diff options
Diffstat (limited to 'engines/mortevielle/graphics.cpp')
| -rw-r--r-- | engines/mortevielle/graphics.cpp | 25 | 
1 files changed, 11 insertions, 14 deletions
| diff --git a/engines/mortevielle/graphics.cpp b/engines/mortevielle/graphics.cpp index dda2974228..44bd58dfb5 100644 --- a/engines/mortevielle/graphics.cpp +++ b/engines/mortevielle/graphics.cpp @@ -892,8 +892,8 @@ void ScreenSurface::updateScreen() {   * Draws a decoded picture on the screen   * @remarks		- Because the ScummVM surface is using a double height 640x400 surface to    *		simulate the original 640x400 surface, all Y values have to be doubled. - *		- Image resources are stored at 320x200, so when drawn onto the screen every - *		other column is interpolated. + *		- Image resources are stored at 320x200, so when drawn onto the screen a single pixel + *		from the source image is drawn using the two pixels at the given index in the palette map   *		- Because the original game supported 320 width resolutions, the X coordinate   *		also needs to be doubled for EGA mode   */ @@ -906,6 +906,9 @@ void ScreenSurface::drawPicture(GfxSurface &surface, int x, int y) {  	Graphics::Surface destSurface = lockArea(Common::Rect(x * 2, y * 2,   		(x + surface.w) * 2, (y + surface.h) * 2)); +	// Get a lookup for the palette mapping +	const byte *paletteMap = &mem[0x7000 * 16 + 2]; +  	// Loop through writing   	for (int yp = 0; yp < surface.h; ++yp) {  		if (((y + yp) < 0) || ((y + yp) >= 200)) @@ -915,20 +918,14 @@ void ScreenSurface::drawPicture(GfxSurface &surface, int x, int y) {  		byte *pDest = (byte *)destSurface.getBasePtr(0, yp * 2);  		for (int xp = 0; xp < surface.w; ++xp, ++pSrc) { -			// Draw pixel from source image -			*pDest = *pSrc; -			*(pDest + SCREEN_WIDTH) = *pSrc; +			// Draw the pixel using the specified index in the palette map +			*pDest = paletteMap[*pSrc * 2]; +			*(pDest + SCREEN_WIDTH) = paletteMap[*pSrc * 2];  			++pDest; -			// TODO: I'm not sure what algorithm the original uses to calculate -			// which pixel to use on the alternate columns, so for now I'm doing -			// a simple output of null values. This should be revisited once we've -			// got the palette loading so we can compare palettes. In fact, the  -			// original had the alternate columns very noticablely striped. With -			// the larger 256 colour palette, it may be worthwhile to offer a  -			// better blended graphics mode as an option. -			*pDest = 0; -			*(pDest + SCREEN_WIDTH) = 0; +			// Use the secondary mapping value to draw the secondary column pixel +			*pDest = paletteMap[*pSrc * 2 + 1]; +			*(pDest + SCREEN_WIDTH) = paletteMap[*pSrc * 2 + 1];  			++pDest;  		}  	} | 
