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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_GAMEVARS_H
+#define NEVERHOOD_GAMEVARS_H
+
+#include "common/array.h"
+#include "neverhood/neverhood.h"
+
+namespace Neverhood {
+
+struct GameVar {
+ uint32 nameHash;
+ uint32 value;
+ int16 firstIndex, nextIndex;
+};
+
+class GameVars {
+public:
+ GameVars();
+ ~GameVars();
+ // TODO void load(???);
+ // TODO void save(???);
+ uint32 getGlobalVar(uint32 nameHash);
+ void setGlobalVar(uint32 nameHash, uint32 value);
+ uint32 getSubVar(uint32 nameHash, uint32 subNameHash);
+ void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value);
+protected:
+ Common::Array<GameVar> _vars;
+ int16 addVar(uint32 nameHash, uint32 value);
+ int16 findSubVarIndex(int16 varIndex, uint32 subNameHash);
+ int16 addSubVar(int16 varIndex, uint32 subNameHash, uint32 value);
+ int16 getSubVarIndex(int16 varIndex, uint32 subNameHash);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_GAMEVARS_H */