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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Mortville Manor DOS source code
+ * Copyright (c) 1987-1989 Lankhor
+ */
+
+#ifndef MORTEVIELLE_MORTEVIELLE_H
+#define MORTEVIELLE_MORTEVIELLE_H
+
+#include "common/events.h"
+#include "common/file.h"
+#include "common/random.h"
+#include "common/rect.h"
+#include "common/stack.h"
+#include "engines/advancedDetector.h"
+#include "engines/engine.h"
+#include "common/error.h"
+#include "graphics/surface.h"
+#include "mortevielle/debugger.h"
+#include "mortevielle/dialogs.h"
+#include "mortevielle/graphics.h"
+#include "mortevielle/menu.h"
+#include "mortevielle/mouse.h"
+#include "mortevielle/saveload.h"
+#include "mortevielle/sound.h"
+#include "mortevielle/outtext.h"
+
+namespace Mortevielle {
+
+// Debug channels
+enum {
+ kMortevielleCore = 1 << 0,
+ kMortevielleGraphics = 1 << 1,
+ kMortevielleSounds = 1 << 2
+};
+
+// Game languages
+enum {
+ MORTDAT_LANG_FRENCH = 0,
+ MORTDAT_LANG_ENGLISH = 1,
+ MORTDAT_LANG_GERMAN = 2
+};
+
+enum {
+ kUseOriginalData = 0,
+ kUseEngineDataFile = 1
+};
+
+// Static string list
+enum {
+ S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4,
+ S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9,
+ S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12,
+ S_WANT_TO_WAKE_UP = 13, S_OKAY = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19,
+ S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25,
+ S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29,
+ S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36,
+ S_HIT = 37, S_POSE = 38, S_SMASH = 39,
+
+ S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44
+};
+
+enum DataType {
+ kStaticStrings = 0,
+ kGameStrings = 1
+};
+
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 400
+#define SCREEN_ORIG_HEIGHT 200
+#define MORT_DAT_REQUIRED_VERSION 1
+#define MORT_DAT "mort.dat"
+#define GAME_FRAME_DELAY (1000 / 50)
+
+const int kTime1 = 410;
+const int kTime2 = 250;
+
+const int kAcha = 492;
+const int kFleche = 1758;
+
+const int kAsoul = 154;
+const int kAouvr = 282;
+const int kAsearch = 387;
+const int kArcf = 1272;
+const int kArep = 1314;
+const int kAmzon = 1650;
+const int kArega = 0;
+
+const int kMaxDialogIndex = 9000;
+const int kMaxDialogHint = 600;
+
+const int kDescriptionStringIndex = 0; // Unused
+const int kInventoryStringIndex = 186;
+const int kQuestionStringIndex = 247;
+const int kDialogStringIndex = 292;
+const int kMenuPlaceStringIndex = 435;
+const int kMenuActionStringIndex = 476;
+const int kMenuSelfStringIndex = 497;
+const int kMenuSayStringIndex = 502;
+const int kMaxPatt = 20;
+
+const int kResolutionScaler = 2;
+/*
+9 "A glance at the forbidden$",
+18 "It's already open$",
+26 "A photograph$"
+*/
+enum Places {
+ OWN_ROOM = 0, GREEN_ROOM = 1, PURPLE_ROOM = 2, TOILETS = 3, DARKBLUE_ROOM = 4,
+ BLUE_ROOM = 5, RED_ROOM = 6, BATHROOM = 7, GREEN_ROOM2 = 8, JULIA_ROOM = 9,
+ DINING_ROOM = 10, BUREAU = 11, KITCHEN = 12, ATTIC = 13, CELLAR = 14,
+ LANDING = 15, CRYPT = 16, SECRET_PASSAGE = 17, ROOM18 = 18, MOUNTAIN = 19,
+ CHAPEL = 20, MANOR_FRONT = 21, MANOR_BACK = 22, INSIDE_WELL = 23, WELL = 24,
+ DOOR = 25, ROOM26 = 26, COAT_ARMS = 27
+};
+
+struct Pattern {
+ byte _tay, _tax;
+ byte _des[kMaxPatt + 1][kMaxPatt + 1];
+};
+
+struct SaveStruct {
+ int _faithScore;
+ byte _pctHintFound[11];
+ byte _availableQuestion[43];
+ byte _inventory[31];
+ int _currPlace;
+ int _atticBallHoleObjectId;
+ int _atticRodHoleObjectId;
+ int _cellarObjectId;
+ int _secretPassageObjectId;
+ int _wellObjectId;
+ int _selectedObjectId;
+ int _purpleRoomObjectId;
+ int _cryptObjectId;
+ bool _alreadyEnteredManor;
+ byte _fullHour;
+};
+
+struct Hint {
+ int _hintId;
+ byte _point;
+};
+
+struct MortevielleGameDescription;
+
+class MortevielleEngine : public Engine {
+private:
+ const MortevielleGameDescription *_gameDescription;
+ Common::Stack<int> _keypresses;
+ uint32 _lastGameFrame;
+ Common::Point _mousePos;
+ Common::StringArray _engineStrings;
+ Common::StringArray _gameStrings;
+
+ int _menuOpcode;
+
+ bool _inMainGameLoop; // Flag when the main game loop is active
+ bool _quitGame; // Quit game flag. Originally called 'arret'
+ bool _endGame; // End game flag. Originally called 'solu'
+ bool _loseGame; // Lose game flag. Originally called 'perdu'
+ bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file
+ bool _roomPresenceLuc;
+ bool _roomPresenceIda;
+ bool _purpleRoomPresenceLeo;
+ bool _roomPresenceGuy;
+ bool _roomPresenceEva;
+ bool _roomPresenceMax;
+ bool _roomPresenceBob;
+ bool _roomPresencePat;
+ bool _toiletsPresenceBobMax;
+ bool _bathRoomPresenceBobMax;
+ bool _juliaRoomPresenceLeo;
+ bool _hiddenHero;
+ bool _heroSearching;
+ bool _keyPressedEsc;
+ bool _reloadCFIEC;
+ bool _col;
+ bool _syn;
+ bool _obpart;
+ bool _anyone;
+ bool _uptodatePresence;
+
+ int _textColor;
+ int _place;
+ int _manorDistance;
+ int _currBitIndex;
+ int _currDay;
+ int _currHour;
+ int _currHalfHour;
+ int _day;
+ int _hour;
+ int _minute;
+ int _curSearchObjId;
+ int _controlMenu;
+ int _startTime;
+ int _endTime;
+ Common::Point _stdPal[91][17];
+
+ int _x26KeyCount;
+ int _roomDoorId;
+ int _openObjCount;
+ int _takeObjCount;
+ int _num;
+ int _searchCount;
+ bool _introSpeechPlayed;
+ int _inGameHourDuration;
+ int _x;
+ int _y;
+ int _currentHourCount;
+ int _currentTime;
+ int _pauseStartTime;
+
+ Common::String _hintPctMessage;
+ byte *_cfiecBuffer;
+ int _cfiecBufferSize;
+ int _openObjects[7];
+ uint16 _dialogIndexArray[kMaxDialogIndex + 1];
+ Hint _dialogHintArray[kMaxDialogHint + 1];
+
+ Common::ErrorCode initialize();
+ Common::ErrorCode loadMortDat();
+ void readStaticStrings(Common::File &f, int dataSize, DataType dataType);
+ void loadFont(Common::File &f);
+ bool handleEvents();
+ void addKeypress(Common::Event &evt);
+ void initMouse();
+ void showIntroduction();
+ void mainGame();
+ void playGame();
+ void handleAction();
+ void loadPalette();
+ void loadTexts();
+ void loadCFIEC();
+ void loadCFIPH();
+ void showTitleScreen();
+ int readclock();
+ void palette(int v1);
+ int checkLeoMaxRandomPresence();
+ void interactNPC();
+ void initCaveOrCellar();
+ void displayControlMenu();
+ void displayItemInHand(int objId);
+ void resetRoomVariables(int roomId);
+ int getPresenceStats(int &rand, int faithScore, int roomId);
+ void setPresenceFlags(int roomId);
+ void testKey(bool d);
+ void exitRoom();
+ void getReadDescription(int objId);
+ void getSearchDescription(int objId);
+ int checkLeaveSecretPassage();
+ void startDialog(int16 rep);
+ void endSearch();
+ int convertCharacterIndexToBitIndex(int characterIndex);
+ int convertBitIndexToCharacterIndex(int bitIndex);
+ void clearUpperLeftPart();
+ void clearDescriptionBar();
+ void clearVerbBar();
+ void clearUpperRightPart();
+ int getRandomNumber(int minval, int maxval);
+ void showMoveMenuAlert();
+ void showConfigScreen();
+ void decodeNumber(byte *pStart, int count);
+ void resetVariables();
+ void music();
+ void drawRightFrame();
+ void prepareRoom();
+ void drawClock();
+ void checkManorDistance();
+ void gotoManorFront();
+ void gotoManorBack();
+ void gotoDiningRoom();
+ bool checkInventory(int objectId);
+ void loseGame();
+ void floodedInWell();
+ void displayDiningRoom();
+ void startMusicOrSpeech(int so);
+ void setTextColor(int col);
+ void prepareScreenType1();
+ void prepareScreenType2();
+ void prepareScreenType3();
+ void updateHour(int &day, int &hour, int &minute);
+ void getKnockAnswer();
+ int getPresenceStatsGreenRoom();
+ int getPresenceStatsPurpleRoom();
+ int getPresenceStatsToilets();
+ int getPresenceStatsBlueRoom();
+ int getPresenceStatsRedRoom();
+ int getPresenceStatsDiningRoom(int &hour);
+ int getPresenceStatsBureau(int &hour);
+ int getPresenceStatsKitchen();
+ int getPresenceStatsAttic();
+ int getPresenceStatsLanding();
+ int getPresenceStatsChapel(int &hour);
+ int getPresenceBitIndex(int roomId);
+ void setPresenceGreenRoom(int roomId);
+ void setPresencePurpleRoom();
+ void setPresenceBlueRoom();
+ void setPresenceRedRoom(int roomId);
+ int setPresenceDiningRoom(int hour);
+ int setPresenceBureau(int hour);
+ int setPresenceKitchen();
+ int setPresenceLanding();
+ int setPresenceChapel(int hour);
+ void setRandomPresenceGreenRoom(int faithScore);
+ void setRandomPresencePurpleRoom(int faithScore);
+ void setRandomPresenceBlueRoom(int faithScore);
+ void setRandomPresenceRedRoom(int faithScore);
+ void setRandomPresenceJuliaRoom(int faithScore);
+ void setRandomPresenceDiningRoom(int faithScore);
+ void setRandomPresenceBureau(int faithScore);
+ void setRandomPresenceKitchen(int faithScore);
+ void setRandomPresenceAttic(int faithScore);
+ void setRandomPresenceLanding(int faithScore);
+ void setRandomPresenceChapel(int faithScore);
+ void loadPlaces();
+ void resetPresenceInRooms(int roomId);
+ void showPeoplePresent(int bitIndex);
+ int selectCharacters(int min, int max);
+ void fctMove();
+ void fctTake();
+ void fctInventoryTake();
+ void fctLift();
+ void fctRead();
+ void fctSelfRead();
+ void fctLook();
+ void fctSelftLook();
+ void fctSearch();
+ void fctSelfSearch();
+ void fctOpen();
+ void fctPlace();
+ void fctTurn();
+ void fctSelfHide();
+ void fctAttach();
+ void fctClose();
+ void fctKnock();
+ void fctSelfPut();
+ void fctListen();
+ void fctEat();
+ void fctEnter();
+ void fctSleep();
+ void fctForce();
+ void fctLeave();
+ void fctWait();
+ void fctSound();
+ void fctDiscuss();
+ void fctSmell();
+ void fctScratch();
+ void endGame();
+ void askRestart();
+ void handleOpcode();
+ void prepareDisplayText();
+ bool decryptNextChar(char &c, int &idx, byte &pt);
+ void displayStatusArrow();
+ void displayStatusInDescriptionBar(char stat);
+ void displayQuestionText(Common::String s, int cmd);
+ void displayTextInDescriptionBar(int x, int y, int nb, int mesgId);
+ void displayTextInVerbBar(Common::String text);
+ void displayTextBlock(Common::String text);
+ void mapMessageId(int &mesgId);
+ void resetOpenObjects();
+ void setCoordinates(int sx);
+ void drawPicture();
+ void drawPictureWithText();
+ void addObjectToInventory(int objectId);
+ void putInHand(int &objId);
+ void initMaxAnswer();
+ void displayAnimFrame(int frameNum, int animId);
+ int getFirstObject();
+ void prepareNextObject();
+ void putObject();
+ void resetObjectPlace();
+ void drawDiscussionBox();
+ void displayNarrativePicture(int af, int ob);
+ void menuUp();
+ void displayLookScreen(int objId);
+
+ void adzon();
+
+public:
+ Common::Point _prevPos;
+ int _currMenu;
+ int _currAction;
+ int _drawingSizeArr[108];
+ int _charAnswerCount[9];
+ int _charAnswerMax[9];
+ byte _tabdon[4001];
+ bool _soundOff;
+ bool _blo;
+ bool _destinationOk;
+ bool _largestClearScreen;
+ float _addFix;
+ int _savedBitIndex;
+ int _numpal;
+ int _key;
+ bool _mouseClick;
+ SaveStruct _coreVar, _saveStruct;
+
+ int _maff;
+ int _caff;
+ int _crep;
+
+ byte _destinationArray[7][25];
+
+ byte *_curPict;
+ byte *_curAnim;
+ byte *_rightFramePict;
+
+ Debugger _debugger;
+ ScreenSurface _screenSurface;
+ PaletteManager _paletteManager;
+ GfxSurface _backgroundSurface;
+ Common::RandomSource _randomSource;
+ SoundManager _soundManager;
+ SavegameManager _savegameManager;
+ Menu _menu;
+ MouseHandler _mouse;
+ TextHandler _text;
+ DialogManager _dialogManager;
+
+ MortevielleEngine(OSystem *system, const MortevielleGameDescription *gameDesc);
+ ~MortevielleEngine();
+ virtual bool hasFeature(EngineFeature f) const;
+ virtual bool canLoadGameStateCurrently();
+ virtual bool canSaveGameStateCurrently();
+ virtual Common::Error loadGameState(int slot);
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
+ virtual Common::Error run();
+ virtual void pauseEngineIntern(bool pause);
+ virtual GUI::Debugger *getDebugger() {return &_debugger;}
+ uint32 getGameFlags() const;
+ Common::Language getLanguage() const;
+ Common::Language getOriginalLanguage() const;
+ bool useOriginalData() const;
+ static Common::String generateSaveFilename(const Common::String &target, int slot);
+ Common::String generateSaveFilename(int slot) { return generateSaveFilename(_targetName, slot); }
+
+ int getChar();
+ bool keyPressed();
+ Common::Point getMousePos() const { return _mousePos; }
+ void setMousePos(const Common::Point &pt);
+ bool getMouseClick() const { return _mouseClick; }
+ void setMouseClick(bool v) { _mouseClick = v; }
+ Common::String getEngineString(int idx) const { return _engineStrings[idx]; }
+ Common::String getGameString(int idx) const { return _gameStrings[idx]; }
+
+ void delay(int amount);
+ void gameLoaded();
+ void initGame();
+ void displayAloneText();
+ void draw(int x, int y);
+ void charToHour();
+ void hourToChar();
+ Common::String getString(int num);
+ void setPal(int n);
+ Common::String copy(const Common::String &s, int idx, size_t size);
+ void testKeyboard();
+ int getPresence(int roomId);
+ void displayEmptyHand();
+ void displayPicture(const byte *pic, int x, int y);
+
+ int gettKeyPressed();
+ void handleDescriptionText(int f, int mesgId);
+ int getAnimOffset(int frameNum, int animNum);
+
+ void clearScreen();
+};
+
+extern MortevielleEngine *g_vm;
+
+} // End of namespace Mortevielle
+
+#endif