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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MOHAWK_RIVEN_GRAPHICS_H
+#define MOHAWK_RIVEN_GRAPHICS_H
+
+#include "mohawk/graphics.h"
+
+namespace Mohawk {
+
+class MohawkEngine_Riven;
+
+class RivenGraphics : public GraphicsManager {
+public:
+ RivenGraphics(MohawkEngine_Riven *vm);
+ ~RivenGraphics();
+
+ void copyImageToScreen(uint16, uint32, uint32, uint32, uint32);
+ void updateScreen(Common::Rect updateRect = Common::Rect(0, 0, 608, 392));
+ bool _updatesEnabled;
+ Common::Array<uint16> _activatedPLSTs;
+ void drawPLST(uint16 x);
+ void drawRect(Common::Rect rect, bool active);
+ void drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect);
+ void drawExtrasImage(uint16 id, Common::Rect dstRect);
+
+ // Water Effect
+ void scheduleWaterEffect(uint16);
+ void clearWaterEffects();
+ bool runScheduledWaterEffects();
+
+ // Transitions
+ void scheduleTransition(uint16 id, Common::Rect rect = Common::Rect(0, 0, 608, 392));
+ void runScheduledTransition();
+ void fadeToBlack();
+ void setTransitionSpeed(uint32 speed) { _transitionSpeed = speed; }
+
+ // Inventory
+ void showInventory();
+ void hideInventory();
+
+ // Credits
+ void beginCredits();
+ void updateCredits();
+ uint getCurCreditsImage() { return _creditsImage; }
+
+protected:
+ MohawkSurface *decodeImage(uint16 id);
+ MohawkEngine *getVM() { return (MohawkEngine *)_vm; }
+
+private:
+ MohawkEngine_Riven *_vm;
+ MohawkBitmap *_bitmapDecoder;
+
+ // Water Effects
+ struct SFXERecord {
+ // Record values
+ uint16 frameCount;
+ Common::Rect rect;
+ uint16 speed;
+ Common::Array<Common::SeekableReadStream *> frameScripts;
+
+ // Cur frame
+ uint16 curFrame;
+ uint32 lastFrameTime;
+ };
+ Common::Array<SFXERecord> _waterEffects;
+
+ // Transitions
+ int16 _scheduledTransition;
+ Common::Rect _transitionRect;
+ uint32 _transitionSpeed;
+
+ // Inventory
+ void clearInventoryArea();
+ void drawInventoryImage(uint16 id, const Common::Rect *rect);
+ bool _inventoryDrawn;
+
+ // Screen Related
+ Graphics::Surface *_mainScreen;
+ bool _dirtyScreen;
+ Graphics::PixelFormat _pixelFormat;
+ void clearMainScreen();
+
+ // Credits
+ uint _creditsImage, _creditsPos;
+};
+
+} // End of namespace Mohawk
+
+#endif