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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Mortville Manor DOS source code
+ * Copyright (c) 1987-1989 Lankhor
+ */
+
+#include "mortevielle/mortevielle.h"
+#include "mortevielle/mouse.h"
+#include "mortevielle/outtext.h"
+#include "mortevielle/graphics.h"
+
+#include "common/file.h"
+#include "common/str.h"
+
+namespace Mortevielle {
+
+/**
+ * Next word
+ * @remarks Originally called 'l_motsuiv'
+ */
+int TextHandler::nextWord(int p, const char *ch, int &tab) {
+ int c = p;
+
+ while ((ch[p] != ' ') && (ch[p] != '$') && (ch[p] != '@'))
+ ++p;
+
+ return tab * (p - c);
+}
+
+/**
+ * Engine function - Display Text
+ * @remarks Originally called 'afftex'
+ */
+void TextHandler::displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ) {
+ Common::String s;
+ int i, j;
+
+ // Safeguard: add $ just in case
+ inputStr += '$';
+
+ _vm->_screenSurface.putxy(x, y);
+ int tab = 6;
+ dx *= 6;
+ dy *= 6;
+ int xc = x;
+ int yc = y;
+ int xf = x + dx;
+ int yf = y + dy;
+ int p = 0;
+ bool stringParsed = (inputStr[p] == '$');
+ s = "";
+ while (!stringParsed) {
+ switch (inputStr[p]) {
+ case '@':
+ _vm->_screenSurface.drawString(s, typ);
+ s = "";
+ ++p;
+ xc = x;
+ yc += 6;
+ _vm->_screenSurface.putxy(xc, yc);
+ break;
+ case ' ':
+ s += ' ';
+ xc += tab;
+ ++p;
+ if (nextWord(p, inputStr.c_str(), tab) + xc > xf) {
+ _vm->_screenSurface.drawString(s, typ);
+ s = "";
+ xc = x;
+ yc += 6;
+ if (yc > yf) {
+ while (!_vm->keyPressed())
+ ;
+ i = y;
+ do {
+ j = x;
+ do {
+ _vm->_screenSurface.putxy(j, i);
+ _vm->_screenSurface.drawString(" ", 0);
+ j += 6;
+ } while (j <= xf);
+ i += 6;
+ } while (i <= yf);
+ yc = y;
+ }
+ _vm->_screenSurface.putxy(xc, yc);
+ }
+ break;
+ case '$':
+ stringParsed = true;
+ _vm->_screenSurface.drawString(s, typ);
+ break;
+ default:
+ s += inputStr[p];
+ ++p;
+ xc += tab;
+ break;
+ }
+ }
+}
+
+/**
+ * Load DES (picture container) file
+ * @remarks Originally called 'chardes'
+ */
+void TextHandler::loadPictureFile(Common::String filename, Common::String altFilename, int32 skipSize, int length) {
+ Common::File f;
+ if (!f.open(filename)) {
+ if (!f.open(altFilename))
+ error("Missing file: Either %s or %s", filename.c_str(), altFilename.c_str());
+ }
+ // HACK: The original game contains a bug in the 2nd intro screen, in German DOS version.
+ // The size specified in the fxx array is wrong (too short). In order to fix it, we are using
+ // the value -1 to force a variable read length.
+ if (length == -1)
+ length = f.size() - skipSize;
+
+ assert(skipSize + length <= f.size());
+
+ free(_vm->_curPict);
+ _vm->_curPict = (byte *)malloc(sizeof(byte) * length);
+ f.seek(skipSize);
+ f.read(_vm->_curPict, length);
+ f.close();
+}
+
+/**
+ * Load ANI file
+ * @remarks Originally called 'charani'
+ */
+void TextHandler::loadAniFile(Common::String filename, int32 skipSize, int length) {
+ Common::File f;
+ if (!f.open(filename))
+ error("Missing file - %s", filename.c_str());
+
+ assert(skipSize + length <= f.size());
+
+ free(_vm->_curAnim);
+ _vm->_curAnim = (byte *)malloc(sizeof(byte) * length);
+ f.seek(skipSize);
+ f.read(_vm->_curAnim, length);
+ f.close();
+}
+
+void TextHandler::taffich() {
+ static const byte tran1[] = { 121, 121, 138, 139, 120 };
+ static const byte tran2[] = { 150, 150, 152, 152, 100, 110, 159, 100, 100 };
+
+ int cx, drawingSize, npal;
+ int32 drawingStartPos;
+
+ int a = _vm->_caff;
+ if ((a >= 153) && (a <= 161))
+ a = tran2[a - 153];
+ else if ((a >= 136) && (a <= 140))
+ a = tran1[a - 136];
+ int b = a;
+ if (_vm->_maff == a)
+ return;
+
+ switch (a) {
+ case 16:
+ _vm->_coreVar._pctHintFound[9] = '*';
+ _vm->_coreVar._availableQuestion[42] = '*';
+ break;
+ case 20:
+ _vm->_coreVar._availableQuestion[39] = '*';
+ if (_vm->_coreVar._availableQuestion[36] == '*') {
+ _vm->_coreVar._pctHintFound[3] = '*';
+ _vm->_coreVar._availableQuestion[38] = '*';
+ }
+ break;
+ case 24:
+ _vm->_coreVar._availableQuestion[37] = '*';
+ break;
+ case 30:
+ _vm->_coreVar._availableQuestion[9] = '*';
+ break;
+ case 31: // Coat of arms
+ _vm->_coreVar._pctHintFound[4] = '*';
+ _vm->_coreVar._availableQuestion[35] = '*';
+ break;
+ case 118:
+ _vm->_coreVar._availableQuestion[41] = '*';
+ break;
+ case 143:
+ _vm->_coreVar._pctHintFound[1] = '*';
+ break;
+ case 150:
+ _vm->_coreVar._availableQuestion[34] = '*';
+ break;
+ case 151:
+ _vm->_coreVar._pctHintFound[2] = '*';
+ break;
+ default:
+ break;
+ }
+
+ _vm->_destinationOk = true;
+ _vm->_mouse.hideMouse();
+ drawingStartPos = 0;
+ Common::String filename, altFilename;
+
+ if ((a != 50) && (a != 51)) {
+ _vm->_maff = a;
+ if (a == 159)
+ a = 86;
+ else if (a > 140)
+ a -= 67;
+ else if (a > 137)
+ a -= 66;
+ else if (a > 99)
+ a -= 64;
+ else if (a > 69)
+ a -= 42;
+ else if (a > 29)
+ a -= 5;
+ else if (a == 26)
+ a = 24;
+ else if (a > 18)
+ --a;
+ npal = a;
+
+ for (cx = 0; cx <= (a - 1); ++cx)
+ drawingStartPos += _vm->_drawingSizeArr[cx];
+ drawingSize = _vm->_drawingSizeArr[a];
+
+ altFilename = filename = "DXX.mor";
+ } else {
+ filename = "DZZ.mor";
+ altFilename = "DZZALL";
+
+ if (a == 50) {
+ // First intro screen
+ drawingStartPos = 0;
+ drawingSize = _vm->_drawingSizeArr[87];
+ } else { // a == 51
+ // Second intro screen
+ drawingStartPos = _vm->_drawingSizeArr[87];
+ // HACK: Force a variable size in order to fix the wrong size used by the German version
+ drawingSize = -1;
+ }
+ _vm->_maff = a;
+ npal = a + 37;
+ }
+ loadPictureFile(filename, altFilename, drawingStartPos, drawingSize);
+ _vm->_numpal = npal;
+ _vm->setPal(npal);
+
+ if ((b < 15) || (b == 16) || (b == 17) || (b == 24) || (b == 26) || (b == 50)) {
+ drawingStartPos = 0;
+ if ((b < 15) || (b == 16) || (b == 17) || (b == 24) || (b == 26)) {
+ if (b == 26)
+ b = 18;
+ else if (b == 24)
+ b = 17;
+ else if (b > 15)
+ --b;
+ for (cx = 0; cx <= (b - 1); ++cx)
+ drawingStartPos += _vm->_drawingSizeArr[cx + 89];
+ drawingSize = _vm->_drawingSizeArr[b + 89];
+ filename = "AXX.mor";
+ } else { // b == 50
+ // CHECKME: the size of AZZ.mor is 1280 for the DOS version
+ // and 1260 for the Amiga version. Maybe the 20 bytes
+ // are a filler (to get 10 blocks of 128 bytes),
+ // or the size should be variable.
+ drawingSize = 1260;
+ filename = "AZZ.mor";
+ }
+ loadAniFile(filename, drawingStartPos, drawingSize);
+ }
+ _vm->_mouse.showMouse();
+ if ((a < COAT_ARMS) && ((_vm->_maff < COAT_ARMS) || (_vm->_coreVar._currPlace == LANDING)) && (_vm->_currAction != _vm->_menu._opcodeEnter)) {
+ if ((a == ATTIC) || (a == CELLAR))
+ _vm->displayAloneText();
+ else if (!_vm->_blo)
+ _vm->getPresence(_vm->_coreVar._currPlace);
+ _vm->_savedBitIndex = 0;
+ }
+}
+
+void TextHandler::setParent(MortevielleEngine *vm) {
+ _vm = vm;
+}
+
+} // End of namespace Mortevielle