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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/collisionman.h"
+
+namespace Neverhood {
+
+CollisionMan::CollisionMan(NeverhoodEngine *vm)
+ : _vm(vm), _hitRects(NULL) {
+}
+
+CollisionMan::~CollisionMan() {
+}
+
+void CollisionMan::setHitRects(uint32 id) {
+ setHitRects(_vm->_staticData->getHitRectList(id));
+}
+
+void CollisionMan::setHitRects(HitRectList *hitRects) {
+ _hitRects = hitRects;
+}
+
+HitRect *CollisionMan::findHitRectAtPos(int16 x, int16 y) {
+ // TODO
+ return NULL;
+}
+
+void CollisionMan::addSprite(Sprite *sprite) {
+ _sprites.push_back(sprite);
+}
+
+void CollisionMan::removeSprite(Sprite *sprite) {
+ // TODO
+}
+
+void CollisionMan::clearSprites() {
+ _sprites.clear();
+}
+
+void CollisionMan::save() {
+ // TODO
+}
+
+void CollisionMan::restore() {
+ // TODO
+}
+
+} // End of namespace Neverhood