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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "neverhood/collisionman.h"

namespace Neverhood {

CollisionMan::CollisionMan(NeverhoodEngine *vm)
	: _vm(vm), _hitRects(NULL) {
}

CollisionMan::~CollisionMan() {
}

void CollisionMan::setHitRects(uint32 id) {
	setHitRects(_vm->_staticData->getHitRectList(id));
}

void CollisionMan::setHitRects(HitRectList *hitRects) {
	_hitRects = hitRects;
}

HitRect *CollisionMan::findHitRectAtPos(int16 x, int16 y) {
	// TODO
	return NULL;
}

void CollisionMan::addSprite(Sprite *sprite) {
	_sprites.push_back(sprite);
}

void CollisionMan::removeSprite(Sprite *sprite) {
	// TODO
}

void CollisionMan::clearSprites() {
	_sprites.clear();
}

void CollisionMan::save() {
	// TODO
}

void CollisionMan::restore() {
	// TODO
}

} // End of namespace Neverhood