diff options
Diffstat (limited to 'engines/mads/user_interface.cpp')
| -rw-r--r-- | engines/mads/user_interface.cpp | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp index 5a15293222..f46a4c4150 100644 --- a/engines/mads/user_interface.cpp +++ b/engines/mads/user_interface.cpp @@ -151,7 +151,6 @@ void UISlots::draw(bool updateFlag, bool delFlag) { for (uint idx = 0; idx < size(); ++idx) { DirtyArea &dirtyArea = userInterface._dirtyAreas[idx]; - UISlot &slot = (*this)[idx]; if (dirtyArea._active && dirtyArea._textActive && dirtyArea._bounds.width() > 0 && dirtyArea._bounds.height() > 0) { @@ -238,7 +237,7 @@ void UserInterface::load(const Common::String &resName) { void UserInterface::setup(int id) { Scene &scene = _vm->_game->_scene; - if (scene._screenObjects._v832EC != id) { + if (_vm->_game->_screenObjects._v832EC != id) { Common::String resName = _vm->_game->_aaName; // Strip off any extension @@ -256,7 +255,7 @@ void UserInterface::setup(int id) { load(resName); _surface.copyTo(this); } - scene._screenObjects._v832EC = id; + _vm->_game->_screenObjects._v832EC = id; scene._userInterface._uiSlots.clear(); scene._userInterface._uiSlots.fullRefresh(); @@ -279,8 +278,7 @@ void UserInterface::elementHighlighted() { } void UserInterface::drawTextElements() { - Scene &scene = _vm->_game->_scene; - if (scene._screenObjects._v832EC) { + if (_vm->_game->_screenObjects._v832EC) { drawTalkList(); } else { // Draw the actions @@ -406,15 +404,15 @@ void UserInterface::setBounds(const Common::Rect &r) { void UserInterface::loadElements() { Scene &scene = _vm->_game->_scene; Common::Rect bounds; - scene._screenObjects.clear(); + _vm->_game->_screenObjects.clear(); - if (!scene._screenObjects._v832EC) { + if (!_vm->_game->_screenObjects._v832EC) { // Set up screen objects for the inventory scroller for (int idx = 1; idx <= 3; ++idx) { getBounds(CAT_INV_SCROLLER, idx, bounds); moveRect(bounds); - scene._screenObjects.add(bounds, LAYER_GUI, CAT_INV_SCROLLER, idx); + _vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_INV_SCROLLER, idx); } // Set up actions @@ -422,7 +420,7 @@ void UserInterface::loadElements() { getBounds(CAT_ACTION, idx, bounds); moveRect(bounds); - scene._screenObjects.add(bounds, LAYER_GUI, CAT_ACTION, idx); + _vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_ACTION, idx); } // Set up inventory list @@ -430,7 +428,7 @@ void UserInterface::loadElements() { getBounds(CAT_INV_LIST, idx, bounds); moveRect(bounds); - scene._screenObjects.add(bounds, LAYER_GUI, CAT_INV_LIST, idx); + _vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_INV_LIST, idx); } // Set up the inventory vocab list @@ -438,28 +436,28 @@ void UserInterface::loadElements() { getBounds(CAT_INV_VOCAB, idx, bounds); moveRect(bounds); - scene._screenObjects.add(bounds, LAYER_GUI, CAT_INV_VOCAB, idx); + _vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_INV_VOCAB, idx); } // Set up the inventory item picture - scene._screenObjects.add(Common::Rect(160, 159, 231, 194), LAYER_GUI, + _vm->_game->_screenObjects.add(Common::Rect(160, 159, 231, 194), LAYER_GUI, CAT_INV_ANIM, 0); } - if (!scene._screenObjects._v832EC || scene._screenObjects._v832EC == 2) { + if (!_vm->_game->_screenObjects._v832EC || _vm->_game->_screenObjects._v832EC == 2) { for (int hotspotIdx = scene._hotspots.size() - 1; hotspotIdx >= 0; --hotspotIdx) { Hotspot &hs = scene._hotspots[hotspotIdx]; - scene._screenObjects.add(hs._bounds, LAYER_GUI, CAT_HOTSPOT, hotspotIdx); + _vm->_game->_screenObjects.add(hs._bounds, LAYER_GUI, CAT_HOTSPOT, hotspotIdx); } } - if (scene._screenObjects._v832EC == 1) { + if (_vm->_game->_screenObjects._v832EC == 1) { // setup areas for talk entries for (int idx = 0; idx < 5; ++idx) { getBounds(CAT_TALK_ENTRY, idx, bounds); moveRect(bounds); - scene._screenObjects.add(bounds, LAYER_GUI, CAT_TALK_ENTRY, idx); + _vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_TALK_ENTRY, idx); } } } @@ -585,7 +583,7 @@ void UserInterface::noInventoryAnim() { _invSpritesIndex = -1; } - if (!scene._screenObjects._v832EC) + if (!_vm->_game->_screenObjects._v832EC) refresh(); } @@ -599,7 +597,7 @@ void UserInterface::refresh() { void UserInterface::inventoryAnim() { Scene &scene = _vm->_game->_scene; - if (scene._screenObjects._v832EC == 1 || scene._screenObjects._v832EC == 2 + if (_vm->_game->_screenObjects._v832EC == 1 || _vm->_game->_screenObjects._v832EC == 2 || _invSpritesIndex < 0) return; |
