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-rw-r--r--engines/mads/scene_data.cpp172
1 files changed, 5 insertions, 167 deletions
diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp
index c37f0b1f74..8980bd4428 100644
--- a/engines/mads/scene_data.cpp
+++ b/engines/mads/scene_data.cpp
@@ -136,173 +136,11 @@ void ScreenObjects::proc1() {
/*------------------------------------------------------------------------*/
-MADSEngine *DirtyArea::_vm = nullptr;
-
-DirtyArea::DirtyArea() {
- _active = false;
- _textActive = false;
-}
-
-void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
- if (_bounds.left % 2) {
- --_bounds.left;
- ++width;
- }
-
- if (_bounds.left < 0)
- _bounds.left = 0;
- else if (_bounds.left > maxWidth)
- _bounds.left = maxWidth;
- int right = _bounds.left + width;
- if (right < 0)
- right = 0;
- if (right > maxWidth)
- right = maxWidth;
-
- _bounds.right = right;
- _bounds2.left = _bounds.width() / 2;
- _bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
-
- if (_bounds.top < 0)
- _bounds.top = 0;
- else if (_bounds.top > maxHeight)
- _bounds.top = maxHeight;
- int bottom = _bounds.top + height;
- if (bottom < 0)
- bottom = 0;
- if (bottom > maxHeight)
- bottom = maxHeight;
-
- _bounds.bottom = bottom;
- _bounds2.top = _bounds.height() / 2;
- _bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
-
- _active = true;
-}
-
-
-void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
- int width, height;
- Scene &scene = _vm->_game->_scene;
-
- if (spriteSlot->_spriteType == ST_FULL_SCREEN_REFRESH) {
- // Special entry to refresh the entire screen
- _bounds.left = 0;
- _bounds.top = 0;
- width = MADS_SCREEN_WIDTH;
- height = MADS_SCENE_HEIGHT;
- } else {
- // Standard sprite slots
- _bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
- _bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
-
- SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
- MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f);
-
- if (spriteSlot->_scale == -1) {
- width = frame->w;
- height = frame->h;
- } else {
- width = frame->w * spriteSlot->_scale / 100;
- height = frame->h * spriteSlot->_scale / 100;
-
- _bounds.left -= width / 2;
- _bounds.top += -(height - 1);
- }
- }
-
- setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
-}
-
-void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
- _bounds.left = textDisplay->_bounds.left;
- _bounds.top = textDisplay->_bounds.top;
-
- setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
- MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
-}
-
-/*------------------------------------------------------------------------*/
-
-DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
- DirtyArea::_vm = vm;
-
- for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
- DirtyArea rec;
- rec._active = false;
- push_back(rec);
- }
-}
-
-void DirtyAreas::merge(int startIndex, int count) {
- if (startIndex >= count)
- return;
-
- for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
- if (!(*this)[outerCtr]._active)
- continue;
-
- for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
- if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
- continue;
-
- if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
- mergeAreas(outerCtr, innerCtr);
- }
- }
-}
-
-/**
-* Returns true if two dirty areas intersect
-*/
-bool DirtyAreas::intersects(int idx1, int idx2) {
- return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
-}
-
-void DirtyAreas::mergeAreas(int idx1, int idx2) {
- DirtyArea &da1 = (*this)[idx1];
- DirtyArea &da2 = (*this)[idx2];
-
- da1._bounds.extend(da2._bounds);
-
- da1._bounds2.left = da1._bounds.width() / 2;
- da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
- da1._bounds2.top = da1._bounds.height() / 2;
- da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
-
- da2._active = false;
- da1._textActive = true;
-}
-
-void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
- for (uint i = 0; i < size(); ++i) {
- const Common::Rect &srcBounds = (*this)[i]._bounds;
-
- Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
- srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
-
- if ((*this)[i]._active && bounds.isValidRect()) {
- srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
- }
- }
-}
-
-void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
- for (uint i = 0; i < size(); ++i) {
- const Common::Rect &srcBounds = (*this)[i]._bounds;
-
- Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
- srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
-
- if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
- _vm->_screen.copyRectToScreen(bounds);
- }
- }
-}
-
-void DirtyAreas::reset() {
- for (uint i = 0; i < size(); ++i)
- (*this)[i]._active = false;
+void SceneNode::load(Common::SeekableReadStream *f) {
+ _walkPos.x = f->readSint16LE();
+ _walkPos.y = f->readSint16LE();
+ for (int i = 0; i < MAX_ROUTE_NODES; ++i)
+ _indexes[i] = f->readUint16LE();
}
/*------------------------------------------------------------------------*/