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-rw-r--r--engines/mads/nebular/game_nebular.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index b1dcfb09ce..9a4fa97a57 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -44,7 +44,7 @@ GameNebular::GameNebular(MADSEngine *vm): Game(vm) {
ProtectionResult GameNebular::checkCopyProtection() {
/*
// DEBUG: Flag copy protection failure
- _globals[5] = -1;
+ _globals[kCopyProtectFailed] = -1;
if (!ConfMan.getBool("copy_protection"))
return true;
@@ -271,7 +271,7 @@ void GameNebular::setSectionHandler() {
}
void GameNebular::checkShowDialog() {
- if (_vm->_dialogs->_pendingDialog && _player._stepEnabled && !_globals[5]) {
+ if (_vm->_dialogs->_pendingDialog && _player._stepEnabled && !_globals[kCopyProtectFailed]) {
_player.releasePlayerSprites();
_vm->_dialogs->showDialog();
_vm->_dialogs->_pendingDialog = DIALOG_NONE;
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 8dca4e9c6b..ecc80c8ce3 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -191,7 +191,7 @@ void Scene101::enter() {
_game.loadQuoteSet(0x31, 0x32, 0x39, 0x36, 0x37, 0x38, 0);
- if (_globals[10]) {
+ if (_globals[kNeedToStandUp]) {
_scene->loadAnimation(Resources::formatName(101, 'S', -1, EXT_AA, ""), 71);
_game._player._visible = false;
_game._player._stepEnabled = false;
@@ -222,7 +222,7 @@ void Scene101::step() {
break;
case 71:
- _globals[10] = false;
+ _globals[kNeedToStandUp] = false;
_game._player._visible = true;
_game._player._stepEnabled = true;
_game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index 0eada01ebb..b86f9dbc75 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -1640,7 +1640,7 @@ void Scene208::updateTrap() {
return;
}
- switch (_globals[35]) {
+ switch (_globals[kLeavesStatus]) {
case 0: {
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 15);