diff options
Diffstat (limited to 'engines/neverhood/console.cpp')
-rw-r--r-- | engines/neverhood/console.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp new file mode 100644 index 0000000000..c82f3a5f38 --- /dev/null +++ b/engines/neverhood/console.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/console.h" +#include "gui/debugger.h" +#include "neverhood/neverhood.h" +#include "neverhood/gamemodule.h" + +namespace Neverhood { + +Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) { + DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room)); +} + +Console::~Console() { +} + +bool Console::Cmd_Room(int argc, const char **argv) { + int currentModule = _vm->_gameModule->getCurrentModuleNum(); + int previousModule = _vm->_gameModule->getPreviousModuleNum(); + int scene = _vm->gameState().sceneNum; + + DebugPrintf("Current module: %d, previous module: %d, scene %d\n", currentModule, previousModule, scene); + + if (argc != 3) { + DebugPrintf("Use room <module> <scene> to change rooms\n"); + DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n"); + } else { + int module = atoi(argv[1]); + int scene = atoi(argv[2]); + + _vm->gameState().sceneNum = scene; + _vm->_gameModule->createModule(module, -1); + } + + return true; +} + +} // End of namespace Neverhood |