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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULE1200_H
+#define NEVERHOOD_MODULE1200_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module1200
+
+class Module1200 : public Module {
+public:
+ Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module1200();
+protected:
+ // TODO ResourceTable _resourceTable;
+ bool _moduleDone;
+ uint32 _moduleDoneStatus;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createScene1201(int which);
+ void createScene1202(int which);
+ void createScene1203(int which);
+ void updateScene1201();
+ void updateScene1202();
+ void updateScene1203();
+};
+
+// Scene1201
+
+class AsScene1201Tape : public AnimatedSprite {
+public:
+ AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _nameHash;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Class466 : public AnimatedSprite {
+public:
+ Class466(NeverhoodEngine *vm, bool flag);
+protected:
+ SoundResource _soundResource;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void sub40D340();
+ void sub40D360();
+ void sub40D380();
+};
+
+class Class468 : public AnimatedSprite {
+public:
+ Class468(NeverhoodEngine *vm, Sprite *klayman, bool flag);
+protected:
+ SoundResource _soundResource;
+ Sprite *_klayman;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void sub40D7E0();
+ void sub40D830();
+ void sub40D880();
+};
+
+class Class464 : public AnimatedSprite {
+public:
+ Class464(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Class463 : public AnimatedSprite {
+public:
+ Class463(NeverhoodEngine *vm, Scene *parentScene, Sprite *class466, bool flag);
+ virtual ~Class463();
+protected:
+ Scene *_parentScene;
+ Sprite *_class466;
+ Sprite *_sprite;
+ SoundResource _soundResource;
+ bool _flag;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 handleMessage40CCD0(int messageNum, const MessageParam &param, Entity *sender);
+ void spriteUpdate40CD10();
+ void sub40CD30();
+ void sub40CD60();
+ void sub40CD90();
+};
+
+class SsScene1201Tnt : public StaticSprite {
+public:
+ SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
+protected:
+ uint32 _elemIndex;
+ int16 _field7A;
+};
+
+class Scene1201 : public Scene {
+public:
+ Scene1201(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene1201();
+protected:
+ // TODO ResourceTable _resourceTable1;
+ // TODO ResourceTable _resourceTable2;
+ Sprite *_class461;
+ Sprite *_class463;
+ Sprite *_class462;
+ Sprite *_class466;
+ Sprite *_class467;
+ Sprite *_class468;
+ Sprite *_asTape;
+ bool _flag;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULE1200_H */