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Diffstat (limited to 'engines/mutationofjb/commands/playanimationcommand.cpp')
-rw-r--r-- | engines/mutationofjb/commands/playanimationcommand.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/playanimationcommand.cpp b/engines/mutationofjb/commands/playanimationcommand.cpp new file mode 100644 index 0000000000..60c6f1c3cf --- /dev/null +++ b/engines/mutationofjb/commands/playanimationcommand.cpp @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/playanimationcommand.h" +#include "mutationofjb/game.h" +#include "mutationofjb/room.h" +#include "mutationofjb/script.h" + +/** @file + * ( "FLB " | "FLX" ) <fromFrame> " " <toFrame> + * + * Plays the specified frames from room animation. + * + * TODO: Parse all arguments of this command. + * TODO: Actually play the animation instead of just showing last frame. + */ + +namespace MutationOfJB { + +bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { + if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX "))) + return false; + + const uint8 fromFrame = (uint8) atoi(line.c_str() + 4); + const uint8 toFrame = (uint8) atoi(line.c_str() + 8); + + command = new PlayAnimationCommand(fromFrame, toFrame); + return true; +} + + +Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) { + scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1); + + return Finished; +} + +Common::String PlayAnimationCommand::debugString() const { + return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame); +} + +} |