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-rw-r--r--engines/mads/module.mk1
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp3
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp182
-rw-r--r--engines/mads/phantom/phantom_scenes1.h74
4 files changed, 259 insertions, 1 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index a9544944db..8a792a70a4 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -6,6 +6,7 @@ MODULE_OBJS := \
phantom/game_phantom.o \
phantom/globals_phantom.o \
phantom/phantom_scenes.o \
+ phantom/phantom_scenes1.o \
nebular/dialogs_nebular.o \
nebular/game_nebular.o \
nebular/globals_nebular.o \
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 2028f2427f..c8faa35fcb 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -28,6 +28,7 @@
#include "mads/scene.h"
#include "mads/phantom/game_phantom.h"
#include "mads/phantom/phantom_scenes.h"
+#include "mads/phantom/phantom_scenes1.h"
namespace MADS {
@@ -44,7 +45,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 101: // seats
return new DummyScene(vm); // TODO
case 102: // music stands
- return new DummyScene(vm); // TODO
+ return new Scene102(vm);
case 103: // below stage
return new DummyScene(vm); // TODO
case 104: // stage
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
new file mode 100644
index 0000000000..b4035dc68b
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -0,0 +1,182 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+#include "mads/phantom/phantom_scenes1.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+void Scene1xx::setAAName() {
+ // TODO
+ //int idx = 0;
+ //_game._aaName = Resources::formatAAName(idx);
+}
+
+void Scene1xx::sceneEntrySound() {
+ // TODO
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene102::Scene102(MADSEngine *vm) : Scene1xx(vm) {
+ _animRunningFl = false;
+}
+
+void Scene102::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_animRunningFl);
+}
+
+void Scene102::setup() {
+ //setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene102::enter() {
+ _animRunningFl = false;
+
+ // TODO: Load sprite series
+
+ if (_scene->_priorSceneId == 101) {
+ _game._player._playerPos = Common::Point(97, 79);
+ _game._player._facing = FACING_SOUTHEAST;
+ // TODO
+ } else if (_scene->_priorSceneId == 104) {
+ // Player fell from pit -> death
+ // TODO
+ } else if (_scene->_priorSceneId == 103 || _scene->_priorSceneId != -1) {
+ _game._player._playerPos = Common::Point(282, 145);
+ _game._player._facing = FACING_WEST;
+ // TODO: Door closing animation
+ _animRunningFl = true;
+ } else if (_scene->_priorSceneId == -1) {
+ // TODO
+ }
+
+ sceneEntrySound();
+}
+
+void Scene102::step() {
+ if (_game._trigger == 60) { // Door closes
+ // TODO
+ _animRunningFl = false;
+ } else if (_game._trigger == 65) { // Death
+ // TODO
+ _scene->_currentSceneId = 104;
+ }
+}
+
+void Scene102::preActions() {
+ if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR)) {
+ _game._player.walk(Common::Point(282, 145), FACING_EAST);
+ }
+}
+
+void Scene102::actions() {
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_AISLE)) {
+ _scene->_nextSceneId = 101;
+ _game._player._stepEnabled = true;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ORCHESTRA_DOOR) ||
+ _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR) ||
+ _action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR)) {
+ if (_animRunningFl) {
+ // TODO
+ } else {
+ switch (_game._trigger) {
+ case 70: // try again
+ case 0:
+ // TODO
+ break;
+ case 1:
+ _scene->_nextSceneId = 103;
+ break;
+ }
+ }
+
+ _game._player._stepEnabled = true;
+ }
+
+ // TODO: Look around
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_PIT))
+ _vm->_dialogs->show(10211);
+ else if (_action.isObject(NOUN_SEATS))
+ if (_globals[kCurrentYear] == 1881)
+ _vm->_dialogs->show(10212);
+ else
+ _vm->_dialogs->show(10230);
+ else if (_action.isObject(NOUN_ORCHESTRA_DOOR))
+ _vm->_dialogs->show(10213);
+ else if (_action.isObject(NOUN_CONDUCTORS_STAND))
+ _vm->_dialogs->show(10214);
+ else if (_action.isObject(NOUN_MUSIC_STAND) || _action.isObject(NOUN_MUSIC_STANDS))
+ _vm->_dialogs->show(10215);
+ else if (_action.isObject(NOUN_PROMPTERS_BOX))
+ _vm->_dialogs->show(10217);
+ else if (_action.isObject(NOUN_STAGE))
+ _vm->_dialogs->show(10218);
+ else if (_action.isObject(NOUN_APRON))
+ _vm->_dialogs->show(10219);
+ else if (_action.isObject(NOUN_SIDE_WALL))
+ _vm->_dialogs->show(10220);
+ else if (_action.isObject(NOUN_FOLDING_CHAIRS))
+ _vm->_dialogs->show(10221);
+ else if (_action.isObject(NOUN_AISLE))
+ _vm->_dialogs->show(10222);
+ else if (_action.isObject(NOUN_PROSCENIUM_ARCH))
+ _vm->_dialogs->show(10223);
+ else if (_action.isObject(NOUN_ACT_CURTAIN))
+ _vm->_dialogs->show(10224);
+ else if (_action.isObject(NOUN_IN_ONE))
+ _vm->_dialogs->show(10225);
+ else if (_action.isObject(NOUN_IN_TWO))
+ _vm->_dialogs->show(10226);
+ else if (_action.isObject(NOUN_LEG))
+ _vm->_dialogs->show(10227);
+ else if (_action.isObject(NOUN_CHANDELIER))
+ _vm->_dialogs->show(10231);
+ else
+ return;
+
+ _game._player._stepEnabled = true;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR)) {
+ _vm->_dialogs->show(10228);
+ _game._player._stepEnabled = true;
+ }
+}
+
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Phantom
+} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
new file mode 100644
index 0000000000..ef2cdb7aa0
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_PHANTOM_SCENES1_H
+#define MADS_PHANTOM_SCENES1_H
+
+#include "common/scummsys.h"
+#include "common/serializer.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+class Scene1xx : public PhantomScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void sceneEntrySound();
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+public:
+ Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
+};
+
+class Scene102 : public Scene1xx {
+private:
+ bool _animRunningFl;
+
+public:
+ Scene102(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+} // End of namespace Phantom
+} // End of namespace MADS
+
+#endif /* MADS_PHANTOM_SCENES1_H */