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Diffstat (limited to 'engines/neverhood/background.cpp')
-rw-r--r-- | engines/neverhood/background.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/neverhood/background.cpp b/engines/neverhood/background.cpp new file mode 100644 index 0000000000..e9e5325e77 --- /dev/null +++ b/engines/neverhood/background.cpp @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/background.h" + +namespace Neverhood { + +// Background + +Background::Background(NeverhoodEngine *vm, int objectPriority) + : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) { + // Empty +} + +Background::Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority) + : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) { + + _spriteResource.load(fileHash); + createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height); + _surface->drawSpriteResource(_spriteResource); + +} + +Background::~Background() { + delete _surface; +} + +void Background::createSurface(int surfacePriority, int16 width, int16 height) { + _surface = new BaseSurface(_vm, surfacePriority, width, height, "background"); + _surface->setTransparent(false); + _spriteResource.getPosition().x = width; + _spriteResource.getPosition().y = height; +} + +void Background::load(uint32 fileHash) { + _spriteResource.load(fileHash); + if (_surface) + _surface->drawSpriteResource(_spriteResource); +} + +} // End of namespace Neverhood |