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-rw-r--r--engines/mortevielle/droite.cpp68
1 files changed, 0 insertions, 68 deletions
diff --git a/engines/mortevielle/droite.cpp b/engines/mortevielle/droite.cpp
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--- a/engines/mortevielle/droite.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on original Mortville Manor DOS source code
- * Copyright (c) 1988-1989 Lankhor
- */
-
-#include "mortevielle/droite.h"
-#include "mortevielle/graphics.h"
-#include "mortevielle/mortevielle.h"
-#include "mortevielle/var_mor.h"
-
-namespace Mortevielle {
-
-void droite(int x, int y, int xx, int yy, int coul) {
- int step, i;
- float a, b;
- float xr, yr, xro, yro;
-
- xr = x;
- yr = y;
- xro = xx;
- yro = yy;
-
- if (abs(y - yy) > abs(x - xx)) {
- a = (float)((x - xx)) / (y - yy);
- b = (yr * xro - yro * xr) / (y - yy);
- i = y;
- if (y > yy) step = -1;
- else step = 1;
- do {
- g_vm->_screenSurface.setPixel(Common::Point(abs((int)(a * i + b)), i), coul);
- i = i + step;
- } while (!(i == yy));
- } else {
- a = (float)((y - yy)) / (x - xx);
- b = ((yro * xr) - (yr * xro)) / (x - xx);
- i = x;
- if (x > xx) step = -1;
- else step = 1;
- do {
- g_vm->_screenSurface.setPixel(Common::Point(i, abs((int)(a * i + b))), coul);
- i = i + step;
- } while (!(i == xx));
- }
-}
-
-} // End of namespace Mortevielle