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diff --git a/engines/mortevielle/detection.cpp b/engines/mortevielle/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+
+#include "mortevielle/mortevielle.h"
+#include "mortevielle/detection_tables.h"
+#include "mortevielle/saveload.h"
+
+namespace Mortevielle {
+uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->flags; }
+
+Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->language; }
+
+}
+
+static const PlainGameDescriptor MortevielleGame[] = {
+ {"mortevielle", "Mortville Manor"},
+ {0, 0}
+};
+
+class MortevielleMetaEngine : public AdvancedMetaEngine {
+public:
+ MortevielleMetaEngine() : AdvancedMetaEngine(Mortevielle::MortevielleGameDescriptions, sizeof(ADGameDescription),
+ MortevielleGame) {
+ _md5Bytes = 512;
+ _singleid = "mortevielle";
+ }
+ virtual const char *getName() const {
+ return "Mortevielle";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Mortville Manor (C) 1987-89 Lankhor";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new Mortevielle::MortevielleEngine(syst, desc);
+ }
+ return desc != 0;
+}
+
+bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const {
+ switch (f) {
+ case kSupportsListSaves:
+ case kSupportsDeleteSave:
+ case kSupportsLoadingDuringStartup:
+ case kSavesSupportMetaInfo:
+ case kSavesSupportThumbnail:
+ case kSavesSupportCreationDate:
+ return true;
+ default:
+ return false;
+ }
+}
+
+int MortevielleMetaEngine::getMaximumSaveSlot() const { return 99; }
+
+SaveStateList MortevielleMetaEngine::listSaves(const char *target) const {
+ return Mortevielle::SavegameManager::listSaves(target);
+}
+
+SaveStateDescriptor MortevielleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = Mortevielle::MortevielleEngine::generateSaveFilename(target, slot);
+ return Mortevielle::SavegameManager::querySaveMetaInfos(filename);
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE)
+ REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
+#endif