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Diffstat (limited to 'engines/mutationofjb/gamedata.h')
-rw-r--r-- | engines/mutationofjb/gamedata.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/engines/mutationofjb/gamedata.h b/engines/mutationofjb/gamedata.h new file mode 100644 index 0000000000..23e238a826 --- /dev/null +++ b/engines/mutationofjb/gamedata.h @@ -0,0 +1,165 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_GAMEDATA_H +#define MUTATIONOFJB_GAMEDATA_H + +#include "common/scummsys.h" +#include "mutationofjb/inventory.h" + +namespace Common { +class ReadStream; +} + +namespace MutationOfJB { + +static const uint8 MAX_STR_LENGTH = 0x14; + +struct Door { + /* + Door name. + Can be empty - deactivates door completely. + */ + char _name[MAX_STR_LENGTH + 1]; + /* + Scene ID where the door leads. + Can be 0 - you can hover your mouse over it, but clicking it doesn't do anything (unless scripted). + */ + uint8 _destSceneId; + /* X coordinate for player's position after going through the door. */ + uint16 _destX; + /* Y coordinate for player's position after going through the door. */ + uint16 _destY; + /* X coordinate of the door rectangle. */ + uint16 _x; + /* Y coordinate of the door rectangle. */ + uint8 _y; + /* Width of the door rectangle. */ + uint16 _width; + /* Height of the door rectangle. */ + uint8 _height; + /* X coordinate for position towards player will walk after clicking the door. */ + uint16 _walkToX; + /* Y coordinate for position towards player will walk after clicking the door. */ + uint8 _walkToY; + /* Unknown for now - likely not even used. */ + uint8 _SP; + + bool loadFromStream(Common::ReadStream &stream); +}; + +struct Object { + uint8 _AC; + uint8 _FA; + uint8 _FR; + uint8 _NA; + uint8 _FS; + uint8 _unknown; + uint8 _CA; + uint16 _x; + uint8 _y; + uint16 _XL; + uint8 _YL; + uint16 _WX; + uint8 _WY; + uint8 _SP; + + bool loadFromStream(Common::ReadStream &stream); +}; + +struct Static { + uint8 _active; + char _name[MAX_STR_LENGTH + 1]; + uint16 _x; + uint8 _y; + uint16 _width; + uint8 _height; + uint16 _walkToX; + uint8 _walkToY; + uint8 _SP; + + bool loadFromStream(Common::ReadStream &stream); +}; + +struct Bitmap { + uint8 _frame; + uint8 _isVisible; + uint16 _x1; + uint8 _y1; + uint16 _x2; + uint8 _y2; + + bool loadFromStream(Common::ReadStream &stream); +}; + + +struct Scene { + + Door *getDoor(uint8 objectId); + Object *getObject(uint8 objectId); + Static *getStatic(uint8 staticId); + + uint8 _startup; + uint8 _unknown001; + uint8 _unknown002; + uint8 _unknown003; + uint8 _DL; + + uint8 _noDoors; + Door _doors[5]; + + uint8 _noObjects; + Object _objects[9]; + + uint8 _noStatics; + Static _statics[15]; + + Bitmap _bitmaps[10]; + + uint16 _obstacleY1; + uint8 _palRotStart; + uint8 _palRotEnd; + uint8 _palRotPeriod; + uint8 _unknown38A[80]; + + bool loadFromStream(Common::ReadStream &stream); +}; + +struct GameData { +public: + GameData(); + Scene *getScene(uint8 sceneId); + + bool loadFromStream(Common::ReadStream &stream); + + uint8 _currentScene; + bool _partB; + Inventory _inventory; + Common::String _currentAPK; +private: + Scene _scenes[45]; + +}; + +} + +#endif |