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-rw-r--r--engines/mads/sequence.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp
index 50b37de7ea..2afe089d4a 100644
--- a/engines/mads/sequence.cpp
+++ b/engines/mads/sequence.cpp
@@ -237,8 +237,8 @@ bool SequenceList::loadSprites(int seqIndex) {
if ((seqEntry._flags != 0) || (seqEntry._dynamicHotspotIndex >= 0)) {
SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex];
MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1);
- int width = frame->getWidth() * seqEntry._scale / 200;
- int height = frame->getHeight() * seqEntry._scale / 100;
+ int width = frame->w * seqEntry._scale / 200;
+ int height = frame->h * seqEntry._scale / 100;
Common::Point pt = spriteSlot._position;
// Handle sprite movement, if present