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-rw-r--r--engines/mutationofjb/commands/playanimationcommand.cpp61
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diff --git a/engines/mutationofjb/commands/playanimationcommand.cpp b/engines/mutationofjb/commands/playanimationcommand.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/playanimationcommand.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/room.h"
+#include "mutationofjb/script.h"
+
+/** @file
+ * ( "FLB " | "FLX" ) <fromFrame> " " <toFrame>
+ *
+ * Plays the specified frames from room animation.
+ *
+ * TODO: Parse all arguments of this command.
+ * TODO: Actually play the animation instead of just showing last frame.
+ */
+
+namespace MutationOfJB {
+
+bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
+ if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX ")))
+ return false;
+
+ const uint8 fromFrame = (uint8) atoi(line.c_str() + 4);
+ const uint8 toFrame = (uint8) atoi(line.c_str() + 8);
+
+ command = new PlayAnimationCommand(fromFrame, toFrame);
+ return true;
+}
+
+
+Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) {
+ scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1);
+
+ return Finished;
+}
+
+Common::String PlayAnimationCommand::debugString() const {
+ return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame);
+}
+
+}