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-rw-r--r--engines/mohawk/detection.cpp35
1 files changed, 9 insertions, 26 deletions
diff --git a/engines/mohawk/detection.cpp b/engines/mohawk/detection.cpp
index 6a73b28246..f0c657897d 100644
--- a/engines/mohawk/detection.cpp
+++ b/engines/mohawk/detection.cpp
@@ -158,34 +158,17 @@ static const char *directoryGlobs[] = {
0
};
-static const ADParams detectionParams = {
- // Pointer to ADGameDescription or its superset structure
- (const byte *)Mohawk::gameDescriptions,
- // Size of that superset structure
- sizeof(Mohawk::MohawkGameDescription),
- // Number of bytes to compute MD5 sum for
- 5000,
- // List of all engine targets
- mohawkGames,
- // Structure for autoupgrading obsolete targets
- 0,
- // Name of single gameid (optional)
- "mohawk",
- // List of files for file-based fallback detection (optional)
- Mohawk::fileBased,
- // Flags
- 0,
- // Additional GUI options (for every game)
- Common::GUIO_NONE,
- // Maximum directory depth
- 2,
- // List of directory globs
- directoryGlobs
-};
-
class MohawkMetaEngine : public AdvancedMetaEngine {
public:
- MohawkMetaEngine() : AdvancedMetaEngine(detectionParams) {}
+ MohawkMetaEngine() : AdvancedMetaEngine(Mohawk::gameDescriptions, sizeof(Mohawk::MohawkGameDescription), mohawkGames) {
+ _singleid = "mohawk";
+ _maxScanDepth = 2;
+ _directoryGlobs = directoryGlobs;
+ }
+
+ virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+ return detectGameFilebased(allFiles, Mohawk::fileBased);
+ }
virtual const char *getName() const {
return "Mohawk";