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Diffstat (limited to 'engines/mutationofjb/widgets/gamewidget.h')
-rw-r--r-- | engines/mutationofjb/widgets/gamewidget.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/mutationofjb/widgets/gamewidget.h b/engines/mutationofjb/widgets/gamewidget.h new file mode 100644 index 0000000000..e3fe08a818 --- /dev/null +++ b/engines/mutationofjb/widgets/gamewidget.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_GAMEWIDGET_H +#define MUTATIONOFJB_GAMEWIDGET_H + +#include "mutationofjb/widgets/widget.h" + +namespace MutationOfJB { + +class GameWidget; +struct Door; +struct Static; + +class GameWidgetCallback { +public: + virtual ~GameWidgetCallback() {} + virtual void onGameDoorClicked(GameWidget *, const Door *door) = 0; + virtual void onGameStaticClicked(GameWidget *, const Static *stat) = 0; + virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) = 0; +}; + +class GameWidget : public Widget { +public: + enum { + GAME_NORMAL_AREA_WIDTH = 320, + GAME_NORMAL_AREA_HEIGHT = 139, + GAME_FULL_AREA_WIDTH = 320, + GAME_FULL_AREA_HEIGHT = 200 + }; + + GameWidget(GuiScreen &gui); + void setCallback(GameWidgetCallback *callback) { + _callback = callback; + } + + virtual void handleEvent(const Common::Event &); + + void clearState(); +protected: + virtual void draw(Graphics::ManagedSurface &); + +private: + enum { + DIRTY_MAP_SELECTION = 1 << 1 + }; + + /** + * Handling for normal (non-map) scenes. + * + * Statics and doors define mouse clickable areas. + * Statics are used to start actions. + * Doors are used to transition between scenes. + * + * @param event ScummVM event. + */ + void handleNormalScene(const Common::Event &event); + + /** + * Special handling for map scenes. + * + * Bitmaps define mouse clickable areas. + * Statics are used to start actions. + * Objects are used for showing labels. + * + * @param event ScummVM event. + */ + void handleMapScene(const Common::Event &event); + + uint8 _currentMapObjectId; + uint8 _nextMapObjectId; + GameWidgetCallback *_callback; +}; + +} + +#endif |