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-rw-r--r--engines/mutationofjb/gamedata.cpp193
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diff --git a/engines/mutationofjb/gamedata.cpp b/engines/mutationofjb/gamedata.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/gamedata.h"
+#include "common/stream.h"
+#include "common/util.h"
+#include "common/translation.h"
+
+namespace MutationOfJB {
+
+static bool readString(Common::ReadStream &stream, char *str) {
+ char buf[MAX_STR_LENGTH];
+ memset(str, 0, MAX_STR_LENGTH + 1);
+
+ uint8 len = stream.readByte();
+ stream.read(buf, MAX_STR_LENGTH);
+
+ len = MIN(len, MAX_STR_LENGTH);
+ memcpy(str, buf, len);
+
+ return true;
+}
+
+bool Door::loadFromStream(Common::ReadStream &stream) {
+ readString(stream, _name);
+
+ _destSceneId = stream.readByte();
+ _destX = stream.readUint16LE();
+ _destY = stream.readUint16LE();
+ _x = stream.readUint16LE();
+ _y = stream.readByte();
+ _width = stream.readUint16LE();
+ _height = stream.readByte();
+ _walkToX = stream.readUint16LE();
+ _walkToY = stream.readByte();
+ _SP = stream.readByte();
+
+ return true;
+}
+
+bool Object::loadFromStream(Common::ReadStream &stream) {
+ _AC = stream.readByte();
+ _FA = stream.readByte();
+ _FR = stream.readByte();
+ _NA = stream.readByte();
+ _FS = stream.readByte();
+ _unknown = stream.readByte();
+ _CA = stream.readByte();
+ _x = stream.readUint16LE();
+ _y = stream.readByte();
+ _XL = stream.readUint16LE();
+ _YL = stream.readByte();
+ _WX = stream.readUint16LE();
+ _WY = stream.readByte();
+ _SP = stream.readByte();
+
+ return true;
+}
+
+bool Static::loadFromStream(Common::ReadStream &stream) {
+ _active = stream.readByte();
+ readString(stream, _name);
+ _x = stream.readUint16LE();
+ _y = stream.readByte();
+ _width = stream.readUint16LE();
+ _height = stream.readByte();
+ _walkToX = stream.readUint16LE();
+ _walkToY = stream.readByte();
+ _SP = stream.readByte();
+
+ return true;
+}
+
+bool Bitmap::loadFromStream(Common::ReadStream &stream) {
+ _frame = stream.readByte();
+ _isVisible = stream.readByte();
+ _x1 = stream.readUint16LE();
+ _y1 = stream.readByte();
+ _x2 = stream.readUint16LE();
+ _y2 = stream.readByte();
+
+ return true;
+}
+
+bool Scene::loadFromStream(Common::ReadStream &stream) {
+ int i;
+
+ _startup = stream.readByte();
+ _unknown001 = stream.readByte();
+ _unknown002 = stream.readByte();
+ _unknown003 = stream.readByte();
+ _DL = stream.readByte();
+
+ _noDoors = stream.readByte();
+ _noDoors = MIN(_noDoors, (uint8) ARRAYSIZE(_doors));
+ for (i = 0; i < ARRAYSIZE(_doors); ++i) {
+ _doors[i].loadFromStream(stream);
+ }
+
+ _noObjects = stream.readByte();
+ _noObjects = MIN(_noObjects, (uint8) ARRAYSIZE(_objects));
+ for (i = 0; i < ARRAYSIZE(_objects); ++i) {
+ _objects[i].loadFromStream(stream);
+ }
+
+ _noStatics = stream.readByte();
+ _noStatics = MIN(_noStatics, (uint8) ARRAYSIZE(_statics));
+ for (i = 0; i < ARRAYSIZE(_statics); ++i) {
+ _statics[i].loadFromStream(stream);
+ }
+
+ for (i = 0; i < ARRAYSIZE(_bitmaps); ++i) {
+ _bitmaps[i].loadFromStream(stream);
+ }
+
+ _obstacleY1 = stream.readUint16LE();
+ _palRotStart = stream.readByte();
+ _palRotEnd = stream.readByte();
+ _palRotPeriod = stream.readByte();
+ stream.read(_unknown38A, 80);
+
+ return true;
+}
+
+Door *Scene::getDoor(uint8 doorId) {
+ if (doorId == 0 || doorId > _noDoors) {
+ warning(_("Door %d does not exist"), doorId);
+ return nullptr;
+ }
+
+ return &_doors[doorId - 1];
+}
+
+Object *Scene::getObject(uint8 objectId) {
+ if (objectId == 0 || objectId > _noObjects) {
+ warning(_("Object %d does not exist"), objectId);
+ return nullptr;
+ }
+
+ return &_objects[objectId - 1];
+}
+
+Static *Scene::getStatic(uint8 staticId) {
+ if (staticId == 0 || staticId > _noStatics) {
+ warning(_("Static %d does not exist"), staticId);
+ return nullptr;
+ }
+
+ return &_statics[staticId - 1];
+}
+
+
+GameData::GameData()
+ : _currentScene(0),
+ _partB(false) {}
+
+Scene *GameData::getScene(uint8 sceneId) {
+ if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) {
+ warning(_("Scene %d does not exist"), sceneId);
+ return nullptr;
+ }
+
+ return &_scenes[sceneId - 1];
+}
+
+bool GameData::loadFromStream(Common::ReadStream &stream) {
+ for (int i = 0; i < ARRAYSIZE(_scenes); ++i) {
+ _scenes[i].loadFromStream(stream);
+ }
+
+ return true;
+}
+
+}