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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_GAMEWIDGET_H
+#define MUTATIONOFJB_GAMEWIDGET_H
+
+#include "mutationofjb/widgets/widget.h"
+
+namespace MutationOfJB {
+
+class GameWidget;
+struct Door;
+struct Static;
+
+class GameWidgetCallback {
+public:
+ virtual ~GameWidgetCallback() {}
+ virtual void onGameDoorClicked(GameWidget *, const Door *door) = 0;
+ virtual void onGameStaticClicked(GameWidget *, const Static *stat) = 0;
+ virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) = 0;
+};
+
+class GameWidget : public Widget {
+public:
+ enum {
+ GAME_NORMAL_AREA_WIDTH = 320,
+ GAME_NORMAL_AREA_HEIGHT = 139,
+ GAME_FULL_AREA_WIDTH = 320,
+ GAME_FULL_AREA_HEIGHT = 200
+ };
+
+ GameWidget(GuiScreen &gui);
+ void setCallback(GameWidgetCallback *callback) {
+ _callback = callback;
+ }
+
+ virtual void handleEvent(const Common::Event &);
+
+ void clearState();
+protected:
+ virtual void draw(Graphics::ManagedSurface &);
+
+private:
+ enum {
+ DIRTY_MAP_SELECTION = 1 << 1
+ };
+
+ /**
+ * Handling for normal (non-map) scenes.
+ *
+ * Statics and doors define mouse clickable areas.
+ * Statics are used to start actions.
+ * Doors are used to transition between scenes.
+ *
+ * @param event ScummVM event.
+ */
+ void handleNormalScene(const Common::Event &event);
+
+ /**
+ * Special handling for map scenes.
+ *
+ * Bitmaps define mouse clickable areas.
+ * Statics are used to start actions.
+ * Objects are used for showing labels.
+ *
+ * @param event ScummVM event.
+ */
+ void handleMapScene(const Common::Event &event);
+
+ uint8 _currentMapObjectId;
+ uint8 _nextMapObjectId;
+ GameWidgetCallback *_callback;
+};
+
+}
+
+#endif