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Diffstat (limited to 'engines/neverhood/module1600.cpp')
-rw-r--r--engines/neverhood/module1600.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/neverhood/module1600.cpp b/engines/neverhood/module1600.cpp
index b40d580c4e..a2f06e1197 100644
--- a/engines/neverhood/module1600.cpp
+++ b/engines/neverhood/module1600.cpp
@@ -989,14 +989,14 @@ void AsCommonCarConnector::update() {
}
Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
- : Scene(vm, parentModule, true), _asCar(NULL), _countdown1(0) {
+ : Scene(vm, parentModule), _asCar(NULL), _countdown1(0) {
setGlobalVar(V_CAR_DELTA_X, 1);
SetMessageHandler(&Scene1608::hmLowerFloor);
_asKey = insertSprite<AsCommonKey>(this, 1, 1100, 198, 220);
- _vm->_collisionMan->addCollisionSprite(_asKey);
+ addCollisionSprite(_asKey);
if (which < 0) {
// Restoring game
@@ -1014,7 +1014,7 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
setBackground(0x10080E01);
setPalette(0x10080E01);
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
- _vm->_collisionMan->addCollisionSprite(_asTape);
+ addCollisionSprite(_asTape);
_klayman->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
SetUpdateHandler(&Scene1608::upLowerFloor);
insertScreenMouse(0x80E05108);
@@ -1031,7 +1031,7 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
setBackground(0x10080E01);
setPalette(0x10080E01);
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
- _vm->_collisionMan->addCollisionSprite(_asTape);
+ addCollisionSprite(_asTape);
insertScreenMouse(0x80E05108);
_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
_klayman->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
@@ -1072,7 +1072,7 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
_asIdleCarLower->setClipRect(_clipRect1);
_asIdleCarFull->setClipRect(_clipRect1);
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
- _vm->_collisionMan->addCollisionSprite(_asTape);
+ addCollisionSprite(_asTape);
insertSprite<AsCommonCarConnector>(_asCar)->setClipRect(_clipRect1);
_klaymanInCar = false;
_carClipFlag = false;
@@ -1114,7 +1114,7 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
_asIdleCarLower->setClipRect(_clipRect1);
_asIdleCarFull->setClipRect(_clipRect1);
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
- // ... _vm->_collisionMan->addCollisionSprite(_asTape);
+ // ... addCollisionSprite(_asTape);
insertSprite<AsCommonCarConnector>(_asCar)->setClipRect(_clipRect1);
_klaymanInCar = true;
_carClipFlag = true;
@@ -1303,7 +1303,7 @@ void Scene1608::updateKlaymanCliprect() {
}
Scene1609::Scene1609(NeverhoodEngine *vm, Module *parentModule)
- : Scene(vm, parentModule, true), _countdown1(1), _currentSymbolIndex(0), _symbolPosition(0), _changeCurrentSymbol(true), _isSolved(false) {
+ : Scene(vm, parentModule), _countdown1(1), _currentSymbolIndex(0), _symbolPosition(0), _changeCurrentSymbol(true), _isSolved(false) {
_vm->gameModule()->initCodeSymbolsPuzzle();
_noisySymbolIndex = getGlobalVar(V_NOISY_SYMBOL_INDEX);
@@ -1319,7 +1319,7 @@ Scene1609::Scene1609(NeverhoodEngine *vm, Module *parentModule)
_asSymbols[symbolPosition] = insertSprite<AsScene3011Symbol>(symbolPosition, false);
_ssButton = insertSprite<SsScene3011Button>(this, true);
- _vm->_collisionMan->addCollisionSprite(_ssButton);
+ addCollisionSprite(_ssButton);
loadSound(0, 0x68E25540);
}