diff options
Diffstat (limited to 'engines/mutationofjb/commands/bitmapvisibilitycommand.cpp')
-rw-r--r-- | engines/mutationofjb/commands/bitmapvisibilitycommand.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp b/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp new file mode 100644 index 0000000000..f1238907a7 --- /dev/null +++ b/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/bitmapvisibilitycommand.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/script.h" + +/** @file + * "RB " <sceneId> " " <bitmapId> " " <visible> + * + * Changes visibility of a bitmap in the specified scene. + */ + +namespace MutationOfJB { + +bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { + if (line.size() < 10 || !line.hasPrefix("RB ")) + return false; + + const uint8 sceneId = (uint8) atoi(line.c_str() + 3); + const uint8 bitmapId = (uint8) atoi(line.c_str() + 6); + const bool visible = (line[9] == '1'); + + command = new BitmapVisibilityCommand(sceneId, bitmapId, visible); + return true; +} + + +Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) { + scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible; + + return Finished; +} + +Common::String BitmapVisibilityCommand::debugString() const { + return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false"); +} + +} |