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Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp51
1 files changed, 22 insertions, 29 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 49682b0d29..699df2ae7d 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -77,7 +77,7 @@ GameModule::GameModule(NeverhoodEngine *vm)
: Module(vm, NULL), _moduleNum(-1), _prevChildObject(NULL), _prevModuleNum(-1),
_restoreGameRequested(false), _restartGameRequested(false), _canRequestMainMenu(true),
_mainMenuRequested(false) {
-
+
// Other initializations moved to actual engine class
_vm->_soundMan->playSoundThree(0x002D0031, 0x8861079);
SetMessageHandler(&GameModule::handleMessage);
@@ -96,7 +96,7 @@ void GameModule::handleMouseMove(int16 x, int16 y) {
mousePos.y = y;
debug(2, "GameModule::handleMouseMove(%d, %d)", x, y);
sendPointMessage(_childObject, 0, mousePos);
- }
+ }
}
void GameModule::handleMouseDown(int16 x, int16 y) {
@@ -106,7 +106,7 @@ void GameModule::handleMouseDown(int16 x, int16 y) {
mousePos.y = y;
debug(2, "GameModule::handleMouseDown(%d, %d)", x, y);
sendPointMessage(_childObject, 0x0001, mousePos);
- }
+ }
}
void GameModule::handleMouseUp(int16 x, int16 y) {
@@ -116,21 +116,21 @@ void GameModule::handleMouseUp(int16 x, int16 y) {
mousePos.y = y;
debug(2, "GameModule::handleMouseUp(%d, %d)", x, y);
sendPointMessage(_childObject, 0x0002, mousePos);
- }
+ }
}
void GameModule::handleSpaceKey() {
if (_childObject) {
debug(2, "GameModule::handleSpaceKey()");
sendMessage(_childObject, 0x0009, 0);
- }
+ }
}
void GameModule::handleAsciiKey(char key) {
if (_childObject) {
debug(2, "GameModule::handleAsciiKey()");
sendMessage(_childObject, 0x000A, (uint32)key);
- }
+ }
}
void GameModule::handleKeyDown(Common::KeyCode keyCode) {
@@ -141,7 +141,7 @@ void GameModule::handleKeyDown(Common::KeyCode keyCode) {
handleSpaceKey();
debug(2, "GameModule::handleKeyDown()");
sendMessage(_childObject, 0x000B, keyCode);
- }
+ }
}
void GameModule::handleEscapeKey() {
@@ -166,7 +166,7 @@ void GameModule::initKeySlotsPuzzle() {
void GameModule::initMemoryPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0xC8606803)) {
- NonRepeatingRandomNumbers diceIndices(_vm->_rnd, 3);
+ NonRepeatingRandomNumbers diceIndices(_vm->_rnd, 3);
NonRepeatingRandomNumbers availableTiles(_vm->_rnd, 48);
NonRepeatingRandomNumbers tileSymbols(_vm->_rnd, 10);
for (uint32 i = 0; i < 3; i++)
@@ -194,21 +194,6 @@ void GameModule::initMemoryPuzzle() {
tileSymbolIndex = 0;
}
setSubVar(VA_IS_PUZZLE_INIT, 0xC8606803, 1);
-
- // DEBUG Enable to autosolve all tiles and leave only two matching tiles open
-#if 0
- for (int i = 0; i < 48; i++)
- setSubVar(VA_IS_TILE_MATCH, i, 1);
- int debugIndex = 0;
- setSubVar(VA_IS_TILE_MATCH, debugIndex, 0);
- for (int i = 0; i < 48; i++) {
- if (i != debugIndex && getSubVar(VA_TILE_SYMBOLS, i) == getSubVar(VA_TILE_SYMBOLS, debugIndex)) {
- setSubVar(VA_IS_TILE_MATCH, i, 0);
- break;
- }
- }
-#endif
-
}
}
@@ -231,7 +216,7 @@ void GameModule::initRadioPuzzle() {
setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 1);
setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0);
setSubVar(VA_IS_PUZZLE_INIT, 0x08C80800, 1);
- }
+ }
}
void GameModule::initTestTubes1Puzzle() {
@@ -335,11 +320,11 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Enti
switch (messageNum) {
case 0x0800:
_canRequestMainMenu = true;
- break;
+ break;
case 0x1009:
_moduleResult = param.asInteger();
_done = true;
- break;
+ break;
}
return messageResult;
}
@@ -426,6 +411,10 @@ void GameModule::checkRequests() {
}
if (_restoreGameRequested) {
_restoreGameRequested = false;
+ _vm->_audioResourceMan->stopAllMusic();
+ _vm->_audioResourceMan->stopAllSounds();
+ _vm->_soundMan->stopAllMusic();
+ _vm->_soundMan->stopAllSounds();
delete _childObject;
delete _prevChildObject;
_childObject = NULL;
@@ -438,8 +427,11 @@ void GameModule::checkRequests() {
}
void GameModule::createModule(int moduleNum, int which) {
- debug("GameModule::createModule(%d, %d)", moduleNum, which);
+ debug(1, "GameModule::createModule(%d, %d)", moduleNum, which);
_moduleNum = moduleNum;
+
+ delete _childObject;
+
switch (_moduleNum) {
case 1000:
setGlobalVar(V_MODULE_NAME, 0x03294419);
@@ -539,7 +531,7 @@ void GameModule::createModule(int moduleNum, int which) {
}
void GameModule::createModuleByHash(uint32 nameHash) {
- debug("GameModule::createModuleByHash(%08X)", nameHash);
+ debug(1, "GameModule::createModuleByHash(%08X)", nameHash);
switch (nameHash) {
case 0x03294419:
createModule(1000, -1);
@@ -684,7 +676,7 @@ void GameModule::updateModule() {
createModule(2300, 1);
break;
case 2300:
- debug("module 23000 _moduleResult : %d", _moduleResult);
+ debug(1, "module 23000 _moduleResult : %d", _moduleResult);
if (_moduleResult == 2)
createModule(1200, 0);
else if (_moduleResult == 0)
@@ -796,6 +788,7 @@ void GameModule::openMainMenu() {
createModule(1000, 0);
}
_vm->_screen->saveParams();
+ _vm->_screen->update();
_mainMenuRequested = false;
createMenuModule();
}