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Diffstat (limited to 'engines/mortevielle/saveload.h')
-rw-r--r-- | engines/mortevielle/saveload.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/mortevielle/saveload.h b/engines/mortevielle/saveload.h new file mode 100644 index 0000000000..0121a04d8e --- /dev/null +++ b/engines/mortevielle/saveload.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_SAVELOAD_H +#define MORTEVIELLE_SAVELOAD_H + +#include "common/savefile.h" +#include "common/serializer.h" +#include "graphics/palette.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" + +#define SAVEGAME_VERSION 1 + +namespace Mortevielle { + +struct SavegameHeader { + uint8 version; + Common::String saveName; + Graphics::Surface *thumbnail; + int saveYear, saveMonth, saveDay; + int saveHour, saveMinutes; + int totalFrames; +}; + +class MortevielleEngine; + +class SavegameManager { +private: + MortevielleEngine *_vm; + byte _tabdonSaveBuffer[391]; + + void sync_save(Common::Serializer &sz); +public: + void setParent(MortevielleEngine *vm); + void loadSavegame(const Common::String &filename); + Common::Error loadGame(const Common::String &filename); + Common::Error saveGame(int n, const Common::String &saveName); + Common::Error loadGame(int slot); + Common::Error saveGame(int slot); + + void writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName); + static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header); + static SaveStateList listSaves(const Common::String &target); + static SaveStateDescriptor querySaveMetaInfos(const Common::String &fileName); +}; + +} // End of namespace Mortevielle +#endif |