneFlag = false;
- _targetFacing = FACING_NONE;
_freeAnimationFlag = false;
_animationData = nullptr;
_activeAnimation = nullptr;
@@ -296,11 +295,11 @@ void Scene::doFrame() {
_dynamicHotspots.refresh();
// Check all on-screen visual objects
- _vm->_game->_screenObjects.check(player._stepEnabled && !_action._startWalkFlag &&
+ _vm->_game->_screenObjects.check(player._stepEnabled && !player._needToWalk &&
!_vm->_game->_fx);
}
- if (_action._selectedAction && player._stepEnabled && !_action._startWalkFlag &&
+ if (_action._selectedAction && player._stepEnabled && !player._needToWalk &&
!_vm->_game->_trigger && !player._trigger) {
_action.startAction();
if (_action._activeAction._verbId == Nebular::NOUN_LOOK_AT) {
@@ -315,11 +314,11 @@ void Scene::doFrame() {
doPreactions();
}
- checkStartWalk();
+ player.newWalk();
if (!_vm->_game->_fx)
_frameStartTime = _vm->_events->getFrameCounter();
- if ((_action._inProgress && !player._moving && !_action._startWalkFlag &&
+ if ((_action._inProgress && !player._moving && !player._needToWalk &&
player._turnToFacing == player._facing) ||
(_vm->_game->_trigger && _vm->_game->_abortTimersMode == ABORTMODE_0)) {
doAction();
@@ -499,13 +498,6 @@ void Scene::doAction() {
_vm->_game->_trigger = 0;
}
-void Scene::checkStartWalk() {
- if (_action._startWalkFlag && _action._walkFlag) {
- _vm->_game->_player.setDest(_destPos, _targetFacing);
- _action._startWalkFlag = false;
- }
-}
-
void Scene::doSceneStep() {
_vm->_game->_abortTimersMode2 = ABORTMODE_1;
_sceneLogic->step();