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Diffstat (limited to 'engines/neverhood/module1200.h')
-rw-r--r-- | engines/neverhood/module1200.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/neverhood/module1200.h b/engines/neverhood/module1200.h new file mode 100644 index 0000000000..bbdfaeb634 --- /dev/null +++ b/engines/neverhood/module1200.h @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULE1200_H +#define NEVERHOOD_MODULE1200_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Module1200 + +class Module1200 : public Module { +public: + Module1200(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module1200(); +protected: + // TODO ResourceTable _resourceTable; + bool _moduleDone; + uint32 _moduleDoneStatus; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void createScene1201(int which); + void createScene1202(int which); + void createScene1203(int which); + void updateScene1201(); + void updateScene1202(); + void updateScene1203(); +}; + +// Scene1201 + +class AsScene1201Tape : public AnimatedSprite { +public: + AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash); +protected: + Scene *_parentScene; + uint32 _nameHash; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Class466 : public AnimatedSprite { +public: + Class466(NeverhoodEngine *vm, bool flag); +protected: + SoundResource _soundResource; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void sub40D340(); + void sub40D360(); + void sub40D380(); +}; + +class Class468 : public AnimatedSprite { +public: + Class468(NeverhoodEngine *vm, Sprite *klayman, bool flag); +protected: + SoundResource _soundResource; + Sprite *_klayman; + int _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void sub40D7E0(); + void sub40D830(); + void sub40D880(); +}; + +class Class464 : public AnimatedSprite { +public: + Class464(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Class463 : public AnimatedSprite { +public: + Class463(NeverhoodEngine *vm, Scene *parentScene, Sprite *class466, bool flag); + virtual ~Class463(); +protected: + Scene *_parentScene; + Sprite *_class466; + Sprite *_sprite; + SoundResource _soundResource; + bool _flag; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 handleMessage40CCD0(int messageNum, const MessageParam ¶m, Entity *sender); + void spriteUpdate40CD10(); + void sub40CD30(); + void sub40CD60(); + void sub40CD90(); +}; + +class SsScene1201Tnt : public StaticSprite { +public: + SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2); +protected: + uint32 _elemIndex; + int16 _field7A; +}; + +class Scene1201 : public Scene { +public: + Scene1201(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Scene1201(); +protected: + // TODO ResourceTable _resourceTable1; + // TODO ResourceTable _resourceTable2; + Sprite *_class461; + Sprite *_class463; + Sprite *_class462; + Sprite *_class466; + Sprite *_class467; + Sprite *_class468; + Sprite *_asTape; + bool _flag; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE1200_H */ |