aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/screen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mads/screen.cpp')
-rw-r--r--engines/mads/screen.cpp182
1 files changed, 162 insertions, 20 deletions
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
index c9a0863d85..3c27001ae0 100644
--- a/engines/mads/screen.cpp
+++ b/engines/mads/screen.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -244,7 +244,7 @@ void DirtyAreas::reset() {
ScreenObject::ScreenObject() {
_category = CAT_NONE;
_descId = 0;
- _layer = 0;
+ _mode = 0;
_active = false;
}
@@ -265,17 +265,17 @@ ScreenObjects::ScreenObjects(MADSEngine *vm) : _vm(vm) {
_baseTime = 0;
}
-void ScreenObjects::add(const Common::Rect &bounds, Layer layer, ScrCategory category, int descId) {
- //assert(size() < 100);
-
+ScreenObject *ScreenObjects::add(const Common::Rect &bounds, ScreenMode mode, ScrCategory category, int descId) {
ScreenObject so;
so._bounds = bounds;
so._category = category;
so._descId = descId;
- so._layer = layer;
+ so._mode = mode;
so._active = true;
push_back(so);
+
+ return &(*this)[size()];
}
void ScreenObjects::check(bool scanFlag) {
@@ -288,7 +288,7 @@ void ScreenObjects::check(bool scanFlag) {
if ((_vm->_events->_mouseMoved || userInterface._scrollbarActive
|| _v8332A || _forceRescan) && scanFlag) {
_category = CAT_NONE;
- _selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI);
+ _selectedObject = scanBackwards(_vm->_events->currentPos(), SCREENMODE_VGA);
if (_selectedObject > 0) {
ScreenObject &scrObject = (*this)[_selectedObject];
_category = (ScrCategory)(scrObject._category & 7);
@@ -308,10 +308,10 @@ void ScreenObjects::check(bool scanFlag) {
}
//_released = _vm->_events->_mouseReleased;
- if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_mouseStatusCopy))
+ if (_vm->_events->_mouseButtons || (_vm->_easyMouse && !_vm->_events->_mouseStatusCopy))
scene._userInterface._category = _category;
- if (!_vm->_events->_mouseButtons || _vm->_easyMouse) {
+ if (_vm->_events->_mouseButtons || _vm->_easyMouse) {
if (userInterface._category >= CAT_COMMAND && userInterface._category <= CAT_TALK_ENTRY) {
elementHighlighted();
}
@@ -365,7 +365,7 @@ void ScreenObjects::check(bool scanFlag) {
int ScreenObjects::scan(const Common::Point &pt, int layer) {
for (uint i = 1; i <= size(); ++i) {
ScreenObject &sObj = (*this)[i];
- if (sObj._active && sObj._bounds.contains(pt) && sObj._layer == layer)
+ if (sObj._active && sObj._bounds.contains(pt) && sObj._mode == layer)
return i;
}
@@ -376,7 +376,7 @@ int ScreenObjects::scan(const Common::Point &pt, int layer) {
int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) {
for (int i = (int)size(); i >= 1; --i) {
ScreenObject &sObj = (*this)[i];
- if (sObj._active && sObj._bounds.contains(pt) && sObj._layer == layer)
+ if (sObj._active && sObj._bounds.contains(pt) && sObj._mode == layer)
return i;
}
@@ -526,7 +526,7 @@ void ScreenObjects::elementHighlighted() {
action._pickedWord = newIndex;
if (_category == CAT_INV_LIST || _category == CAT_INV_ANIM) {
- if (action._interAwaiting == 1 && newIndex >= 0 && _released &&
+ if (action._interAwaiting == AWAITING_COMMAND && newIndex >= 0 && _released &&
(!_vm->_events->_mouseReleased || !_vm->_easyMouse))
newIndex = -1;
}
@@ -540,7 +540,7 @@ void ScreenObjects::elementHighlighted() {
}
void ScreenObjects::setActive(ScrCategory category, int descId, bool active) {
- for (uint idx = 1; idx < size(); ++idx) {
+ for (uint idx = 1; idx <= size(); ++idx) {
ScreenObject &sObj = (*this)[idx];
if (sObj._category == category && sObj._descId == descId)
sObj._active = active;
@@ -571,7 +571,7 @@ void ScreenSurface::init() {
}
ScreenSurface::~ScreenSurface() {
- delete[] _surfacePixels;
+ ::free(_surfacePixels);
}
void ScreenSurface::copyRectToScreen(const Common::Rect &bounds) {
@@ -609,9 +609,10 @@ void ScreenSurface::updateScreen() {
void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) {
Palette &pal = *_vm->_palette;
+ Scene &scene = _vm->_game->_scene;
byte palData[PALETTE_SIZE];
- switch (transitionType) {
+ switch (transitionType) {
case kTransitionFadeIn:
case kTransitionFadeOutIn:
Common::fill(&pal._colorValues[0], &pal._colorValues[3], 0);
@@ -641,8 +642,9 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
case kTransitionPanLeftToRight:
case kTransitionPanRightToLeft:
- warning("TODO: pan transition");
- transition(kTransitionFadeIn, surfaceFlag);
+ panTransition(scene._backgroundSurface, pal._mainPalette,
+ transitionType - kTransitionPanLeftToRight,
+ Common::Point(0, 0), scene._posAdjust, THROUGH_BLACK2, true, 1);
break;
case kTransitionCircleIn1:
@@ -653,8 +655,10 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
transition(kTransitionFadeIn, surfaceFlag);
break;
- case kCenterVertTransition:
- warning("TODO: center vert transition");
+ case kNullPaletteCopy:
+ // Original temporarily set the palette to black, copied the scene to the
+ // screen, and then restored the palette. We can give a similiar effect
+ // by doing a standard quick palette fade in
transition(kTransitionFadeIn, surfaceFlag);
break;
@@ -674,5 +678,143 @@ void ScreenSurface::resetClipBounds() {
setClipBounds(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
}
+void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entrySide,
+ const Common::Point &srcPos, const Common::Point &destPos,
+ ThroughBlack throughBlack, bool setPalette, int numTicks) {
+ EventsManager &events = *_vm->_events;
+ Palette &palette = *_vm->_palette;
+ Common::Point size;
+ int y1, y2;
+ int startX = 0;
+ int deltaX;
+ int xAt;
+ int loopStart;
+// uint32 baseTicks, currentTicks;
+ byte paletteMap[256];
+
+ size.x = MIN(newScreen.w, (uint16)MADS_SCREEN_WIDTH);
+ size.y = newScreen.h;
+ if (newScreen.h >= MADS_SCREEN_HEIGHT)
+ size.y = MADS_SCENE_HEIGHT;
+
+ // Set starting position and direction delta for the transition
+ if (entrySide == 1)
+ // Right to left
+ startX = size.x - 1;
+ deltaX = startX ? -1 : 1;
+
+ if (setPalette & !throughBlack)
+ palette.setFullPalette(palData);
+
+ // TODO: Original uses a different frequency ticks counter. Need to
+ // confirm frequency and see whether we need to implement it, or
+ // if the current frame ticks can substitute for it
+// baseTicks = events.getFrameCounter();
+
+ y1 = 0;
+ y2 = size.y - 1;
+// sizeY = y2 - y1 + 1;
+
+ if (throughBlack == THROUGH_BLACK2)
+ swapForeground(palData, &paletteMap[0]);
+
+ loopStart = throughBlack == THROUGH_BLACK1 ? 0 : 1;
+ for (int loop = loopStart; loop < 2; ++loop) {
+ xAt = startX;
+ for (int xCtr = 0; xCtr < size.x; ++xCtr, xAt += deltaX) {
+ if (!loop) {
+ fillRect(Common::Rect(xAt + destPos.x, y1 + destPos.y,
+ xAt + destPos.x + 1, y2 + destPos.y), 0);
+ } else if (throughBlack == THROUGH_BLACK2) {
+ copyRectTranslate(newScreen, paletteMap,
+ Common::Point(xAt, destPos.y),
+ Common::Rect(srcPos.x + xAt, srcPos.y,
+ srcPos.x + xAt + 1, srcPos.y + size.y));
+ } else {
+ newScreen.copyRectToSurface(*this, xAt, destPos.y,
+ Common::Rect(srcPos.x + xAt, srcPos.y,
+ srcPos.x + xAt + 1, srcPos.y + size.y));
+ }
+
+ copyRectToScreen(Common::Rect(xAt, destPos.y, xAt + 1, destPos.y + size.y));
+
+ // Slight delay
+ events.pollEvents();
+ g_system->delayMillis(1);
+ }
+
+ if ((setPalette && !loop) || throughBlack == THROUGH_BLACK2)
+ palette.setFullPalette(palData);
+ }
+
+ if (throughBlack == THROUGH_BLACK2) {
+ Common::Rect r(srcPos.x, srcPos.y, srcPos.x + size.x, srcPos.y + size.y);
+ copyRectToSurface(newScreen, destPos.x, destPos.y, r);
+ copyRectToScreen(r);
+ }
+}
+
+/**
+ * Translates the current screen from the old palette to the new palette
+ */
+void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteMap) {
+ Palette &palette = *_vm->_palette;
+ byte oldPalette[PALETTE_SIZE];
+ byte oldMap[PALETTE_COUNT];
+
+ palette.getFullPalette(oldPalette);
+ swapPalette(oldPalette, oldMap, true);
+ swapPalette(newPalette, paletteMap, false);
+
+ // Transfer translated foreground colors. Since foregrounds are interleaved
+ // with background, we only copy over each alternate RGB tuplet
+ const byte *srcP = &newPalette[RGB_SIZE];
+ byte *destP = &oldPalette[RGB_SIZE];
+ while (destP < &oldPalette[PALETTE_SIZE]) {
+ Common::copy(srcP, srcP + RGB_SIZE, destP);
+ srcP += 2 * RGB_SIZE;
+ destP += 2 * RGB_SIZE;
+ }
+
+ Common::Rect oldClip = _clipBounds;
+ resetClipBounds();
+
+ copyRectTranslate(*this, oldMap, Common::Point(0, 0),
+ Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
+ palette.setFullPalette(oldPalette);
+
+ setClipBounds(oldClip);
+}
+
+/**
+ * Translates a given palette into a mapping table.
+ * Palettes consist of 128 RGB entries for the foreground and background
+ * respectively, with the two interleaved together. So the start
+ */
+void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
+ bool foreground) {
+ int start = foreground ? 1 : 0;
+ const byte *dynamicList = &palData[start * RGB_SIZE];
+ int staticStart = 1 - start;
+ const byte *staticList = &palData[staticStart * RGB_SIZE];
+ const int PALETTE_START = 1;
+ const int PALETTE_END = 252;
+
+ // Set initial index values
+ for (int idx = 0; idx < PALETTE_COUNT; ++idx)
+ swapTable[idx] = idx;
+
+ // Handle the 128 palette entries for the foreground or background
+ for (int idx = 0; idx < (PALETTE_COUNT / 2); ++idx) {
+ if (start >= PALETTE_START && start <= PALETTE_END) {
+ swapTable[start] = Palette::closestColor(dynamicList, staticList,
+ 2 * RGB_SIZE, PALETTE_COUNT / 2) * 2 + staticStart;
+ }
+
+ dynamicList += 2 * RGB_SIZE;
+ start += 2;
+ }
+}
+
} // End of namespace MADS