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-rw-r--r--engines/mads/screen.cpp642
1 files changed, 642 insertions, 0 deletions
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
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+++ b/engines/mads/screen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/game.h"
+#include "mads/screen.h"
+#include "mads/palette.h"
+#include "mads/user_interface.h"
+
+namespace MADS {
+
+MADSEngine *DirtyArea::_vm = nullptr;
+
+DirtyArea::DirtyArea() {
+ _active = false;
+ _textActive = false;
+ _mergedArea = nullptr;
+}
+
+void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
+ if (_bounds.left % 2) {
+ --_bounds.left;
+ ++width;
+ }
+
+ if (_bounds.left < 0)
+ _bounds.left = 0;
+ else if (_bounds.left > maxWidth)
+ _bounds.left = maxWidth;
+ int right = _bounds.left + width;
+ if (right < 0)
+ right = 0;
+ if (right > maxWidth)
+ right = maxWidth;
+
+ _bounds.right = right;
+
+ if (_bounds.top < 0)
+ _bounds.top = 0;
+ else if (_bounds.top > maxHeight)
+ _bounds.top = maxHeight;
+ int bottom = _bounds.top + height;
+ if (bottom < 0)
+ bottom = 0;
+ if (bottom > maxHeight)
+ bottom = maxHeight;
+
+ _bounds.bottom = bottom;
+ _active = true;
+}
+
+
+void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
+ int width, height;
+ Scene &scene = _vm->_game->_scene;
+
+ if (spriteSlot->_flags == IMG_REFRESH) {
+ // Special entry to refresh the entire screen
+ _bounds.left = 0;
+ _bounds.top = 0;
+ width = MADS_SCREEN_WIDTH;
+ height = MADS_SCENE_HEIGHT;
+ } else {
+ // Standard sprite slots
+ _bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
+ _bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
+
+ SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
+ MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1);
+
+ if (spriteSlot->_scale == -1) {
+ width = frame->w;
+ height = frame->h;
+ } else {
+ width = frame->w * spriteSlot->_scale / 100;
+ height = frame->h * spriteSlot->_scale / 100;
+
+ _bounds.left -= width / 2;
+ _bounds.top += -(height - 1);
+ }
+ }
+
+ setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
+}
+
+void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
+ _bounds.left = textDisplay->_bounds.left;
+ _bounds.top = textDisplay->_bounds.top;
+
+ setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
+ MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
+}
+
+void DirtyArea::setUISlot(const UISlot *slot) {
+ int type = slot->_flags;
+ if (type <= IMG_UPDATE_ONLY)
+ type += -IMG_UPDATE_ONLY;
+ if (type >= 0x40)
+ type &= ~0x40;
+
+ MSurface &intSurface = _vm->_game->_scene._userInterface;
+ switch (type) {
+ case IMG_REFRESH:
+ _bounds.left = 0;
+ _bounds.top = 0;
+ setArea(intSurface.w, intSurface.h, intSurface.w, intSurface.h);
+ break;
+
+ case IMG_OVERPRINT:
+ _bounds.left = slot->_position.x;
+ _bounds.top = slot->_position.y;
+ _bounds.setWidth(slot->_width);
+ _bounds.setHeight(slot->_height);
+ setArea(slot->_width, slot->_height, intSurface.w, intSurface.h);
+ break;
+
+ default: {
+ SpriteAsset *asset = _vm->_game->_scene._sprites[slot->_spritesIndex];
+ MSprite *frame = asset->getFrame(slot->_frameNumber - 1);
+ int w = frame->w;
+ int h = frame->h;
+
+ if (slot->_segmentId == IMG_SPINNING_OBJECT) {
+ _bounds.left = slot->_position.x;
+ _bounds.top = slot->_position.y;
+ } else {
+ _bounds.left = slot->_position.x + w / 2;
+ _bounds.top = slot->_position.y - h + 1;
+ }
+
+ setArea(w, h, intSurface.w, intSurface.h);
+ break;
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
+ DirtyArea::_vm = vm;
+
+ for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
+ DirtyArea rec;
+ rec._active = false;
+ push_back(rec);
+ }
+}
+
+void DirtyAreas::merge(int startIndex, int count) {
+ if (startIndex >= count)
+ return;
+
+ for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
+ if (!(*this)[outerCtr]._active)
+ continue;
+
+ for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
+ if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
+ continue;
+
+ if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
+ mergeAreas(innerCtr, outerCtr);
+ }
+ }
+}
+
+/**
+* Returns true if two dirty areas intersect
+*/
+bool DirtyAreas::intersects(int idx1, int idx2) {
+ return (*this)[idx1]._bounds.intersects((*this)[idx2]._bounds);
+}
+
+void DirtyAreas::mergeAreas(int idx1, int idx2) {
+ DirtyArea &da1 = (*this)[idx1];
+ DirtyArea &da2 = (*this)[idx2];
+
+ da1._bounds.extend(da2._bounds);
+
+ da2._active = false;
+ da2._mergedArea = &da1;
+ da1._textActive = true;
+}
+
+void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
+ for (uint i = 0; i < size(); ++i) {
+ const Common::Rect &srcBounds = (*this)[i]._bounds;
+
+ // Check if this is a sane rectangle before attempting to create it
+ if (srcBounds.left >= srcBounds.right || srcBounds.top >= srcBounds.bottom)
+ continue;
+
+ Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
+ srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
+
+ if ((*this)[i]._active && bounds.isValidRect()) {
+ srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
+ }
+ }
+}
+
+void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
+ for (uint i = 0; i < size(); ++i) {
+ const Common::Rect &srcBounds = (*this)[i]._bounds;
+
+ // Check if this is a sane rectangle before attempting to create it
+ if (srcBounds.left >= srcBounds.right || srcBounds.top >= srcBounds.bottom)
+ continue;
+
+ Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
+ srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
+
+ if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
+ _vm->_screen.copyRectToScreen(bounds);
+ }
+ }
+}
+
+void DirtyAreas::reset() {
+ for (uint i = 0; i < size(); ++i)
+ (*this)[i]._active = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+ScreenObject::ScreenObject() {
+ _category = CAT_NONE;
+ _descId = 0;
+ _layer = 0;
+ _active = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+ScreenObjects::ScreenObjects(MADSEngine *vm) : _vm(vm) {
+ _objectY = -1;
+ _forceRescan = false;
+ _inputMode = kInputBuildingSentences;
+ _v7FED6 = 0;
+ _v8332A = 0;
+ _category = CAT_NONE;
+ _spotId = 0;
+ _released = false;
+ _uiCount = 0;
+ _selectedObject = -1;
+ _eventFlag = false;
+ _baseTime = 0;
+}
+
+void ScreenObjects::add(const Common::Rect &bounds, Layer layer, ScrCategory category, int descId) {
+ //assert(size() < 100);
+
+ ScreenObject so;
+ so._bounds = bounds;
+ so._category = category;
+ so._descId = descId;
+ so._layer = layer;
+ so._active = true;
+
+ push_back(so);
+}
+
+void ScreenObjects::check(bool scanFlag) {
+ Scene &scene = _vm->_game->_scene;
+ UserInterface &userInterface = scene._userInterface;
+
+ if (!_vm->_events->_mouseButtons || _inputMode != kInputBuildingSentences)
+ _vm->_events->_rightMousePressed = false;
+
+ if ((_vm->_events->_mouseMoved || userInterface._scrollbarActive
+ || _v8332A || _forceRescan) && scanFlag) {
+ _category = CAT_NONE;
+ _selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI);
+ if (_selectedObject > 0) {
+ ScreenObject &scrObject = (*this)[_selectedObject];
+ _category = (ScrCategory)(scrObject._category & 7);
+ _spotId = scrObject._descId;
+ }
+
+ // Handling for easy mouse
+ ScrCategory category = scene._userInterface._category;
+ if (_vm->_easyMouse && _vm->_events->_mouseButtons && category != _category
+ && scene._userInterface._category != CAT_NONE) {
+ _released = true;
+ if (category >= CAT_COMMAND && category <= CAT_TALK_ENTRY) {
+ elementHighlighted();
+ }
+
+ scene._action.checkActionAtMousePos();
+ }
+
+ //_released = _vm->_events->_mouseReleased;
+ if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_mouseStatusCopy))
+ scene._userInterface._category = _category;
+
+ if (!_vm->_events->_mouseButtons || _vm->_easyMouse) {
+ if (userInterface._category >= CAT_COMMAND && userInterface._category <= CAT_TALK_ENTRY) {
+ elementHighlighted();
+ }
+ }
+
+ if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._interAwaiting > AWAITING_COMMAND
+ && scene._userInterface._category == CAT_INV_LIST) ||
+ (_vm->_easyMouse && scene._userInterface._category == CAT_HOTSPOT)) {
+ scene._action.checkActionAtMousePos();
+ }
+
+ if (_vm->_events->_mouseReleased) {
+ scene._action.leftClick();
+ scene._userInterface._category = CAT_NONE;
+ }
+
+ if (_vm->_events->_mouseButtons || _vm->_easyMouse || userInterface._scrollbarActive)
+ scene._userInterface.updateInventoryScroller();
+
+ if (_vm->_events->_mouseButtons || _vm->_easyMouse)
+ scene._action.set();
+
+ _forceRescan = false;
+ }
+
+ scene._action.refresh();
+
+ uint32 currentTicks = _vm->_events->getFrameCounter();
+ if (currentTicks >= _baseTime) {
+ // Check the user interface slots to see if there's any slots that need to be expired
+ UISlots &uiSlots = userInterface._uiSlots;
+ for (uint idx = 0; idx < uiSlots.size(); ++idx) {
+ UISlot &slot = uiSlots[idx];
+
+ if (slot._flags != IMG_REFRESH && slot._flags > IMG_UPDATE_ONLY
+ && slot._segmentId != IMG_SPINNING_OBJECT)
+ slot._flags = IMG_ERASE;
+ }
+
+ // Any background animation in the user interface
+ userInterface.doBackgroundAnimation();
+
+ // Handle animating the selected inventory item
+ userInterface.inventoryAnim();
+
+ // Set the base time
+ _baseTime = currentTicks + 6;
+ }
+}
+
+int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) {
+ for (int i = (int)size(); i >= 1; --i) {
+ ScreenObject &sObj = (*this)[i];
+ if (sObj._active && sObj._bounds.contains(pt) && sObj._layer == layer)
+ return i;
+ }
+
+ // Entry not found
+ return 0;
+}
+
+void ScreenObjects::elementHighlighted() {
+ Scene &scene = _vm->_game->_scene;
+ UserInterface &userInterface = scene._userInterface;
+ Common::Array<int> &invList = _vm->_game->_objects._inventoryList;
+ MADSAction &action = scene._action;
+ int varA;
+ int topIndex;
+ int *idxP;
+ int var4;
+ int index;
+ int indexEnd = -1;
+ int var8 = 0;
+ int uiCount;
+
+ switch (userInterface._category) {
+ case CAT_COMMAND:
+ index = 10;
+ indexEnd = 9;
+ varA = 5;
+ topIndex = 0;
+ idxP = !_vm->_events->_rightMousePressed ? &userInterface._highlightedCommandIndex :
+ &userInterface._selectedActionIndex;
+
+ if (_vm->_events->_rightMousePressed && userInterface._selectedItemVocabIdx >= 0)
+ userInterface.updateSelection(CAT_INV_VOCAB, -1, &userInterface._selectedItemVocabIdx);
+
+ var4 = _released && !_vm->_events->_rightMousePressed ? 1 : 0;
+ break;
+
+ case CAT_INV_LIST:
+ userInterface.scrollInventory();
+
+ index = MIN((int)invList.size() - userInterface._inventoryTopIndex, 5);
+ indexEnd = invList.size() - 1;
+ varA = 0;
+ topIndex = userInterface._inventoryTopIndex;
+ idxP = &userInterface._highlightedInvIndex;
+ var4 = (!_released || (_vm->_events->_mouseButtons && action._interAwaiting == 1)) ? 0 : 1;
+ break;
+
+ case CAT_INV_VOCAB:
+ if (userInterface._selectedInvIndex >= 0) {
+ InventoryObject &invObject = _vm->_game->_objects.getItem(
+ userInterface._selectedInvIndex);
+ index = invObject._vocabCount;
+ indexEnd = index - 1;
+ } else {
+ index = 0;
+ }
+
+ varA = 0;
+ topIndex = 0;
+ idxP = _vm->_events->_rightMousePressed ? &userInterface._selectedItemVocabIdx : &userInterface._highlightedItemVocabIndex;
+
+ if (_vm->_events->_rightMousePressed && userInterface._selectedActionIndex >= 0)
+ userInterface.updateSelection(CAT_COMMAND, -1, &userInterface._selectedActionIndex);
+
+ var4 = _released && !_vm->_events->_rightMousePressed ? 1 : 0;
+ break;
+
+ case CAT_INV_ANIM:
+ index = 1;
+ indexEnd = invList.size() - 1;
+ varA = 0;
+ topIndex = userInterface._selectedInvIndex;
+ idxP = &var8;
+ var4 = -1;
+ break;
+
+ case CAT_TALK_ENTRY:
+ index = userInterface._talkStrings.size();
+ indexEnd = index - 1;
+ varA = 0;
+ topIndex = 0;
+ idxP = &userInterface._highlightedCommandIndex;
+ var4 = -1;
+ break;
+
+ default:
+ uiCount = size() - _uiCount;
+ index = uiCount + scene._hotspots.size();
+ indexEnd = index - 1;
+ varA = 0;
+ topIndex = 0;
+ idxP = &var8;
+ var4 = -1;
+ break;
+ }
+
+ int newIndex = -1;
+ int catIndex = userInterface._categoryIndexes[userInterface._category - 1];
+ int newX = 0, newY = 0;
+ Common::Point currentPos = _vm->_events->currentPos();
+
+ for (int idx = 0; idx < index && newIndex < 0; ++idx) {
+ int scrObjIndex = (_category == CAT_HOTSPOT) ? catIndex - idx + index - 1 :
+ catIndex + idx;
+
+ ScreenObject &scrObject = (*this)[scrObjIndex];
+ if (!scrObject._active)
+ continue;
+
+ const Common::Rect &bounds = scrObject._bounds;
+ newY = MAX((int)bounds.bottom, newY);
+ newX = MAX((int)bounds.left, newX);
+
+ if (currentPos.y >= bounds.top && currentPos.y < bounds.bottom) {
+ if (var4) {
+ if (currentPos.x >= bounds.left && currentPos.x < bounds.right) {
+ // Cursor is inside hotspot bounds
+ newIndex = scrObjIndex - catIndex;
+ if (_category == CAT_HOTSPOT && newIndex < (int)scene._hotspots.size())
+ newIndex = scene._hotspots.size() - newIndex - 1;
+ }
+ } else if (!varA) {
+ newIndex = idx;
+ } else if (varA <= idx) {
+ if (currentPos.x > bounds.left)
+ newIndex = idx;
+ } else {
+ if (currentPos.x < bounds.right)
+ newIndex = idx;
+ }
+ }
+ }
+
+ if (newIndex == -1 && index > 0 && !var4) {
+ if (_vm->_events->currentPos().y <= newY) {
+ newIndex = 0;
+ if (varA && _vm->_events->currentPos().x >= newX)
+ newIndex = varA;
+ } else {
+ newIndex = index - 1;
+ }
+ }
+
+ if (newIndex >= 0)
+ newIndex = MIN(newIndex + topIndex, indexEnd);
+
+ action._pickedWord = newIndex;
+
+ if (_category == CAT_INV_LIST || _category == CAT_INV_ANIM) {
+ if (action._interAwaiting == 1 && newIndex >= 0 && _released &&
+ (!_vm->_events->_mouseReleased || !_vm->_easyMouse))
+ newIndex = -1;
+ }
+
+ if (_released && !_vm->_events->_rightMousePressed &&
+ (_vm->_events->_mouseReleased || !_vm->_easyMouse))
+ newIndex = -1;
+
+ if (_category != CAT_HOTSPOT && _category != CAT_INV_ANIM)
+ userInterface.updateSelection(_category, newIndex, idxP);
+}
+
+void ScreenObjects::setActive(ScrCategory category, int descId, bool active) {
+ for (uint idx = 1; idx < size(); ++idx) {
+ ScreenObject &sObj = (*this)[idx];
+ if (sObj._category == category && sObj._descId == descId)
+ sObj._active = active;
+ }
+}
+
+void ScreenObjects::synchronize(Common::Serializer &s) {
+ s.syncAsSint16LE(_selectedObject);
+ s.syncAsSint16LE(_category);
+}
+
+/*------------------------------------------------------------------------*/
+
+ScreenSurface::ScreenSurface() {
+ _shakeCountdown = -1;
+ _random = 0x4D2;
+}
+
+void ScreenSurface::init() {
+ setSize(g_system->getWidth(), g_system->getHeight());
+}
+
+void ScreenSurface::copyRectToScreen(const Common::Point &destPos,
+ const Common::Rect &bounds) {
+ const byte *buf = getBasePtr(destPos.x, destPos.y);
+
+ if (bounds.width() != 0 && bounds.height() != 0)
+ g_system->copyRectToScreen(buf, this->pitch, bounds.left, bounds.top,
+ bounds.width(), bounds.height());
+}
+
+void ScreenSurface::copyRectToScreen(const Common::Rect &bounds) {
+ copyRectToScreen(Common::Point(bounds.left, bounds.top), bounds);
+}
+
+void ScreenSurface::updateScreen() {
+ if (_shakeCountdown >= 0) {
+ _random = _random * 5 + 1;
+ int offset = (_random >> 8) & 3;
+ if (_shakeCountdown-- <= 0)
+ offset = 0;
+
+ // Copy the screen with the left hand hide side of the screen of a given
+ // offset width shown at the very right. The offset changes to give
+ // an effect of shaking the screen
+ offset *= 4;
+ const byte *buf = getBasePtr(offset, 0);
+ g_system->copyRectToScreen(buf, this->pitch, 0, 0,
+ this->pitch - offset, this->h);
+ if (offset > 0)
+ g_system->copyRectToScreen(this->pixels, this->pitch,
+ this->pitch - offset, 0, offset, this->h);
+ }
+
+ g_system->updateScreen();
+}
+
+void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) {
+ Palette &pal = *_vm->_palette;
+ byte palData[PALETTE_SIZE];
+
+ switch (transitionType) {
+ case kTransitionFadeIn:
+ case kTransitionFadeOutIn:
+ Common::fill(&pal._colorValues[0], &pal._colorValues[3], 0);
+ Common::fill(&pal._colorFlags[0], &pal._colorFlags[3], false);
+
+ if (transitionType == kTransitionFadeOutIn) {
+ // Fade out
+ pal.getFullPalette(palData);
+ pal.fadeOut(palData, nullptr, 0, PALETTE_COUNT, 0, 0, 1, 16);
+ }
+
+ // Reset palette to black
+ Common::fill(&palData[0], &palData[PALETTE_SIZE], 0);
+ pal.setFullPalette(palData);
+
+ copyRectToScreen(getBounds());
+ pal.fadeIn(palData, pal._mainPalette, 0, 256, 0, 1, 1, 16);
+ break;
+
+ case kTransitionBoxInBottomLeft:
+ case kTransitionBoxInBottomRight:
+ case kTransitionBoxInTopLeft:
+ case kTransitionBoxInTopRight:
+ error("TODO: transition");
+ break;
+
+ case kTransitionPanLeftToRight:
+ case kTransitionPanRightToLeft:
+ error("TODO: transition");
+
+ case kTransitionCircleIn1:
+ case kTransitionCircleIn2:
+ case kTransitionCircleIn3:
+ case kTransitionCircleIn4:
+ error("TODO circle transition");
+
+ case kCenterVertTransition:
+ error("TODO: center vert transition");
+
+ default:
+ // Quick transitions
+ break;
+ }
+}
+
+} // End of namespace MADS