aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/console.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/neverhood/console.cpp')
-rw-r--r--engines/neverhood/console.cpp269
1 files changed, 269 insertions, 0 deletions
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
new file mode 100644
index 0000000000..34438d821f
--- /dev/null
+++ b/engines/neverhood/console.cpp
@@ -0,0 +1,269 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/console.h"
+#include "gui/debugger.h"
+#include "neverhood/neverhood.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/navigationscene.h"
+#include "neverhood/scene.h"
+#include "neverhood/smackerscene.h"
+#include "neverhood/sound.h"
+#include "neverhood/modules/module1600.h"
+#include "neverhood/modules/module3000_sprites.h"
+
+namespace Neverhood {
+
+Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) {
+ DCmd_Register("cheat", WRAP_METHOD(Console, Cmd_Cheat));
+ DCmd_Register("checkresource", WRAP_METHOD(Console, Cmd_CheckResource));
+ DCmd_Register("dumpresource", WRAP_METHOD(Console, Cmd_DumpResource));
+ DCmd_Register("dumpvars", WRAP_METHOD(Console, Cmd_Dumpvars));
+ DCmd_Register("playsound", WRAP_METHOD(Console, Cmd_PlaySound));
+ DCmd_Register("scene", WRAP_METHOD(Console, Cmd_Scene));
+ DCmd_Register("surfaces", WRAP_METHOD(Console, Cmd_Surfaces));
+}
+
+Console::~Console() {
+}
+
+bool Console::Cmd_Scene(int argc, const char **argv) {
+ if (argc != 3) {
+ int currentModule = _vm->_gameModule->getCurrentModuleNum();
+ int previousModule = _vm->_gameModule->getPreviousModuleNum();
+ int scenenNum = _vm->gameState().sceneNum;
+ SceneType sceneType = ((GameModule *)_vm->_gameModule->_childObject)->getSceneType();
+
+ const char *sceneTypes[] = { "normal", "smacker", "navigation" };
+
+ DebugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]);
+
+ if (sceneType == kSceneTypeNormal) {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ // Normal scenes have a background and a cursor file hash
+ DebugPrintf("Background hash: 0x%x, cursor hash: 0x%x\n", scene->getBackgroundFileHash(), scene->getCursorFileHash());
+ } else if (sceneType == kSceneTypeSmacker) {
+ SmackerScene *scene = (SmackerScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ // Smacker scenes have a file hash, or a list of hashes
+ // TODO: Only the first file hash is shown - any additional hashes, found in
+ // scenes with a list of hashes (two scenes in module 1100 and the making of
+ // video) aren't shown yet
+ DebugPrintf("File hash: 0x%x\n", scene->getSmackerFileHash());
+ } else if (sceneType == kSceneTypeNavigation) {
+ NavigationScene *scene = (NavigationScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ // Navigation scenes have a navigation list and its index
+ NavigationList *navigationList = _vm->_staticData->getNavigationList(scene->getNavigationListId());
+ int navigationIndex = scene->getGlobalVar(V_NAVIGATION_INDEX);
+ NavigationItem curNavigation = (*navigationList)[navigationIndex];
+ DebugPrintf("Navigation list ID: 0x%x, index: %d\n", scene->getNavigationListId(), navigationIndex);
+ DebugPrintf("File hash: 0x%x, cursor hash: 0x%x, Smacker hashes: [left: 0x%x, middle: 0x%x, right: 0x%x\n",
+ curNavigation.fileHash, curNavigation.mouseCursorFileHash,
+ curNavigation.leftSmackerFileHash, curNavigation.middleSmackerFileHash, curNavigation.rightSmackerFileHash);
+ }
+
+ DebugPrintf("Use %s <module> <scene> to change scenes\n", argv[0]);
+ DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n");
+ } else {
+ int newModule = atoi(argv[1]);
+ int newScene = atoi(argv[2]);
+
+ _vm->gameState().sceneNum = newScene;
+ _vm->_gameModule->createModule(newModule, -1);
+ }
+
+ return true;
+}
+
+bool Console::Cmd_Surfaces(int argc, const char **argv) {
+ if (_vm->_gameModule->_childObject) {
+ ((Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject)->printSurfaces(this);
+ }
+ return true;
+}
+
+bool Console::Cmd_Cheat(int argc, const char **argv) {
+ if (argc < 2) {
+ DebugPrintf("Cheats for various puzzles in the game\n");
+ DebugPrintf("Use %s <cheatname> to use a cheat.\n", argv[0]);
+ DebugPrintf("Cheats:\n-------\n");
+ DebugPrintf(" buttons - enables all 3 buttons on the door in the purple building, module 3000, scene 9\n");
+ DebugPrintf(" cannon - sets the correct cannon combination in module 3000, scene 8\n");
+ DebugPrintf(" dice - shows the correct dice combination in the teddy bear puzzle, module 1100, scene 6\n");
+ DebugPrintf(" memory - solves the memory puzzle, module 1400, scene 4\n");
+ DebugPrintf(" music - shows the correct index in the radio music puzzle, module 2800, scene 1\n");
+ DebugPrintf(" radio - enables the radio, module 3000, scene 9 - same as pulling the rightmost cord in the flytrap room\n");
+ DebugPrintf(" symbols - solves the symbols puzzle, module 1600, scene 8. Only available in that room\n");
+ DebugPrintf(" tubes - shows the correct test tube combination in module 2800, scenes 7 and 10\n");
+ return true;
+ }
+
+ Common::String cheatName = argv[1];
+ int moduleNum = _vm->_gameModule->getCurrentModuleNum();
+ int sceneNum = _vm->gameState().sceneNum;
+
+ if (cheatName == "buttons") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+
+ scene->setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 1); // kScene3010ButtonNameHashes[0]
+ scene->setSubVar(VA_LOCKS_DISABLED, 0x40119852, 1); // kScene3010ButtonNameHashes[1]
+ scene->setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1); // kScene3010ButtonNameHashes[2]
+
+ DebugPrintf("All 3 door buttons have been enabled\n");
+ } else if (cheatName == "cannon") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+
+ for (int i = 0; i < 3; i++)
+ scene->setSubVar(VA_CURR_CANNON_SYMBOLS, i, scene->getSubVar(VA_GOOD_CANNON_SYMBOLS_1, i));
+
+ for (int i = 3; i < 6; i++)
+ scene->setSubVar(VA_CURR_CANNON_SYMBOLS, i, scene->getSubVar(VA_GOOD_CANNON_SYMBOLS_2, i - 3));
+
+ DebugPrintf("Puzzle solved\n");
+ } else if (cheatName == "dice") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ DebugPrintf("Good: (%d %d %d), current: (%d %d %d)\n",
+ scene->getSubVar(VA_GOOD_DICE_NUMBERS, 0), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 1), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 2),
+ scene->getSubVar(VA_CURR_DICE_NUMBERS, 0), scene->getSubVar(VA_CURR_DICE_NUMBERS, 1), scene->getSubVar(VA_CURR_DICE_NUMBERS, 2)
+ );
+ } else if (cheatName == "memory") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+
+ // Autosolve all tiles and leave only two matching tiles closed
+ for (int i = 0; i < 48; i++)
+ scene->setSubVar(VA_IS_TILE_MATCH, i, 1);
+
+ // Close the top left tile
+ scene->setSubVar(VA_IS_TILE_MATCH, 0, 0);
+
+ // Find and close the pair of the top left tile
+ for (int i = 0; i < 48; i++) {
+ if (i != 0 && scene->getSubVar(VA_TILE_SYMBOLS, i) == scene->getSubVar(VA_TILE_SYMBOLS, 0)) {
+ scene->setSubVar(VA_IS_TILE_MATCH, i, 0);
+ break;
+ }
+ }
+
+ DebugPrintf("Puzzle solved\n");
+ } else if (cheatName == "music") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ DebugPrintf("Good music index: %d, current radio music index: %d\n", scene->getGlobalVar(V_CURR_RADIO_MUSIC_INDEX), scene->getGlobalVar(V_GOOD_RADIO_MUSIC_INDEX));
+ } else if (cheatName == "radio") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ scene->setGlobalVar(V_RADIO_ENABLED, 1);
+
+ DebugPrintf("The radio has been enabled\n");
+ } else if (cheatName == "symbols") {
+ if (moduleNum == 1600 && sceneNum == 8) {
+ Scene1609 *scene = ((Scene1609 *)((Module1600 *)_vm->_gameModule->_childObject)->_childObject);
+
+ for (int index = 0; index < 12; index++) {
+ scene->_asSymbols[index]->change((int)scene->getSubVar(VA_CODE_SYMBOLS, index) + 12, index == (int)scene->getSubVar(VA_CODE_SYMBOLS, scene->_noisySymbolIndex));
+ }
+
+ scene->_changeCurrentSymbol = false;
+ scene->_symbolPosition = 11;
+ scene->_countdown1 = 36;
+
+ DebugPrintf("Puzzle solved\n");
+ } else {
+ DebugPrintf("Only available in module 1600, scene 8\n");
+ }
+ } else if (cheatName == "tubes") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ DebugPrintf("Tube set 1: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2));
+ DebugPrintf("Tube set 2: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 2));
+ }
+
+ return true;
+}
+
+bool Console::Cmd_Dumpvars(int argc, const char **argv) {
+ _vm->_gameVars->dumpVars(this);
+
+ return true;
+}
+
+bool Console::Cmd_PlaySound(int argc, const char **argv) {
+ if (argc < 2) {
+ DebugPrintf("Usage: %s <sound hash>\n", argv[0]);
+ } else {
+ uint32 soundHash = strtol(argv[1], NULL, 0);
+ AudioResourceManSoundItem *soundItem = new AudioResourceManSoundItem(_vm, soundHash);
+ soundItem->setVolume(100);
+ soundItem->playSound(false);
+ while (soundItem->isPlaying()) {
+ _vm->_system->delayMillis(10);
+ }
+ delete soundItem;
+ }
+
+ return true;
+}
+
+bool Console::Cmd_CheckResource(int argc, const char **argv) {
+ const char *resourceNames[] = { "unknown", "unknown", "bitmap", "palette", "animation", "data", "text", "sound", "music", "unknown", "video" };
+
+ if (argc < 2) {
+ DebugPrintf("Gets information about a resource\n");
+ DebugPrintf("Usage: %s <resource hash>\n", argv[0]);
+ } else {
+ uint32 resourceHash = strtol(argv[1], NULL, 0);
+ ResourceHandle handle;
+
+ _vm->_res->queryResource(resourceHash, handle);
+ if (!handle.isValid()) {
+ DebugPrintf("Invalid resource hash\n");
+ } else {
+ DebugPrintf("Resource type: %d (%s). Size: %d bytes\n", handle.type(), resourceNames[handle.type()], handle.size());
+ }
+ }
+
+ return true;
+}
+
+bool Console::Cmd_DumpResource(int argc, const char **argv) {
+ if (argc < 3) {
+ DebugPrintf("Dumps a resource to disk\n");
+ DebugPrintf("Usage: %s <resource hash> <output file>\n", argv[0]);
+ } else {
+ uint32 resourceHash = strtol(argv[1], NULL, 0);
+ const char *outFileName = argv[2];
+ ResourceHandle handle;
+
+ _vm->_res->queryResource(resourceHash, handle);
+ if (!handle.isValid()) {
+ DebugPrintf("Invalid resource hash\n");
+ } else {
+ _vm->_res->loadResource(handle, _vm->applyResourceFixes());
+ Common::DumpFile outFile;
+ outFile.open(outFileName);
+ outFile.write(handle.data(), handle.size());
+ outFile.finalize();
+ outFile.close();
+ _vm->_res->unloadResource(handle);
+ }
+ }
+
+ return true;
+}
+
+} // End of namespace Neverhood