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-rw-r--r--engines/neverhood/module1100.cpp663
1 files changed, 663 insertions, 0 deletions
diff --git a/engines/neverhood/module1100.cpp b/engines/neverhood/module1100.cpp
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+++ b/engines/neverhood/module1100.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module1100.h"
+#include "neverhood/gamemodule.h"
+
+namespace Neverhood {
+
+Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ if (which < 0) {
+ createScene(_vm->gameState().sceneNum, -1);
+ } else if (which == 1) {
+ createScene(9, 1);
+ } else {
+ createScene(9, 3);
+ }
+
+ // TODO Sound1ChList_addSoundResources(0x2C818, dword_4B85B0, true);
+ // TODO Sound1ChList_setSoundValuesMulti(dword_4B85B0, true, 50, 600, 20, 250);
+ // TODO Sound1ChList_setSoundValues(0x74E01054, false, 100, 200, 10, 20);
+ // TODO Sound1ChList_setVolume(0x74E01054, 60);
+ // TODO Sound1ChList_sub_407C70(0x2C818, 0x41861371, 0x43A2507F);
+
+}
+
+Module1100::~Module1100() {
+ // TODO Sound1ChList_sub_407A50(0x2C818);
+}
+
+void Module1100::createScene(int sceneNum, int which) {
+ static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0};
+ static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0};
+ debug("Module1100::createScene(%d, %d)", sceneNum, which);
+ _vm->gameState().sceneNum = sceneNum;
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ _countdown = 65;
+ createNavigationScene(0x004B8430, which);
+ break;
+ case 1:
+ _countdown = 50;
+ createNavigationScene(0x004B8460, which);
+ break;
+ case 2:
+ if (getGlobalVar(0x610210B7)) {
+ createNavigationScene(0x004B84F0, which);
+ } else {
+ createNavigationScene(0x004B8490, which);
+ }
+ break;
+ case 3:
+ if (getGlobalVar(0x610210B7)) {
+ createNavigationScene(0x004B8580, which);
+ } else {
+ createNavigationScene(0x004B8550, which);
+ }
+ break;
+ case 4:
+ _childObject = new Scene1105(_vm, this, which);
+ break;
+ case 5:
+ if (getGlobalVar(0x610210B7))
+ createSmackerScene(0x04180001, true, false, false);
+ else
+ createSmackerScene(0x04180007, true, false, false);
+ break;
+ case 6:
+ // TODO Sound1ChList_sub_407AF0(0x2C818);
+ createSmackerScene(kSmackerFileHashList06, true, true, false);
+ break;
+ case 7:
+ // TODO Sound1ChList_setSoundValues(0x74E01054, false, 0, 0, 0, 0);
+ createSmackerScene(kSmackerFileHashList07, true, true, false);
+ break;
+ case 8:
+//TODO _childObject = new Scene1109(_vm, this, which);
+ break;
+ case 1002:
+ _countdown = 40;
+ // TODO Sound1ChList_sub_4080B0(true);
+ createSmackerScene(0x00012211, true, true, false);
+ break;
+ }
+ SetUpdateHandler(&Module1100::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module1100::updateScene() {
+ if (!updateChild()) {
+ debug("_vm->gameState().sceneNum = %d", _vm->gameState().sceneNum);
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ _countdown = 0;
+ // TODO Sound1ChList_sub_407C70(0x2C818, 0x48498E46, 0x50399F64);
+ // TODO Sound1ChList_setVolume(0x48498E46, 65);
+ // TODO Sound1ChList_setVolume(0x50399F64, 65);
+ if (_moduleResult == 0) {
+ createScene(1, 0);
+ } else if (_moduleResult == 1) {
+ createScene(8, 0);
+ }
+ break;
+ case 1:
+ // TODO Sound1ChList_sub_407C70(0x2C818, 0x41861371, 0x43A2507F);
+ if (getGlobalVar(0x0C0288F4)) {
+ if (_moduleResult == 0) {
+ createScene(6, -1);
+ } else if (_moduleResult == 1) {
+ createScene(0, 1);
+ }
+ } else {
+ if (_moduleResult == 0) {
+ createScene(2, 0);
+ } else if (_moduleResult == 1) {
+ createScene(0, 1);
+ }
+ }
+ break;
+ case 2:
+ // TODO Sound1ChList_setSoundValues(0x74E01054, false, 0, 0, 0, 0);
+ if (_navigationAreaType == 3) {
+ createScene(7, -1);
+ } else if (_moduleResult == 1) {
+ createScene(3, 0);
+ } else if (_moduleResult == 2) {
+ createScene(1002, -1);
+ }
+ break;
+ case 3:
+ if (_moduleResult == 0) {
+ createScene(4, 0);
+ } else if (_moduleResult == 1) {
+ createScene(2, 3);
+ }
+ break;
+ case 4:
+ if (_moduleResult == 0) {
+ createScene(3, 0);
+ } else if (_moduleResult == 1) {
+ createScene(5, -1);
+ }
+ break;
+ case 5:
+ if (getGlobalVar(0x610210B7)) {
+ createScene(3, 0);
+ } else {
+ createScene(4, 0);
+ }
+ break;
+ case 6:
+ sendMessage(_parentModule, 0x1009, 1);
+ break;
+ case 7:
+ createScene(2, 2);
+ break;
+ case 8:
+ if (_moduleResult == 0) {
+ createScene(0, 0);
+ } else if (_moduleResult == 1) {
+ sendMessage(_parentModule, 0x1009, 0);
+ }
+ break;
+ case 1002:
+ _countdown = 0;
+ // TODO Sound1ChList_sub_407C70(0x2C818, 0x48498E46, 0x50399F64, 0);
+ createScene(1, 1);
+ break;
+ }
+ } else {
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+#if 0 // TODO
+ if (navigationScene()->soundFlag1 && _countdown != 0 && (--_countdown == 0)) {
+ Sound1ChList_sub_407C70(0x2C818, 0x48498E46, 0x50399F64);
+ Sound1ChList_setVolume(0x48498E46, 65);
+ Sound1ChList_setVolume(0x50399F64, 65);
+ }
+#endif
+ break;
+ case 1:
+#if 0 // TODO
+ if (navigationScene()->soundFlag1 && _countdown != 0 && (--_countdown == 0)) {
+ Sound1ChList_sub_407C70(0x2C818, 0x41861371, 0x43A2507F);
+ }
+#endif
+ break;
+ case 2:
+ // TODO Sound1ChList_setSoundValues(0x74E01054, !navigationScene()->soundFlag1, 0, 0, 0, 0);
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 1002:
+ if (_countdown != 0 && (--_countdown == 0)) {
+ // TODO Sound1ChList_sub_407C70(0x2C818, 0x48498E46, 0x50399F64);
+ // TODO Sound1ChList_setVolume(0x48498E46, 65);
+ // TODO Sound1ChList_setVolume(0x50399F64, 65);
+ }
+ break;
+ }
+ }
+}
+
+static const uint32 kScene1105FileHashes[] = {
+ 0x00028006,
+ 0x0100A425,
+ 0x63090415,
+ 0x082100C4,
+ 0x0068C607,
+ 0x00018344,
+ 0x442090E4,
+ 0x0400E004,
+ 0x5020A054,
+ 0xB14A891E
+};
+
+static const uint32 kScene1105BackgroundFileHashes[] = {
+ 0x20018662,
+ 0x20014202,
+ 0x20012202,
+ 0x20010002 // CHECKME: This used ??
+};
+
+static const uint32 kSsScene1105SymbolDieFileHashes[] = {
+ 0,
+ 0x90898414,
+ 0x91098414,
+ 0x92098414,
+ 0x94098414,
+ 0x98098414,
+ 0x80098414,
+ 0xB0098414,
+ 0xD0098414,
+ 0x10098414
+};
+
+SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &rect)
+ : StaticSprite(vm, fileHash, 200), _soundResource(vm), _parentScene(parentScene),
+ _countdown(0) {
+
+ _rect = rect;
+ SetMessageHandler(&SsScene1105Button::handleMessage);
+ SetUpdateHandler(&SsScene1105Button::update);
+ setVisible(false);
+}
+
+void SsScene1105Button::update() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ sendMessage(_parentScene, 0x4807, 0);
+ setVisible(false);
+ }
+}
+
+uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0) {
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ }
+ break;
+ case 0x480B:
+ _countdown = 8;
+ setVisible(true);
+ _soundResource.play(0x44141000);
+ break;
+ }
+ return messageResult;
+}
+
+SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y)
+ : StaticSprite(vm, fileHash, 200) {
+
+ _x = x;
+ _y = y;
+ _drawRect.x = -(_spriteResource.getDimensions().width / 2);
+ _drawRect.y = -(_spriteResource.getDimensions().height / 2);
+ StaticSprite::update();
+}
+
+void SsScene1105Symbol::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ StaticSprite::update();
+}
+
+SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint index, int16 x, int16 y)
+ : StaticSprite(vm, 1100), _index(index) {
+
+ SetMessageHandler(&SsScene1105SymbolDie::handleMessage);
+ _x = x;
+ _y = y;
+ createSurface(200, 50, 50);
+ loadSymbolSprite();
+}
+
+uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ loadSymbolSprite();
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene1105SymbolDie::loadSymbolSprite() {
+ load(kSsScene1105SymbolDieFileHashes[getSubVar(0x61084036, _index)], true, false);
+ _drawRect.x = -(_spriteResource.getDimensions().width / 2);
+ _drawRect.y = -(_spriteResource.getDimensions().height / 2);
+ StaticSprite::update();
+}
+
+void SsScene1105SymbolDie::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ StaticSprite::update();
+}
+
+AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _soundResource1(vm), _soundResource2(vm),
+ _parentScene(parentScene) {
+
+ // TODO createSurface3(100, dword_4AF4C0);
+ createSurface(100, 640, 480); //TODO: Remeove once the line above is done
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
+ setFileHash(0x65084002, 0, -1);
+ _newHashListIndex = 0;
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+ _soundResource1.load(0xCE840261);
+ _soundResource2.load(0xCCA41A62);
+}
+
+uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2002:
+ if (getGlobalVar(0x610210B7)) {
+ setFileHash(0x6B0C0432, 0, -1);
+ _soundResource1.play();
+ } else {
+ setFileHash(0x65084002, 0, -1);
+ _soundResource2.play();
+ }
+ break;
+ case 0x3002:
+ sendMessage(_parentScene, 0x2003, 0);
+ setFileHash1();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1105TeddyBear::show() {
+ setVisible(true);
+ _needRefresh = true;
+ updatePosition();
+}
+
+void AsScene1105TeddyBear::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+}
+
+SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
+ : StaticSprite(vm, 900), _soundResource(vm), _parentScene(parentScene),
+ _countdown(0), _flag1(false) {
+
+ _spriteResource.load2(0x8228A46C);
+ createSurface(400, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
+ _x = _spriteResource.getPosition().x;
+ _y = _spriteResource.getPosition().y;
+ _drawRect.x = 0;
+ _drawRect.y = 0;
+ _drawRect.width = _spriteResource.getDimensions().width;
+ _drawRect.height = _spriteResource.getDimensions().height;
+ _deltaRect = _drawRect;
+ _needRefresh = true;
+ processDelta();
+ setVisible(false);
+ _soundResource.load(0x44045140);
+ SetUpdateHandler(&SsScene1105OpenButton::update);
+ SetMessageHandler(&SsScene1105OpenButton::handleMessage);
+}
+
+void SsScene1105OpenButton::update() {
+ StaticSprite::update();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2001, 0);
+ }
+}
+
+uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = 0;
+ Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0 && !_flag1) {
+ _soundResource.play();
+ setVisible(true);
+ _flag1 = true;
+ _countdown = 4;
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule, true), _soundResource1(vm), _soundResource2(vm),
+ _soundResource3(vm), _countdown(0), _flag1(false), _flag2(false), _flag3(false),
+ _flag4(false), _flag5(false), _backgroundIndex(0) {
+
+ Sprite *ssOpenButton;
+
+ _vm->gameModule()->initScene1405Vars();
+
+ _surfaceFlag = true;
+ SetUpdateHandler(&Scene1105::update);
+ SetMessageHandler(&Scene1105::handleMessage);
+
+ setBackground(0x20010002);
+ setPalette(0x20010002);
+
+ _asTeddyBear = insertSprite<AsScene1105TeddyBear>(this);
+ ssOpenButton = insertSprite<SsScene1105OpenButton>(this);
+ _vm->_collisionMan->addSprite(ssOpenButton);
+ insertMouse435(0x10006208, 20, 620);
+
+ _soundResource1.load(0x48442057);
+ _soundResource2.load(0xC025014F);
+ _soundResource3.load(0x68E25540);
+
+}
+
+uint32 Scene1105::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = 0;
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x0001:
+ // TODO Debug stuff
+ if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
+ if (!_flag2 && _backgroundIndex == 0) {
+ if (_flag1) {
+ _flag1 = false;
+ _backgroundIndex = 15;
+ SetUpdateHandler(&Scene1105::upClosePanel);
+ } else
+ _flag1 = true;
+ _flag5 = false;
+ }
+ }
+ break;
+ // TODO Debug stuff
+ case 0x2001:
+ showMouse(false);
+ _backgroundIndex = 24;
+ SetUpdateHandler(&Scene1105::upOpenPanel);
+ break;
+ case 0x2003:
+ _backgroundIndex = 24;
+ _flag5 = true;
+ SetUpdateHandler(&Scene1105::upClosePanel);
+ break;
+ case 0x4807:
+ if (sender == _ssActionButton) {
+ if (getSubVar(0x7500993A, 0) == getSubVar(0x61084036, 0) &&
+ getSubVar(0x7500993A, 1) == getSubVar(0x61084036, 1) &&
+ getSubVar(0x7500993A, 2) == getSubVar(0x61084036, 2)) {
+ setGlobalVar(0x610210B7, 1);
+ _soundResource3.play();
+ _flag3 = true;
+ } else {
+ sendMessage(_asTeddyBear, 0x2002, 0);
+ }
+ showMouse(false);
+ _flag2 = true;
+ }
+ break;
+ case 0x4826:
+ if (_flag1) {
+ if (sender == _ssActionButton) {
+ sendMessage(_ssActionButton, 0x480B, 0);
+ _flag1 = false;
+ } else if (!getGlobalVar(0x610210B7)) {
+ if (sender == _ssSymbol1UpButton) {
+ if (getSubVar(0x61084036, 0) < 9) {
+ incSubVar(0x61084036, 0, +1);
+ sendMessage(_ssSymbol1UpButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[0], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol1DownButton) {
+ if (getSubVar(0x61084036, 0) > 1) {
+ incSubVar(0x61084036, 0, -1);
+ sendMessage(_ssSymbol1DownButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[0], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol2UpButton) {
+ if (getSubVar(0x61084036, 1) < 9) {
+ incSubVar(0x61084036, 1, +1);
+ sendMessage(_ssSymbol2UpButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[1], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol2DownButton) {
+ if (getSubVar(0x61084036, 1) > 1) {
+ incSubVar(0x61084036, 1, -1);
+ sendMessage(_ssSymbol2DownButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[1], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol3UpButton) {
+ if (getSubVar(0x61084036, 2) < 9) {
+ incSubVar(0x61084036, 2, +1);
+ sendMessage(_ssSymbol3UpButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[2], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol3DownButton) {
+ if (getSubVar(0x61084036, 2) > 1) {
+ incSubVar(0x61084036, 2, -1);
+ sendMessage(_ssSymbol3DownButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[2], 0x2000, 0);
+ }
+ }
+ }
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void Scene1105::createObjects() {
+ _ssSymbols[0] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(0x13100631, 0)], 161, 304);
+ _ssSymbols[1] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(0x13100631, 1)], 294, 304);
+ _ssSymbols[2] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(0x13100631, 2)], 440, 304);
+
+ _ssSymbolDice[0] = insertSprite<SsScene1105SymbolDie>(0, 206, 304);
+ _ssSymbolDice[1] = insertSprite<SsScene1105SymbolDie>(1, 339, 304);
+ _ssSymbolDice[2] = insertSprite<SsScene1105SymbolDie>(2, 485, 304);
+
+ _ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect(146, 362, 192, 403));
+ _vm->_collisionMan->addSprite(_ssSymbol1UpButton);
+ _ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect(147, 404, 191, 442));
+ _vm->_collisionMan->addSprite(_ssSymbol1DownButton);
+ _ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect(308, 361, 355, 402));
+ _vm->_collisionMan->addSprite(_ssSymbol2UpButton);
+ _ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect(306, 406, 352, 445));
+ _vm->_collisionMan->addSprite(_ssSymbol2DownButton);
+ _ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect(476, 358, 509, 394));
+ _vm->_collisionMan->addSprite(_ssSymbol3UpButton);
+ _ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect(463, 401, 508, 438));
+ _vm->_collisionMan->addSprite(_ssSymbol3DownButton);
+ _ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect(280, 170, 354, 245));
+ _vm->_collisionMan->addSprite(_ssActionButton);
+
+ _flag1 = true;
+
+ _asTeddyBear->show();
+
+ // TODO: Find a nicer way
+ deleteSprite((Sprite**)&_mouseCursor);
+ insertMouse435(0x18666208, 20, 620);
+
+}
+
+void Scene1105::upOpenPanel() {
+ Scene::update();
+ if (_backgroundIndex != 0) {
+ _backgroundIndex--;
+ if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) {
+ uint32 backgroundFileHash = kScene1105BackgroundFileHashes[_backgroundIndex / 2];
+ changeBackground(backgroundFileHash);
+ _palette->addPalette(backgroundFileHash, 0, 256, 0);
+ }
+ if (_backgroundIndex == 10) {
+ _soundResource1.play();
+ }
+ if (_backgroundIndex == 0) {
+ SetUpdateHandler(&Scene1105::update);
+ _countdown = 2;
+ }
+ }
+}
+
+void Scene1105::upClosePanel() {
+ Scene::update();
+ if (_backgroundIndex != 0) {
+ _backgroundIndex--;
+ if (_backgroundIndex == 14) {
+ showMouse(false);
+ _ssSymbols[0]->hide();
+ _ssSymbols[1]->hide();
+ _ssSymbols[2]->hide();
+ _ssSymbolDice[0]->hide();
+ _ssSymbolDice[1]->hide();
+ _ssSymbolDice[2]->hide();
+ }
+ if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) {
+ uint32 backgroundFileHash = kScene1105BackgroundFileHashes[3 - _backgroundIndex / 2]; // CHECKME
+ if (_backgroundIndex == 4) {
+ _soundResource2.play();
+ _asTeddyBear->hide();
+ }
+ changeBackground(backgroundFileHash);
+ _palette->addPalette(backgroundFileHash, 0, 256, 0);
+ }
+ if (_backgroundIndex == 0) {
+ SetUpdateHandler(&Scene1105::update);
+ _flag4 = true;
+ }
+ }
+}
+
+void Scene1105::update() {
+
+ // DEBUG: Show the correct code
+ debug("(%d, %d) (%d, %d) (%d, %d)",
+ getSubVar(0x7500993A, 0), getSubVar(0x61084036, 0),
+ getSubVar(0x7500993A, 1), getSubVar(0x61084036, 1),
+ getSubVar(0x7500993A, 2), getSubVar(0x61084036, 2));
+
+ Scene::update();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ createObjects();
+ }
+ if (_flag4 && !_soundResource2.isPlaying()) {
+ sendMessage(_parentModule, 0x1009, _flag5);
+ }
+ if (_flag3 && !_soundResource3.isPlaying()) {
+ sendMessage(_asTeddyBear, 0x2002, 0);
+ _flag3 = false;
+ }
+}
+
+} // End of namespace Neverhood