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-rw-r--r--engines/mutationofjb/commands/talkcommand.cpp76
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diff --git a/engines/mutationofjb/commands/talkcommand.cpp b/engines/mutationofjb/commands/talkcommand.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/talkcommand.h"
+#include "mutationofjb/tasks/conversationtask.h"
+#include "mutationofjb/script.h"
+#include "mutationofjb/game.h"
+#include "common/str.h"
+
+namespace MutationOfJB {
+
+bool TalkCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (line.size() < 11 || !line.hasPrefix("TALK TO HIM")) {
+ return false;
+ }
+
+ int modeInt = 0;
+
+ if (line.size() >= 13) {
+ modeInt = atoi(line.c_str() + 12);
+ }
+
+ TalkCommand::Mode mode = TalkCommand::NORMAL_MODE;
+
+ if (modeInt == 1) {
+ mode = TalkCommand::RAY_AND_BUTTLEG_MODE;
+ } else if (modeInt == 3) {
+ mode = TalkCommand::CARNIVAL_TICKET_SELLER_MODE;
+ }
+
+ command = new TalkCommand(mode);
+ return true;
+}
+
+Command::ExecuteResult TalkCommand::execute(ScriptExecutionContext &scriptExeCtx) {
+ if (!_task) {
+ _task = new ConversationTask(scriptExeCtx.getGame().getGameData()._conversationInfo);
+ scriptExeCtx.getGame().getTaskManager().addTask(_task);
+ }
+
+ if (_task->getState() == Task::FINISHED) {
+ scriptExeCtx.getGame().getTaskManager().removeTask(_task);
+ delete _task;
+ _task = nullptr;
+
+ return Command::Finished;
+ }
+
+ return Command::InProgress;
+}
+
+Common::String TalkCommand::debugString() const {
+ const char * modes[] = {"NORMAL", "RAY_AND_BUTTLEG", "CARNIVAL_TICKET_SELLER"};
+ return Common::String::format("TALK %s", modes[(int) _mode]);
+}
+
+}