aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/background.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/neverhood/background.cpp')
-rw-r--r--engines/neverhood/background.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/neverhood/background.cpp b/engines/neverhood/background.cpp
new file mode 100644
index 0000000000..e9e5325e77
--- /dev/null
+++ b/engines/neverhood/background.cpp
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/background.h"
+
+namespace Neverhood {
+
+// Background
+
+Background::Background(NeverhoodEngine *vm, int objectPriority)
+ : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
+ // Empty
+}
+
+Background::Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority)
+ : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
+
+ _spriteResource.load(fileHash);
+ createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
+ _surface->drawSpriteResource(_spriteResource);
+
+}
+
+Background::~Background() {
+ delete _surface;
+}
+
+void Background::createSurface(int surfacePriority, int16 width, int16 height) {
+ _surface = new BaseSurface(_vm, surfacePriority, width, height, "background");
+ _surface->setTransparent(false);
+ _spriteResource.getPosition().x = width;
+ _spriteResource.getPosition().y = height;
+}
+
+void Background::load(uint32 fileHash) {
+ _spriteResource.load(fileHash);
+ if (_surface)
+ _surface->drawSpriteResource(_spriteResource);
+}
+
+} // End of namespace Neverhood