diff options
Diffstat (limited to 'engines/mutationofjb/gui.h')
-rw-r--r-- | engines/mutationofjb/gui.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/mutationofjb/gui.h b/engines/mutationofjb/gui.h new file mode 100644 index 0000000000..27e0b0c2b3 --- /dev/null +++ b/engines/mutationofjb/gui.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_GUI_H +#define MUTATIONOFJB_GUI_H + +#include "common/hashmap.h" +#include "common/hash-str.h" +#include "graphics/surface.h" +#include "mutationofjb/inventory.h" + +namespace Graphics { +class Screen; +} + +namespace MutationOfJB { + +class Game; + +class Gui : public InventoryObserver { +public: + friend class InventoryAnimationDecoderCallback; + Gui(Game &game, Graphics::Screen *screen); + bool init(); + void update(); + + void markInventoryDirty(); + + virtual void onInventoryChanged() override; + +private: + bool loadInventoryGfx(); + bool loadInventoryList(); + void drawInventoryItem(const Common::String &item, int pos); + void drawInventory(); + + typedef Common::HashMap<Common::String, int> InventoryMap; + + Game &_game; + Graphics::Screen *_screen; + InventoryMap _inventoryItems; + Common::Array<Graphics::Surface> _inventorySurfaces; + bool _inventoryDirty; +}; + +} + +#endif |