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-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp65
-rw-r--r--engines/mads/phantom/phantom_scenes1.h12
3 files changed, 78 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 9ba7ca4157..755a2ad505 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -71,7 +71,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 114: // lower floor, storage room
return new Scene114(vm);
case 150: // cutscene
- return new DummyScene(vm); // TODO
+ return new Scene150(vm);
// Scene group #2 (theater entrance, offices, balcony)
case 201: // entrance / ticket office
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index 7db1616cce..a93be72592 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -9491,5 +9491,70 @@ void Scene114::preActions() {
/*------------------------------------------------------------------------*/
+Scene150::Scene150(MADSEngine *vm) : Scene1xx(vm) {
+}
+
+void Scene150::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+}
+
+void Scene150::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene150::enter() {
+ warning("TODO: Switch to letter box view. See definition of MADS_MENU_Y");
+
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+
+ if (_scene->_priorSceneId == 113)
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('l', 1), 1);
+ else if (_scene->_priorSceneId == 203) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('f', 1), 2);
+ sceneEntrySound();
+ } else if (_scene->_priorSceneId == 306)
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('e', 1), 4);
+ else if (_scene->_priorSceneId == 208)
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('h', 1), 3);
+ else
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('q', 1), 5);
+}
+
+void Scene150::step() {
+ if (_game._trigger == 1)
+ _scene->_nextSceneId = 203;
+
+ if (_game._trigger == 2)
+ _scene->_nextSceneId = 111;
+
+ if (_game._trigger == 4)
+ _scene->_nextSceneId = 204;
+
+ if (_game._trigger == 3) {
+ _globals[kJacquesStatus] = 1;
+ _scene->_nextSceneId = 205;
+ }
+
+ if (_game._trigger == 5)
+ _game._winStatus = 1;
+
+ if (_scene->_nextSceneId != _scene->_currentSceneId) {
+ byte pal[768];
+ _vm->_palette->getFullPalette(pal);
+ Common::fill(&pal[12], &pal[756], 0);
+ _vm->_palette->setFullPalette(pal);
+ }
+}
+
+void Scene150::actions() {
+}
+
+void Scene150::preActions() {
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
index 252d393679..e2b4faa79d 100644
--- a/engines/mads/phantom/phantom_scenes1.h
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -402,6 +402,18 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene150 : public Scene1xx {
+public:
+ Scene150(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS