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Diffstat (limited to 'engines/mutationofjb/gamedata.cpp')
-rw-r--r-- | engines/mutationofjb/gamedata.cpp | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/engines/mutationofjb/gamedata.cpp b/engines/mutationofjb/gamedata.cpp new file mode 100644 index 0000000000..cc85da3a6f --- /dev/null +++ b/engines/mutationofjb/gamedata.cpp @@ -0,0 +1,193 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/gamedata.h" +#include "common/stream.h" +#include "common/util.h" +#include "common/translation.h" + +namespace MutationOfJB { + +static bool readString(Common::ReadStream &stream, char *str) { + char buf[MAX_STR_LENGTH]; + memset(str, 0, MAX_STR_LENGTH + 1); + + uint8 len = stream.readByte(); + stream.read(buf, MAX_STR_LENGTH); + + len = MIN(len, MAX_STR_LENGTH); + memcpy(str, buf, len); + + return true; +} + +bool Door::loadFromStream(Common::ReadStream &stream) { + readString(stream, _name); + + _destSceneId = stream.readByte(); + _destX = stream.readUint16LE(); + _destY = stream.readUint16LE(); + _x = stream.readUint16LE(); + _y = stream.readByte(); + _width = stream.readUint16LE(); + _height = stream.readByte(); + _walkToX = stream.readUint16LE(); + _walkToY = stream.readByte(); + _SP = stream.readByte(); + + return true; +} + +bool Object::loadFromStream(Common::ReadStream &stream) { + _AC = stream.readByte(); + _FA = stream.readByte(); + _FR = stream.readByte(); + _NA = stream.readByte(); + _FS = stream.readByte(); + _unknown = stream.readByte(); + _CA = stream.readByte(); + _x = stream.readUint16LE(); + _y = stream.readByte(); + _XL = stream.readUint16LE(); + _YL = stream.readByte(); + _WX = stream.readUint16LE(); + _WY = stream.readByte(); + _SP = stream.readByte(); + + return true; +} + +bool Static::loadFromStream(Common::ReadStream &stream) { + _active = stream.readByte(); + readString(stream, _name); + _x = stream.readUint16LE(); + _y = stream.readByte(); + _width = stream.readUint16LE(); + _height = stream.readByte(); + _walkToX = stream.readUint16LE(); + _walkToY = stream.readByte(); + _SP = stream.readByte(); + + return true; +} + +bool Bitmap::loadFromStream(Common::ReadStream &stream) { + _frame = stream.readByte(); + _isVisible = stream.readByte(); + _x1 = stream.readUint16LE(); + _y1 = stream.readByte(); + _x2 = stream.readUint16LE(); + _y2 = stream.readByte(); + + return true; +} + +bool Scene::loadFromStream(Common::ReadStream &stream) { + int i; + + _startup = stream.readByte(); + _unknown001 = stream.readByte(); + _unknown002 = stream.readByte(); + _unknown003 = stream.readByte(); + _DL = stream.readByte(); + + _noDoors = stream.readByte(); + _noDoors = MIN(_noDoors, (uint8) ARRAYSIZE(_doors)); + for (i = 0; i < ARRAYSIZE(_doors); ++i) { + _doors[i].loadFromStream(stream); + } + + _noObjects = stream.readByte(); + _noObjects = MIN(_noObjects, (uint8) ARRAYSIZE(_objects)); + for (i = 0; i < ARRAYSIZE(_objects); ++i) { + _objects[i].loadFromStream(stream); + } + + _noStatics = stream.readByte(); + _noStatics = MIN(_noStatics, (uint8) ARRAYSIZE(_statics)); + for (i = 0; i < ARRAYSIZE(_statics); ++i) { + _statics[i].loadFromStream(stream); + } + + for (i = 0; i < ARRAYSIZE(_bitmaps); ++i) { + _bitmaps[i].loadFromStream(stream); + } + + _obstacleY1 = stream.readUint16LE(); + _palRotStart = stream.readByte(); + _palRotEnd = stream.readByte(); + _palRotPeriod = stream.readByte(); + stream.read(_unknown38A, 80); + + return true; +} + +Door *Scene::getDoor(uint8 doorId) { + if (doorId == 0 || doorId > _noDoors) { + warning(_("Door %d does not exist"), doorId); + return nullptr; + } + + return &_doors[doorId - 1]; +} + +Object *Scene::getObject(uint8 objectId) { + if (objectId == 0 || objectId > _noObjects) { + warning(_("Object %d does not exist"), objectId); + return nullptr; + } + + return &_objects[objectId - 1]; +} + +Static *Scene::getStatic(uint8 staticId) { + if (staticId == 0 || staticId > _noStatics) { + warning(_("Static %d does not exist"), staticId); + return nullptr; + } + + return &_statics[staticId - 1]; +} + + +GameData::GameData() + : _currentScene(0), + _partB(false) {} + +Scene *GameData::getScene(uint8 sceneId) { + if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) { + warning(_("Scene %d does not exist"), sceneId); + return nullptr; + } + + return &_scenes[sceneId - 1]; +} + +bool GameData::loadFromStream(Common::ReadStream &stream) { + for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { + _scenes[i].loadFromStream(stream); + } + + return true; +} + +} |