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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mohawk/resource.h"
+#include "mohawk/livingbooks.h"
+#include "mohawk/livingbooks_graphics.h"
+
+#include "common/substream.h"
+#include "common/system.h"
+#include "engines/util.h"
+#include "graphics/palette.h"
+
+namespace Mohawk {
+
+LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height) : GraphicsManager(), _vm(vm) {
+ _bmpDecoder = _vm->isPreMohawk() ? new LivingBooksBitmap_v1() : new MohawkBitmap();
+
+ initGraphics(width, height, true);
+}
+
+LBGraphics::~LBGraphics() {
+ delete _bmpDecoder;
+}
+
+MohawkSurface *LBGraphics::decodeImage(uint16 id) {
+ if (_vm->isPreMohawk())
+ return _bmpDecoder->decodeImage(_vm->wrapStreamEndian(ID_BMAP, id));
+
+ return _bmpDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
+}
+
+void LBGraphics::copyOffsetAnimImageToScreen(uint16 image, int left, int top) {
+ MohawkSurface *mhkSurface = findImage(image);
+
+ left -= mhkSurface->getOffsetX();
+ top -= mhkSurface->getOffsetY();
+
+ GraphicsManager::copyAnimImageToScreen(image, left, top);
+}
+
+bool LBGraphics::imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y) {
+ MohawkSurface *mhkSurface = findImage(image);
+
+ if (useOffsets) {
+ x += mhkSurface->getOffsetX();
+ y += mhkSurface->getOffsetY();
+ }
+
+ if (x < 0 || y < 0)
+ return true;
+
+ Graphics::Surface *surface = mhkSurface->getSurface();
+ if (x >= surface->w || y >= surface->h)
+ return true;
+
+ return *(byte *)surface->getBasePtr(x, y) == 0;
+}
+
+void LBGraphics::setPalette(uint16 id) {
+ // Old Living Books games use the old CTBL-style palette format while newer
+ // games use the better tPAL format which can store partial palettes.
+ if (_vm->isPreMohawk()) {
+ Common::SeekableSubReadStreamEndian *ctblStream = _vm->wrapStreamEndian(ID_CTBL, id);
+ uint16 colorCount = ctblStream->readUint16();
+ byte *palette = new byte[colorCount * 3];
+
+ for (uint16 i = 0; i < colorCount; i++) {
+ palette[i * 3 + 0] = ctblStream->readByte();
+ palette[i * 3 + 1] = ctblStream->readByte();
+ palette[i * 3 + 2] = ctblStream->readByte();
+ ctblStream->readByte();
+ }
+
+ delete ctblStream;
+
+ _vm->_system->getPaletteManager()->setPalette(palette, 0, colorCount);
+ delete[] palette;
+ } else {
+ GraphicsManager::setPalette(id);
+ }
+}
+
+} // End of namespace Mohawk