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Diffstat (limited to 'engines/neverhood/diskplayerscene.h')
-rw-r--r-- | engines/neverhood/diskplayerscene.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/engines/neverhood/diskplayerscene.h b/engines/neverhood/diskplayerscene.h new file mode 100644 index 0000000000..4afaf8af9f --- /dev/null +++ b/engines/neverhood/diskplayerscene.h @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_DISKPLAYERSCENE_H +#define NEVERHOOD_DISKPLAYERSCENE_H + +#include "neverhood/neverhood.h" +#include "neverhood/resourceman.h" +#include "neverhood/scene.h" +#include "neverhood/smackerplayer.h" + +namespace Neverhood { + +class DiskplayerScene; + +class AsDiskplayerSceneKey : public AnimatedSprite { +public: + AsDiskplayerSceneKey(NeverhoodEngine *vm); + void stDropKey(); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void stDropKeyDone(); +}; + +class DiskplayerPlayButton : public StaticSprite { +public: + DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene); + void press(); + void release(); +protected: + DiskplayerScene *_diskplayerScene; + bool _isPlaying; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class DiskplayerSlot : public Entity { +public: + DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int slotIndex, bool isAvailable); + void activate(); + void stop(); + void appear(); + void play(); + void setLocked(bool isLocked) { _isLocked = isLocked; } +protected: + DiskplayerScene *_diskplayerScene; + Sprite *_inactiveSlot; + Sprite *_appearSlot; + Sprite *_activeSlot; + int _initialBlinkCountdown; + int _blinkCountdown; + bool _isLocked; + bool _isBlinking; + void update(); +}; + +enum { + kUSStopped = 0, + kUSTuningIn = 1, + kUSPlaying = 2, + kUSPlayingFinal = 3 +}; + +class DiskplayerScene : public Scene { +public: + DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int paletteIndex); + bool getDropKey() const { return _dropKey; } +protected: + SmackerPlayer *_diskSmackerPlayer; + DiskplayerPlayButton *_ssPlayButton; + AsDiskplayerSceneKey *_asKey; + DiskplayerSlot *_diskSlots[20]; + DiskplayerSlot *_finalDiskSlot; + int _updateStatus; + bool _diskAvailable[20]; + int _diskIndex; + int _appearCountdown; + int _tuneInCountdown; + bool _hasAllDisks; + bool _inputDisabled; + bool _dropKey; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void openSmacker(uint32 fileHash, bool keepLastFrame); + void stop(); + void tuneIn(); + void playDisk(); + void playStatic(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_DISKPLAYERSCENE_H */ |