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authorĽubomír Remák2018-04-04 20:39:08 +0200
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit9af3d8a2381fe7c7440330a9aa338f51cd734990 (patch)
treead625f243021ba15b19475597e14ad3d2b09484a /engines/mutationofjb/gui.h
parent9a3a66ab685c33dab1a85cf2aae73d1df7e45c29 (diff)
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MUTATIONOFJB: Implement UI for inventory.
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_GUI_H
+#define MUTATIONOFJB_GUI_H
+
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "graphics/surface.h"
+#include "mutationofjb/inventory.h"
+
+namespace Graphics {
+class Screen;
+}
+
+namespace MutationOfJB {
+
+class Game;
+
+class Gui : public InventoryObserver {
+public:
+ friend class InventoryAnimationDecoderCallback;
+ Gui(Game &game, Graphics::Screen *screen);
+ bool init();
+ void update();
+
+ void markInventoryDirty();
+
+ virtual void onInventoryChanged() override;
+
+private:
+ bool loadInventoryGfx();
+ bool loadInventoryList();
+ void drawInventoryItem(const Common::String &item, int pos);
+ void drawInventory();
+
+ typedef Common::HashMap<Common::String, int> InventoryMap;
+
+ Game &_game;
+ Graphics::Screen *_screen;
+ InventoryMap _inventoryItems;
+ Common::Array<Graphics::Surface> _inventorySurfaces;
+ bool _inventoryDirty;
+};
+
+}
+
+#endif