diff options
Diffstat (limited to 'engines/mads/scene_data.cpp')
-rw-r--r-- | engines/mads/scene_data.cpp | 165 |
1 files changed, 50 insertions, 115 deletions
diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp index 46ef2c3058..371fa43501 100644 --- a/engines/mads/scene_data.cpp +++ b/engines/mads/scene_data.cpp @@ -138,76 +138,7 @@ void ScreenObjects::proc1() { /*------------------------------------------------------------------------*/ -SpriteSlot::SpriteSlot() { - _spriteType = ST_NONE; - _seqIndex = 0; - _spritesIndex = 0; - _frameNumber = 0; - _depth = 0; - _scale = 0; -} - -SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) { - _spriteType = type; - _seqIndex = seqIndex; - _spritesIndex = 0; - _frameNumber = 0; - _depth = 0; - _scale = 0; -} - -/*------------------------------------------------------------------------*/ - -void SpriteSlots::clear(bool flag) { - _vm->_game->_scene._textDisplay.clear(); - - if (flag) - _vm->_game->_scene._sprites.clear(); - - Common::Array<SpriteSlot>::clear(); - push_back(SpriteSlot(ST_FULL_SCREEN_REFRESH, -1)); -} - -/** - * Releases any sprites used by the player - */ -void SpriteSlots::releasePlayerSprites() { - Player &player = _vm->_game->_player; - - if (player._spritesLoaded && player._numSprites > 0) { - int spriteEnd = player._spritesStart + player._numSprites - 1; - do { - deleteEntry(spriteEnd); - } while (--spriteEnd >= player._spritesStart); - } -} - -void SpriteSlots::deleteEntry(int index) { - remove_at(index); -} - -void SpriteSlots::fullRefresh(bool clearAll) { - if (clearAll) - Common::Array<SpriteSlot>::clear(); - - push_back(SpriteSlot(ST_FULL_SCREEN_REFRESH, -1)); -} - -/*------------------------------------------------------------------------*/ - -int SpriteSets::add(SpriteAsset *asset, int idx) { - if (!idx) - idx = size(); - - if (idx >= (int)(size() + 1)) - resize(idx + 1); - delete (*this)[idx]; - (*this)[idx] = asset; - - return idx; -} - -/*------------------------------------------------------------------------*/ +MADSEngine *DirtyArea::_vm = nullptr; void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) { if (_bounds.left % 2) { @@ -246,73 +177,75 @@ void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) { _active = true; } -/*------------------------------------------------------------------------*/ - -DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) { - for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) { - DirtyArea rec; - rec._active = false; - _entries.push_back(rec); - } -} -void DirtyAreas::setSpriteSlot(int dirtyIdx, const SpriteSlot &spriteSlot) { +void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) { int width, height; - DirtyArea &dirtyArea = _entries[dirtyIdx]; Scene &scene = _vm->_game->_scene; - if (spriteSlot._spriteType == ST_FULL_SCREEN_REFRESH) { + if (spriteSlot->_spriteType == ST_FULL_SCREEN_REFRESH) { // Special entry to refresh the entire screen - dirtyArea._bounds.left = 0; - dirtyArea._bounds.top = 0; + _bounds.left = 0; + _bounds.top = 0; width = MADS_SCREEN_WIDTH; height = MADS_SCENE_HEIGHT; } else { // Standard sprite slots - dirtyArea._bounds.left = spriteSlot._position.x - scene._posAdjust.x; - dirtyArea._bounds.top = spriteSlot._position.y - scene._posAdjust.y; + _bounds.left = spriteSlot->_position.x - scene._posAdjust.x; + _bounds.top = spriteSlot->_position.y - scene._posAdjust.y; - SpriteAsset &spriteSet = scene._spriteSlots.getSprite(spriteSlot._spritesIndex); - MSprite *frame = spriteSet.getFrame(((spriteSlot._frameNumber & 0x7fff) - 1) & 0x7f); + SpriteAsset &spriteSet = scene._spriteSlots.getSprite(spriteSlot->_spritesIndex); + MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f); - if (spriteSlot._scale == -1) { - width = frame->getWidth(); - height = frame->getHeight(); - } else { - width = frame->getWidth() * spriteSlot._scale / 100; - height = frame->getHeight() * spriteSlot._scale / 100; + if (spriteSlot->_scale == -1) { + width = frame->w; + height = frame->h; + } + else { + width = frame->w * spriteSlot->_scale / 100; + height = frame->h * spriteSlot->_scale / 100; - dirtyArea._bounds.left -= width / 2; - dirtyArea._bounds.top += -(height - 1); + _bounds.left -= width / 2; + _bounds.top += -(height - 1); } } - dirtyArea.setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); + setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); } -void DirtyAreas::setTextDisplay(int dirtyIdx, const TextDisplay &textDisplay) { - DirtyArea &dirtyArea = _entries[dirtyIdx]; - dirtyArea._bounds.left = textDisplay._bounds.left; - dirtyArea._bounds.top = textDisplay._bounds.top; +void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) { + _bounds.left = textDisplay->_bounds.left; + _bounds.top = textDisplay->_bounds.top; - dirtyArea.setArea(textDisplay._bounds.width(), textDisplay._bounds.height(), + setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(), MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); } +/*------------------------------------------------------------------------*/ + +DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) { + DirtyArea::_vm = vm; + + for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) { + DirtyArea rec; + rec._active = false; + push_back(rec); + } +} + void DirtyAreas::merge(int startIndex, int count) { error("TODO: DirtyAreas::merge"); if (startIndex >= count) return; for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) { - if (!_entries[outerCtr]._active) + if (!(*this)[outerCtr]._active) continue; for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) { - if (!_entries[innerCtr]._active || !intersects(outerCtr, innerCtr)) + if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr)) continue; - if (_entries[outerCtr]._textActive && _entries[innerCtr]._textActive) + if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive) mergeAreas(outerCtr, innerCtr); } } @@ -322,12 +255,12 @@ void DirtyAreas::merge(int startIndex, int count) { * Returns true if two dirty areas intersect */ bool DirtyAreas::intersects(int idx1, int idx2) { - return _entries[idx1]._bounds2.intersects(_entries[idx2]._bounds2); + return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2); } void DirtyAreas::mergeAreas(int idx1, int idx2) { - DirtyArea &da1 = _entries[idx1]; - DirtyArea &da2 = _entries[idx2]; + DirtyArea &da1 = (*this)[idx1]; + DirtyArea &da2 = (*this)[idx2]; da1._bounds.extend(da2._bounds); @@ -341,20 +274,22 @@ void DirtyAreas::mergeAreas(int idx1, int idx2) { } void DirtyAreas::copy(MSurface *dest, MSurface *src, const Common::Point &posAdjust) { - for (uint i = 0; i < _entries.size(); ++i) { - const Common::Rect &srcBounds = _entries[i]._bounds; + for (uint i = 0; i < size(); ++i) { + const Common::Rect &srcBounds = (*this)[i]._bounds; Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); - if (_entries[i]._active && _entries[i]._bounds.isValidRect()) - src->copyTo(dest, bounds, Common::Point(_entries[i]._bounds.left, _entries[i]._bounds.top)); + if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) { + src->copyTo(dest, bounds, Common::Point((*this)[i]._bounds.left, + (*this)[i]._bounds.top)); + } } } -void DirtyAreas::clear() { - for (uint i = 0; i < _entries.size(); ++i) - _entries[i]._active = false; +void DirtyAreas::reset() { + for (uint i = 0; i < size(); ++i) + (*this)[i]._active = false; } /*------------------------------------------------------------------------*/ |