diff options
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/nebular/game_nebular.h | 1 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.cpp | 343 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.h | 20 |
4 files changed, 354 insertions, 12 deletions
diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h index e754a11245..82ddfb5972 100644 --- a/engines/mads/nebular/game_nebular.h +++ b/engines/mads/nebular/game_nebular.h @@ -72,6 +72,7 @@ enum InventoryObject { OBJ_FAKE_ID = 29, OBJ_ID_CARD = 30, OBJ_POLYCEMENT = 31, + OBJ_FISHING_ROD = 32, OBJ_FISHING_LINE = 33, OBJ_PADLOCK_KEY = 34, OBJ_DOOR_KEY = 35, diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index 2ae5b073da..b406468e35 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -213,7 +213,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 508: // laser cannon return new Scene508(vm); case 511: // outside pleasure dome - return new DummyScene(vm); // TODO + return new Scene511(vm); case 512: // inside pleasure dome return new DummyScene(vm); // TODO case 513: // outside mall diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp index 65498ec155..109923a1b5 100644 --- a/engines/mads/nebular/nebular_scenes5.cpp +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -933,7 +933,7 @@ void Scene505::step() { _scene->_sequences.remove(_globals._sequenceIndexes[1]); _scene->_sequences.remove(_globals._sequenceIndexes[0]); _scene->_sequences.remove(_globals._sequenceIndexes[13]); - _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle (_globals._spriteIndexes[13], false, 6, 1, 0, 0); + _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 6, 1, 0, 0); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 63); _vm->_sound->command(18); } @@ -949,7 +949,7 @@ void Scene505::step() { _scene->_sequences.remove(_globals._sequenceIndexes[0]); if (_selectedId != _homeSelectedId) { - _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[0 + _selectedId], false, 24, 0, 0, 0); + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0 + _selectedId], false, 24, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); } } @@ -1037,26 +1037,26 @@ void Scene505::step() { int syncIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); - _scene->_sequences.updateTimeout (_globals._sequenceIndexes[13], syncIdx); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], syncIdx); _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[_homeSelectedId], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); _globals._sequenceIndexes[11] = _scene->_sequences.startCycle(_globals._spriteIndexes[11], false, _selectedId + 1); if (_selectedId != _homeSelectedId) { - _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[0 + _selectedId], false, 24, 0, 0, 0); + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0 + _selectedId], false, 24, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); } break; } case 61: - _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[10], false, 8, 0, 0, 0); + _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 8, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 8); - _scene->_sequences.updateTimeout (_globals._sequenceIndexes[10], _globals._sequenceIndexes[9]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[10], _globals._sequenceIndexes[9]); break; case 62: - _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[9], false, 8, 1, 0, 0); + _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 8, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; @@ -1102,18 +1102,18 @@ void Scene506::enter() { _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', -1)); _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXCD_3"); - _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); int idx = _scene->_dynamicHotspots.add(0x37D, 0x242, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0)); int hotspotId = _scene->_dynamicHotspots.setPosition(idx, Common::Point(65, 125), FACING_NORTHWEST); _scene->_dynamicHotspots.setCursor(hotspotId, CURSOR_GO_LEFT); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); - _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); + _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); idx = _scene->_dynamicHotspots.add(0x336, 0x242, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); hotspotId = _scene->_dynamicHotspots.setPosition(idx, Common::Point(112, 102), FACING_NORTHWEST); _scene->_dynamicHotspots.setCursor(hotspotId, CURSOR_GO_LEFT); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13); - _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -1); + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5); _firstDoorFl = true; _actionFl = false; @@ -1133,7 +1133,7 @@ void Scene506::enter() { _game._player._facing = FACING_NORTHEAST; _game._player._visible = false; _game._player._stepEnabled = false; - _scene->_sequences.remove (_globals._sequenceIndexes[3]); + _scene->_sequences.remove(_globals._sequenceIndexes[3]); _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5); _scene->loadAnimation(formAnimName('R', 1), 70); @@ -1720,5 +1720,326 @@ void Scene508::actions() { /*------------------------------------------------------------------------*/ +void Scene511::setup() { + setPlayerSpritesPrefix(); + setAAName(); + _scene->addActiveVocab(0x345); + _scene->addActiveVocab(0x87); + _scene->addActiveVocab(0xD); +} + +void Scene511::enter() { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 0)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXCD_6"); + + if (_scene->_priorSceneId != -2) + _handingLine = false; + + if (_globals[kBoatRaised]) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('b', 0)); + _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 3); + _scene->_hotspots.activate(0x345, false); + int idx = _scene->_dynamicHotspots.add(0x345, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(75, 124), FACING_NORTH); + _scene->_hotspots.activate(0x347, false); + } else { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('b', 2)); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 3)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('b', 1)); + + _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 1, 1, 0, 0); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5); + + _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 4); + + _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[6],5); + + _scene->_hotspots.activate(0x347, true); + _scene->_hotspots.activate(0x345, true); + _scene->changeVariant(1); + } + + int frame = 0; + if (_globals[kLineStatus] == 2) + frame = -1; + else if (_globals[kLineStatus] == 3) + frame = -2; + + if (_globals[kLineStatus] == 2 || _globals[kLineStatus] == 3) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('b', 4)); + _globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, frame); + int idx = _scene->_dynamicHotspots.add(0x87, VERB_WALKTO, _globals._sequenceIndexes[7], Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(26, 153), FACING_NORTHEAST); + _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 3); + if (_globals[kBoatRaised]) + _scene->changeVariant(2); + } + + _lineFrame = -1; + _lineMoving = false; + + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + + if (_scene->_priorSceneId == 512) { + _game._player._playerPos = Common::Point(60, 112); + _game._player._facing = FACING_SOUTHEAST; + } else if (_scene->_priorSceneId != -2) { + _game._player._playerPos = Common::Point(55, 152); + _game._player._facing = FACING_NORTHWEST; + _game._player._visible = false; + _game._player._stepEnabled = false; + _scene->_sequences.remove(_globals._sequenceIndexes[1]); + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + _scene->loadAnimation(formAnimName('R', 1), 70); + } else if (_handingLine) { + _game._player._visible = false; + _lineAnimationMode = 1; + _lineAnimationPosition = 1; + _scene->loadAnimation(formAnimName('R', -1)); + _lineFrame = 2; + } + sceneEntrySound(); +} + +void Scene511::step() { + if ((_lineAnimationMode == 1) && _scene->_activeAnimation) { + if (_lineFrame != _scene->_activeAnimation->getCurrentFrame()) { + _lineFrame = _scene->_activeAnimation->getCurrentFrame(); + int resetFrame = -1; + + if ((_lineAnimationPosition == 2) && (_lineFrame == 14)) + _lineMoving = false; + + if (_lineAnimationPosition == 1) { + if (_lineFrame == 3) { + _lineMoving = false; + resetFrame = 2; + } + + if (_handingLine) + resetFrame = 2; + } + + if ((resetFrame >= 0) && (resetFrame != _scene->_activeAnimation->getCurrentFrame())) { + _scene->_activeAnimation->setCurrentFrame(resetFrame); + _lineFrame = resetFrame; + } + } + } + + switch (_game._trigger) { + case 70: + _game._player._visible = true; + _game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount; + _scene->_sequences.addTimer(6, 71); + break; + + case 71: + _scene->_sequences.remove(_globals._sequenceIndexes[1]); + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 72); + break; + + case 72: + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + _game._player._stepEnabled = true; + break; + + default: + break; + } +} + +void Scene511::preActions() { + if (!_handingLine) + return; + + if (_action.isAction(VERB_LOOK) || _action.isAction(0x87) || _action.isAction(VERB_TALKTO)) + _game._player._needToWalk = false; + + if ((!_action.isAction(0x170, 0x87, 0x345) || !_action.isAction(0x19, 0x87, 0x345)) && _game._player._needToWalk) { + if (_game._trigger == 0) { + _game._player._readyToWalk = false; + _game._player._stepEnabled = false; + _scene->freeAnimation (); + _lineAnimationMode = 2; + _scene->loadAnimation(formAnimName('R',2), 1); + } else if (_game._trigger == 1) { + _game._player._visible = true; + _game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount; + _game._objects.setRoom(OBJ_FISHING_LINE, 1); + _handingLine = false; + _game._player._stepEnabled = true; + _game._player._readyToWalk = true; + } + } +} + +void Scene511::actions() { + if (_action.isAction(0x242, 0x372)) + _scene->_nextSceneId = 512; + else if (_action.isAction(0x36A, 0x324)) { + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + _scene->_sequences.remove(_globals._sequenceIndexes[1]); + _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1); + break; + + case 1: { + int syncIdx = _globals._sequenceIndexes[1]; + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[1], syncIdx); + _scene->_sequences.addTimer(6, 2); + } + break; + + case 2: + _game._player._visible = false; + _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 8, 1, 0, 0); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 3); + break; + + case 3: { + int syncIdx = _globals._sequenceIndexes[4]; + _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], syncIdx); + _scene->_nextSceneId = 504; + } + break; + + default: + break; + } + } else if (_action.isAction(VERB_TAKE, 0x87)) { + if (!_globals[kBoatRaised]) { + if (_globals[kLineStatus] == 2) { + if (_globals[kLineStatus] != 3) { + if (_game._trigger == 0) { + _game._player._stepEnabled = false; + _game._player._visible = false; + _lineAnimationMode = 1; + _lineAnimationPosition = 1; + _lineMoving = true; + _scene->loadAnimation(formAnimName('R', -1), 0); + _scene->_sequences.addTimer(1, 1); + } else if (_game._trigger == 1) { + if (_lineMoving) { + _scene->_sequences.addTimer(1, 1); + } else { + _game._objects.addToInventory(OBJ_FISHING_LINE); + _lineMoving = true; + _handingLine = true; + _game._player._stepEnabled = true; + } + } + } else + _vm->_dialogs->show(51129); + } else + return; + } else { + _vm->_dialogs->show(51130); + } + } else if (_action.isAction(0x170, 0x87, 0x345) || _action.isAction(0x19, 0x87, 0x345)) { + if (_globals[kBoatRaised]) + _vm->_dialogs->show(51131); + else if (_globals[kLineStatus] == 1) + _vm->_dialogs->show(51130); + else if (!_globals[kBoatRaised] && _handingLine) { + if (_globals[kLineStatus] != 3) { + if (_game._trigger == 0) { + _game._player._stepEnabled = false; + _scene->_sequences.remove(_globals._sequenceIndexes[7]); + _lineMoving = true; + _lineAnimationPosition = 2; + _scene->_sequences.addTimer(1, 1); + } else if (_game._trigger == 1) { + if (_lineMoving) + _scene->_sequences.addTimer(1, 1); + else { + _game._player._visible = true; + _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; + _globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 4); + int idx = _scene->_dynamicHotspots.add(0x87, VERB_WALKTO, _globals._sequenceIndexes[7], Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(26, 153), FACING_NORTHEAST); + _game._objects.removeFromInventory(OBJ_FISHING_LINE, 1); + _handingLine = false; + _lineMoving = true; + _globals[kLineStatus] = 3; + _game._player._stepEnabled = true; + } + } + } + } + } else if (_action.isAction(VERB_LOOK, 0x31E) || _action._lookFlag) { + if (_globals[kLineStatus] == 2) + _vm->_dialogs->show(51110); + else { + if (_globals[kLineStatus] == 3) + _vm->_dialogs->show(51111); + else + _vm->_dialogs->show(51112); + } + } else if (_action.isAction(VERB_LOOK, 0x324)) + _vm->_dialogs->show(51113); + else if (_action.isAction(VERB_LOOK, 0x31D)) + _vm->_dialogs->show(51114); + else if (_action.isAction(0x1AD, 0x322) || _action.isAction(0x1AD, 0x361) || _action.isAction(0x1AD, 0x321)) + _vm->_dialogs->show(51115); + else if (_action.isAction(VERB_LOOK, 0x37B)) + _vm->_dialogs->show(51116); + else if (_action.isAction(VERB_LOOK, 0x34A)) + _vm->_dialogs->show(51117); + else if (_action.isAction(VERB_LOOK, 0x37C)) + _vm->_dialogs->show(51118); + else if (_action.isAction(0x17B, 0xFF, 0x37C) || _action.isAction(0x17B, 0x6F, 0x37C)) + _vm->_dialogs->show(51119); + else if ( (_action.isAction(VERB_PUT) || _action.isAction(VERB_THROW)) + && (_action.isAction(0x171) || _action.isAction(0x2A) || _action.isAction(0x2B)) + && _action.isAction(0x37C)) + _vm->_dialogs->show(51120); + else if (_action.isAction(VERB_LOOK, 0x372)) { + if (_globals[kBoatRaised]) + _vm->_dialogs->show(51121); + else + _vm->_dialogs->show(51128); + } else if (_action.isAction(VERB_LOOK, 0x349)) + _vm->_dialogs->show(51122); + else if (_action.isAction(VERB_LOOK, 0x87) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 2)) + _vm->_dialogs->show(51126); + else if (_action.isAction(VERB_LOOK, 0x87) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 3)) + _vm->_dialogs->show(51133); + else if (_action.isAction(VERB_LOOK, 0x2CD)) + _vm->_dialogs->show(51127); + else if (_action.isAction(VERB_LOOK, 0x345)) + if (_globals[kBoatRaised]) + _vm->_dialogs->show(51123); + else if (_globals[kLineStatus] != 3) + _vm->_dialogs->show(51124); + else + _vm->_dialogs->show(51125); + else if (_action.isAction(VERB_LOOK, 0x87) && (_globals[kLineStatus] == 3)) + _vm->_dialogs->show(51125); + else + return; + + _action._inProgress = false; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes5.h b/engines/mads/nebular/nebular_scenes5.h index c67ff9a0b9..f46e8eeb09 100644 --- a/engines/mads/nebular/nebular_scenes5.h +++ b/engines/mads/nebular/nebular_scenes5.h @@ -178,6 +178,26 @@ public: virtual void actions(); }; +class Scene511: public Scene5xx{ +private: + bool _handingLine; + bool _lineMoving; + + int _lineAnimationMode; + int _lineFrame; + int _lineAnimationPosition; + +public: + Scene511(MADSEngine *vm) : Scene5xx(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); + virtual void postActions() {}; +}; + } // End of namespace Nebular } // End of namespace MADS |