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-rw-r--r--engines/mutationofjb/commands/loadplayercommand.cpp66
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/loadplayercommand.h"
+
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/script.h"
+
+#include "common/str.h"
+
+/** @file
+ * "RABLOAD " <apkFrameFirst> " " <apkFrameLast> " " <playerFrameFirst> " " <palIndexFirst> " " <apkFilename>
+ *
+ * Load player frames from APK file specified by apkFileName.
+ * Only frames between apkFrameFirst and apkFrameLast are loaded onto position defined by playerFrameFirst.
+ * Player's palette is loaded at index defined by palIndexFirst.
+ */
+
+namespace MutationOfJB {
+
+bool LoadPlayerCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (line.size() < 25 || !line.hasPrefix("RABLOAD ")) {
+ return false;
+ }
+
+ const uint8 apkFrameFirst = atoi(line.c_str() + 8);
+ const uint8 apkFrameLast = atoi(line.c_str() + 12);
+ const uint8 playerFrameFirst = atoi(line.c_str() + 16);
+ const uint8 palIndexFirst = atoi(line.c_str() + 20);
+ const Common::String apkFileName = line.c_str() + 24;
+
+ command = new LoadPlayerCommand(apkFrameFirst, apkFrameLast, playerFrameFirst, palIndexFirst, apkFileName);
+ return true;
+}
+
+Command::ExecuteResult LoadPlayerCommand::execute(ScriptExecutionContext &scriptExeCtx) {
+ scriptExeCtx.getGameData()._currentAPK = _apkFileName;
+
+ return Command::Finished;
+}
+
+Common::String LoadPlayerCommand::debugString() const {
+ return Common::String::format("LOADPLAYER %u %u %u %u %s", (unsigned int) _apkFrameFirst, (unsigned int) _apkFrameLast, (unsigned int) _playerFrameFirst, (unsigned int) _palIndexFirst, _apkFileName.c_str());
+}
+
+}