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Diffstat (limited to 'engines/mads/screen.cpp')
-rw-r--r-- | engines/mads/screen.cpp | 642 |
1 files changed, 642 insertions, 0 deletions
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp new file mode 100644 index 0000000000..91aa3abdb0 --- /dev/null +++ b/engines/mads/screen.cpp @@ -0,0 +1,642 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/game.h" +#include "mads/screen.h" +#include "mads/palette.h" +#include "mads/user_interface.h" + +namespace MADS { + +MADSEngine *DirtyArea::_vm = nullptr; + +DirtyArea::DirtyArea() { + _active = false; + _textActive = false; + _mergedArea = nullptr; +} + +void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) { + if (_bounds.left % 2) { + --_bounds.left; + ++width; + } + + if (_bounds.left < 0) + _bounds.left = 0; + else if (_bounds.left > maxWidth) + _bounds.left = maxWidth; + int right = _bounds.left + width; + if (right < 0) + right = 0; + if (right > maxWidth) + right = maxWidth; + + _bounds.right = right; + + if (_bounds.top < 0) + _bounds.top = 0; + else if (_bounds.top > maxHeight) + _bounds.top = maxHeight; + int bottom = _bounds.top + height; + if (bottom < 0) + bottom = 0; + if (bottom > maxHeight) + bottom = maxHeight; + + _bounds.bottom = bottom; + _active = true; +} + + +void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) { + int width, height; + Scene &scene = _vm->_game->_scene; + + if (spriteSlot->_flags == IMG_REFRESH) { + // Special entry to refresh the entire screen + _bounds.left = 0; + _bounds.top = 0; + width = MADS_SCREEN_WIDTH; + height = MADS_SCENE_HEIGHT; + } else { + // Standard sprite slots + _bounds.left = spriteSlot->_position.x - scene._posAdjust.x; + _bounds.top = spriteSlot->_position.y - scene._posAdjust.y; + + SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; + MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); + + if (spriteSlot->_scale == -1) { + width = frame->w; + height = frame->h; + } else { + width = frame->w * spriteSlot->_scale / 100; + height = frame->h * spriteSlot->_scale / 100; + + _bounds.left -= width / 2; + _bounds.top += -(height - 1); + } + } + + setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); +} + +void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) { + _bounds.left = textDisplay->_bounds.left; + _bounds.top = textDisplay->_bounds.top; + + setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(), + MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); +} + +void DirtyArea::setUISlot(const UISlot *slot) { + int type = slot->_flags; + if (type <= IMG_UPDATE_ONLY) + type += -IMG_UPDATE_ONLY; + if (type >= 0x40) + type &= ~0x40; + + MSurface &intSurface = _vm->_game->_scene._userInterface; + switch (type) { + case IMG_REFRESH: + _bounds.left = 0; + _bounds.top = 0; + setArea(intSurface.w, intSurface.h, intSurface.w, intSurface.h); + break; + + case IMG_OVERPRINT: + _bounds.left = slot->_position.x; + _bounds.top = slot->_position.y; + _bounds.setWidth(slot->_width); + _bounds.setHeight(slot->_height); + setArea(slot->_width, slot->_height, intSurface.w, intSurface.h); + break; + + default: { + SpriteAsset *asset = _vm->_game->_scene._sprites[slot->_spritesIndex]; + MSprite *frame = asset->getFrame(slot->_frameNumber - 1); + int w = frame->w; + int h = frame->h; + + if (slot->_segmentId == IMG_SPINNING_OBJECT) { + _bounds.left = slot->_position.x; + _bounds.top = slot->_position.y; + } else { + _bounds.left = slot->_position.x + w / 2; + _bounds.top = slot->_position.y - h + 1; + } + + setArea(w, h, intSurface.w, intSurface.h); + break; + } + } +} + +/*------------------------------------------------------------------------*/ + +DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) { + DirtyArea::_vm = vm; + + for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) { + DirtyArea rec; + rec._active = false; + push_back(rec); + } +} + +void DirtyAreas::merge(int startIndex, int count) { + if (startIndex >= count) + return; + + for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) { + if (!(*this)[outerCtr]._active) + continue; + + for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) { + if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr)) + continue; + + if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive) + mergeAreas(innerCtr, outerCtr); + } + } +} + +/** +* Returns true if two dirty areas intersect +*/ +bool DirtyAreas::intersects(int idx1, int idx2) { + return (*this)[idx1]._bounds.intersects((*this)[idx2]._bounds); +} + +void DirtyAreas::mergeAreas(int idx1, int idx2) { + DirtyArea &da1 = (*this)[idx1]; + DirtyArea &da2 = (*this)[idx2]; + + da1._bounds.extend(da2._bounds); + + da2._active = false; + da2._mergedArea = &da1; + da1._textActive = true; +} + +void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) { + for (uint i = 0; i < size(); ++i) { + const Common::Rect &srcBounds = (*this)[i]._bounds; + + // Check if this is a sane rectangle before attempting to create it + if (srcBounds.left >= srcBounds.right || srcBounds.top >= srcBounds.bottom) + continue; + + Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, + srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); + + if ((*this)[i]._active && bounds.isValidRect()) { + srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top)); + } + } +} + +void DirtyAreas::copyToScreen(const Common::Point &posAdjust) { + for (uint i = 0; i < size(); ++i) { + const Common::Rect &srcBounds = (*this)[i]._bounds; + + // Check if this is a sane rectangle before attempting to create it + if (srcBounds.left >= srcBounds.right || srcBounds.top >= srcBounds.bottom) + continue; + + Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, + srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); + + if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) { + _vm->_screen.copyRectToScreen(bounds); + } + } +} + +void DirtyAreas::reset() { + for (uint i = 0; i < size(); ++i) + (*this)[i]._active = false; +} + +/*------------------------------------------------------------------------*/ + +ScreenObject::ScreenObject() { + _category = CAT_NONE; + _descId = 0; + _layer = 0; + _active = false; +} + +/*------------------------------------------------------------------------*/ + +ScreenObjects::ScreenObjects(MADSEngine *vm) : _vm(vm) { + _objectY = -1; + _forceRescan = false; + _inputMode = kInputBuildingSentences; + _v7FED6 = 0; + _v8332A = 0; + _category = CAT_NONE; + _spotId = 0; + _released = false; + _uiCount = 0; + _selectedObject = -1; + _eventFlag = false; + _baseTime = 0; +} + +void ScreenObjects::add(const Common::Rect &bounds, Layer layer, ScrCategory category, int descId) { + //assert(size() < 100); + + ScreenObject so; + so._bounds = bounds; + so._category = category; + so._descId = descId; + so._layer = layer; + so._active = true; + + push_back(so); +} + +void ScreenObjects::check(bool scanFlag) { + Scene &scene = _vm->_game->_scene; + UserInterface &userInterface = scene._userInterface; + + if (!_vm->_events->_mouseButtons || _inputMode != kInputBuildingSentences) + _vm->_events->_rightMousePressed = false; + + if ((_vm->_events->_mouseMoved || userInterface._scrollbarActive + || _v8332A || _forceRescan) && scanFlag) { + _category = CAT_NONE; + _selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI); + if (_selectedObject > 0) { + ScreenObject &scrObject = (*this)[_selectedObject]; + _category = (ScrCategory)(scrObject._category & 7); + _spotId = scrObject._descId; + } + + // Handling for easy mouse + ScrCategory category = scene._userInterface._category; + if (_vm->_easyMouse && _vm->_events->_mouseButtons && category != _category + && scene._userInterface._category != CAT_NONE) { + _released = true; + if (category >= CAT_COMMAND && category <= CAT_TALK_ENTRY) { + elementHighlighted(); + } + + scene._action.checkActionAtMousePos(); + } + + //_released = _vm->_events->_mouseReleased; + if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_mouseStatusCopy)) + scene._userInterface._category = _category; + + if (!_vm->_events->_mouseButtons || _vm->_easyMouse) { + if (userInterface._category >= CAT_COMMAND && userInterface._category <= CAT_TALK_ENTRY) { + elementHighlighted(); + } + } + + if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._interAwaiting > AWAITING_COMMAND + && scene._userInterface._category == CAT_INV_LIST) || + (_vm->_easyMouse && scene._userInterface._category == CAT_HOTSPOT)) { + scene._action.checkActionAtMousePos(); + } + + if (_vm->_events->_mouseReleased) { + scene._action.leftClick(); + scene._userInterface._category = CAT_NONE; + } + + if (_vm->_events->_mouseButtons || _vm->_easyMouse || userInterface._scrollbarActive) + scene._userInterface.updateInventoryScroller(); + + if (_vm->_events->_mouseButtons || _vm->_easyMouse) + scene._action.set(); + + _forceRescan = false; + } + + scene._action.refresh(); + + uint32 currentTicks = _vm->_events->getFrameCounter(); + if (currentTicks >= _baseTime) { + // Check the user interface slots to see if there's any slots that need to be expired + UISlots &uiSlots = userInterface._uiSlots; + for (uint idx = 0; idx < uiSlots.size(); ++idx) { + UISlot &slot = uiSlots[idx]; + + if (slot._flags != IMG_REFRESH && slot._flags > IMG_UPDATE_ONLY + && slot._segmentId != IMG_SPINNING_OBJECT) + slot._flags = IMG_ERASE; + } + + // Any background animation in the user interface + userInterface.doBackgroundAnimation(); + + // Handle animating the selected inventory item + userInterface.inventoryAnim(); + + // Set the base time + _baseTime = currentTicks + 6; + } +} + +int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) { + for (int i = (int)size(); i >= 1; --i) { + ScreenObject &sObj = (*this)[i]; + if (sObj._active && sObj._bounds.contains(pt) && sObj._layer == layer) + return i; + } + + // Entry not found + return 0; +} + +void ScreenObjects::elementHighlighted() { + Scene &scene = _vm->_game->_scene; + UserInterface &userInterface = scene._userInterface; + Common::Array<int> &invList = _vm->_game->_objects._inventoryList; + MADSAction &action = scene._action; + int varA; + int topIndex; + int *idxP; + int var4; + int index; + int indexEnd = -1; + int var8 = 0; + int uiCount; + + switch (userInterface._category) { + case CAT_COMMAND: + index = 10; + indexEnd = 9; + varA = 5; + topIndex = 0; + idxP = !_vm->_events->_rightMousePressed ? &userInterface._highlightedCommandIndex : + &userInterface._selectedActionIndex; + + if (_vm->_events->_rightMousePressed && userInterface._selectedItemVocabIdx >= 0) + userInterface.updateSelection(CAT_INV_VOCAB, -1, &userInterface._selectedItemVocabIdx); + + var4 = _released && !_vm->_events->_rightMousePressed ? 1 : 0; + break; + + case CAT_INV_LIST: + userInterface.scrollInventory(); + + index = MIN((int)invList.size() - userInterface._inventoryTopIndex, 5); + indexEnd = invList.size() - 1; + varA = 0; + topIndex = userInterface._inventoryTopIndex; + idxP = &userInterface._highlightedInvIndex; + var4 = (!_released || (_vm->_events->_mouseButtons && action._interAwaiting == 1)) ? 0 : 1; + break; + + case CAT_INV_VOCAB: + if (userInterface._selectedInvIndex >= 0) { + InventoryObject &invObject = _vm->_game->_objects.getItem( + userInterface._selectedInvIndex); + index = invObject._vocabCount; + indexEnd = index - 1; + } else { + index = 0; + } + + varA = 0; + topIndex = 0; + idxP = _vm->_events->_rightMousePressed ? &userInterface._selectedItemVocabIdx : &userInterface._highlightedItemVocabIndex; + + if (_vm->_events->_rightMousePressed && userInterface._selectedActionIndex >= 0) + userInterface.updateSelection(CAT_COMMAND, -1, &userInterface._selectedActionIndex); + + var4 = _released && !_vm->_events->_rightMousePressed ? 1 : 0; + break; + + case CAT_INV_ANIM: + index = 1; + indexEnd = invList.size() - 1; + varA = 0; + topIndex = userInterface._selectedInvIndex; + idxP = &var8; + var4 = -1; + break; + + case CAT_TALK_ENTRY: + index = userInterface._talkStrings.size(); + indexEnd = index - 1; + varA = 0; + topIndex = 0; + idxP = &userInterface._highlightedCommandIndex; + var4 = -1; + break; + + default: + uiCount = size() - _uiCount; + index = uiCount + scene._hotspots.size(); + indexEnd = index - 1; + varA = 0; + topIndex = 0; + idxP = &var8; + var4 = -1; + break; + } + + int newIndex = -1; + int catIndex = userInterface._categoryIndexes[userInterface._category - 1]; + int newX = 0, newY = 0; + Common::Point currentPos = _vm->_events->currentPos(); + + for (int idx = 0; idx < index && newIndex < 0; ++idx) { + int scrObjIndex = (_category == CAT_HOTSPOT) ? catIndex - idx + index - 1 : + catIndex + idx; + + ScreenObject &scrObject = (*this)[scrObjIndex]; + if (!scrObject._active) + continue; + + const Common::Rect &bounds = scrObject._bounds; + newY = MAX((int)bounds.bottom, newY); + newX = MAX((int)bounds.left, newX); + + if (currentPos.y >= bounds.top && currentPos.y < bounds.bottom) { + if (var4) { + if (currentPos.x >= bounds.left && currentPos.x < bounds.right) { + // Cursor is inside hotspot bounds + newIndex = scrObjIndex - catIndex; + if (_category == CAT_HOTSPOT && newIndex < (int)scene._hotspots.size()) + newIndex = scene._hotspots.size() - newIndex - 1; + } + } else if (!varA) { + newIndex = idx; + } else if (varA <= idx) { + if (currentPos.x > bounds.left) + newIndex = idx; + } else { + if (currentPos.x < bounds.right) + newIndex = idx; + } + } + } + + if (newIndex == -1 && index > 0 && !var4) { + if (_vm->_events->currentPos().y <= newY) { + newIndex = 0; + if (varA && _vm->_events->currentPos().x >= newX) + newIndex = varA; + } else { + newIndex = index - 1; + } + } + + if (newIndex >= 0) + newIndex = MIN(newIndex + topIndex, indexEnd); + + action._pickedWord = newIndex; + + if (_category == CAT_INV_LIST || _category == CAT_INV_ANIM) { + if (action._interAwaiting == 1 && newIndex >= 0 && _released && + (!_vm->_events->_mouseReleased || !_vm->_easyMouse)) + newIndex = -1; + } + + if (_released && !_vm->_events->_rightMousePressed && + (_vm->_events->_mouseReleased || !_vm->_easyMouse)) + newIndex = -1; + + if (_category != CAT_HOTSPOT && _category != CAT_INV_ANIM) + userInterface.updateSelection(_category, newIndex, idxP); +} + +void ScreenObjects::setActive(ScrCategory category, int descId, bool active) { + for (uint idx = 1; idx < size(); ++idx) { + ScreenObject &sObj = (*this)[idx]; + if (sObj._category == category && sObj._descId == descId) + sObj._active = active; + } +} + +void ScreenObjects::synchronize(Common::Serializer &s) { + s.syncAsSint16LE(_selectedObject); + s.syncAsSint16LE(_category); +} + +/*------------------------------------------------------------------------*/ + +ScreenSurface::ScreenSurface() { + _shakeCountdown = -1; + _random = 0x4D2; +} + +void ScreenSurface::init() { + setSize(g_system->getWidth(), g_system->getHeight()); +} + +void ScreenSurface::copyRectToScreen(const Common::Point &destPos, + const Common::Rect &bounds) { + const byte *buf = getBasePtr(destPos.x, destPos.y); + + if (bounds.width() != 0 && bounds.height() != 0) + g_system->copyRectToScreen(buf, this->pitch, bounds.left, bounds.top, + bounds.width(), bounds.height()); +} + +void ScreenSurface::copyRectToScreen(const Common::Rect &bounds) { + copyRectToScreen(Common::Point(bounds.left, bounds.top), bounds); +} + +void ScreenSurface::updateScreen() { + if (_shakeCountdown >= 0) { + _random = _random * 5 + 1; + int offset = (_random >> 8) & 3; + if (_shakeCountdown-- <= 0) + offset = 0; + + // Copy the screen with the left hand hide side of the screen of a given + // offset width shown at the very right. The offset changes to give + // an effect of shaking the screen + offset *= 4; + const byte *buf = getBasePtr(offset, 0); + g_system->copyRectToScreen(buf, this->pitch, 0, 0, + this->pitch - offset, this->h); + if (offset > 0) + g_system->copyRectToScreen(this->pixels, this->pitch, + this->pitch - offset, 0, offset, this->h); + } + + g_system->updateScreen(); +} + +void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) { + Palette &pal = *_vm->_palette; + byte palData[PALETTE_SIZE]; + + switch (transitionType) { + case kTransitionFadeIn: + case kTransitionFadeOutIn: + Common::fill(&pal._colorValues[0], &pal._colorValues[3], 0); + Common::fill(&pal._colorFlags[0], &pal._colorFlags[3], false); + + if (transitionType == kTransitionFadeOutIn) { + // Fade out + pal.getFullPalette(palData); + pal.fadeOut(palData, nullptr, 0, PALETTE_COUNT, 0, 0, 1, 16); + } + + // Reset palette to black + Common::fill(&palData[0], &palData[PALETTE_SIZE], 0); + pal.setFullPalette(palData); + + copyRectToScreen(getBounds()); + pal.fadeIn(palData, pal._mainPalette, 0, 256, 0, 1, 1, 16); + break; + + case kTransitionBoxInBottomLeft: + case kTransitionBoxInBottomRight: + case kTransitionBoxInTopLeft: + case kTransitionBoxInTopRight: + error("TODO: transition"); + break; + + case kTransitionPanLeftToRight: + case kTransitionPanRightToLeft: + error("TODO: transition"); + + case kTransitionCircleIn1: + case kTransitionCircleIn2: + case kTransitionCircleIn3: + case kTransitionCircleIn4: + error("TODO circle transition"); + + case kCenterVertTransition: + error("TODO: center vert transition"); + + default: + // Quick transitions + break; + } +} + +} // End of namespace MADS |