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Diffstat (limited to 'engines/neverhood/collisionman.cpp')
-rw-r--r-- | engines/neverhood/collisionman.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/neverhood/collisionman.cpp b/engines/neverhood/collisionman.cpp new file mode 100644 index 0000000000..cc40a47f1e --- /dev/null +++ b/engines/neverhood/collisionman.cpp @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/collisionman.h" + +namespace Neverhood { + +CollisionMan::CollisionMan(NeverhoodEngine *vm) + : _vm(vm), _hitRects(NULL) { +} + +CollisionMan::~CollisionMan() { +} + +void CollisionMan::setHitRects(uint32 id) { + setHitRects(_vm->_staticData->getHitRectList(id)); +} + +void CollisionMan::setHitRects(HitRectList *hitRects) { + _hitRects = hitRects; +} + +HitRect *CollisionMan::findHitRectAtPos(int16 x, int16 y) { + // TODO + return NULL; +} + +void CollisionMan::addSprite(Sprite *sprite) { + _sprites.push_back(sprite); +} + +void CollisionMan::removeSprite(Sprite *sprite) { + // TODO +} + +void CollisionMan::clearSprites() { + _sprites.clear(); +} + +void CollisionMan::save() { + // TODO +} + +void CollisionMan::restore() { + // TODO +} + +} // End of namespace Neverhood |