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-rw-r--r--engines/mutationofjb/room.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/mutationofjb/room.cpp b/engines/mutationofjb/room.cpp
index 009c4bedbf..414a3675ec 100644
--- a/engines/mutationofjb/room.cpp
+++ b/engines/mutationofjb/room.cpp
@@ -71,12 +71,12 @@ void RoomAnimationDecoderCallback::onFrame(int frameNo, Graphics::Surface &surfa
const uint8 noObjects = scene->getNoObjects();
for (int i = 0; i < noObjects; ++i) {
Object &object = scene->_objects[i];
- const uint16 startFrame = (object._WY << 8) + object._FS;
- if (frameNo1 >= startFrame && frameNo1 < startFrame + object._NA) {
+ const uint16 startFrame = (object._roomFrameMSB << 8) + object._roomFrameLSB;
+ if (frameNo1 >= startFrame && frameNo1 < startFrame + object._numFrames) {
const int x = object._x;
const int y = object._y;
- const int w = (object._XL + 3) / 4 * 4; // Original code uses this to round up width to a multiple of 4.
- const int h = object._YL;
+ const int w = (object._width + 3) / 4 * 4; // Original code uses this to round up width to a multiple of 4.
+ const int h = object._height;
Common::Rect rect(x, y, x + w, y + h);
const Graphics::Surface sharedSurface = surface.getSubArea(rect);
@@ -100,11 +100,11 @@ bool Room::load(uint8 roomNumber, bool roomB) {
for (int i = 0; i < noObjects; ++i) {
uint8 firstIndex = 0;
if (i != 0) {
- firstIndex = _objectsStart[i - 1] + scene->_objects[i - 1]._NA;
+ firstIndex = _objectsStart[i - 1] + scene->_objects[i - 1]._numFrames;
}
_objectsStart.push_back(firstIndex);
- uint8 numAnims = scene->_objects[i]._NA;
+ uint8 numAnims = scene->_objects[i]._numFrames;
while (numAnims--) {
_surfaces.push_back(Graphics::Surface());
}
@@ -142,7 +142,7 @@ void Room::redraw() {
Scene *const currentScene = _game->getGameData().getCurrentScene();
for (int i = 0; i < currentScene->getNoObjects(); ++i) {
Object *const obj = currentScene->getObject(i + 1);
- if (obj->_AC) {
+ if (obj->_active) {
drawObjectAnimation(i + 1, 0);
}
}