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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_CAMEFROMCOMMAND_H
+#define MUTATIONOFJB_CAMEFROMCOMMAND_H
+
+#include "mutationofjb/commands/conditionalcommand.h"
+#include "common/scummsys.h"
+
+namespace MutationOfJB {
+
+class CameFromCommandParser : public ConditionalCommandParser {
+public:
+ CameFromCommandParser() : ConditionalCommandParser(true) {}
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
+};
+
+class CameFromCommand : public ConditionalCommand {
+public:
+ CameFromCommand(uint8 sceneId) : _sceneId(sceneId) {}
+ virtual ExecuteResult execute(GameData &gameData) override;
+ virtual Common::String debugString() const;
+private:
+ uint8 _sceneId;
+};
+
+}
+
+#endif
+