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-rw-r--r--engines/mutationofjb/commands/bitmapvisibilitycommand.cpp58
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diff --git a/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp b/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp
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+++ b/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/bitmapvisibilitycommand.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/script.h"
+
+/** @file
+ * "RB " <sceneId> " " <bitmapId> " " <visible>
+ *
+ * Changes visibility of a bitmap in the specified scene.
+ */
+
+namespace MutationOfJB {
+
+bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
+ if (line.size() < 10 || !line.hasPrefix("RB "))
+ return false;
+
+ const uint8 sceneId = (uint8) atoi(line.c_str() + 3);
+ const uint8 bitmapId = (uint8) atoi(line.c_str() + 6);
+ const bool visible = (line[9] == '1');
+
+ command = new BitmapVisibilityCommand(sceneId, bitmapId, visible);
+ return true;
+}
+
+
+Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) {
+ scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible;
+
+ return Finished;
+}
+
+Common::String BitmapVisibilityCommand::debugString() const {
+ return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false");
+}
+
+}