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-rw-r--r--engines/neverhood/module2100.cpp298
1 files changed, 298 insertions, 0 deletions
diff --git a/engines/neverhood/module2100.cpp b/engines/neverhood/module2100.cpp
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+++ b/engines/neverhood/module2100.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module2100.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/module1200.h"
+
+namespace Neverhood {
+
+Module2100::Module2100(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ // TODO Music18hList_add(0x10A10C14, 0x11482B95);
+
+ if (which < 0) {
+ createScene(_vm->gameState().sceneNum, -1);
+ } else if (which == 1) {
+ createScene(0, 0);
+ } else if (which == 2) {
+ createScene(0, 3);
+ } else {
+ createScene(0, 1);
+ }
+
+}
+
+Module2100::~Module2100() {
+ // TODO Music18hList_deleteGroup(0x10A10C14);
+}
+
+void Module2100::createScene(int sceneNum, int which) {
+ debug("Module2100::createScene(%d, %d)", sceneNum, which);
+ _vm->gameState().sceneNum = sceneNum;
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ // TODO Music18hList_play(0x11482B95, 0, 1, 1);
+ _childObject = new Scene2101(_vm, this, which);
+ break;
+ }
+ SetUpdateHandler(&Module2100::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module2100::updateScene() {
+ if (!updateChild()) {
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ if (_moduleResult == 1) {
+ setGlobalVar(0x2090590C, 1);
+ leaveModule(0);
+ } else {
+ leaveModule(1);
+ }
+ break;
+ }
+ }
+}
+
+// Scene2101
+
+Class538::Class538(NeverhoodEngine *vm, bool flag)
+ : AnimatedSprite(vm, 1100), _soundResource(vm) {
+
+ // TODO createSurface3(100, dword_4B9018);
+ createSurface(100, 640, 480); //TODO: Remove once the line above is done
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&Class538::handleMessage);
+ if (flag) {
+ setFileHash(0x0C202B9C, -1, -1);
+ _newHashListIndex = -2;
+ } else {
+ setVisible(false);
+ }
+}
+
+uint32 Class538::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ removeCallbacks();
+ break;
+ case 0x4808:
+ openDoor();
+ break;
+ case 0x4809:
+ closeDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void Class538::openDoor() {
+ setFileHash(0x0C202B9C, 0, -1);
+ _newHashListIndex = -2;
+ setVisible(true);
+ _soundResource.play(calcHash("fxDoorOpen32"));
+}
+
+void Class538::closeDoor() {
+ setFileHash(0xC222A8D4, 0, -1);
+ _newHashListIndex = -2;
+ setVisible(true);
+ SetAnimationCallback3(&Class538::hide);
+ _soundResource.play(calcHash("fxDoorClose32"));
+}
+
+void Class538::hide() {
+ setFileHash1();
+ setVisible(false);
+}
+
+Class539::Class539(NeverhoodEngine *vm, Sprite *klayman)
+ : AnimatedSprite(vm, 1400), _klayman(klayman) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&Class539::handleMessage);
+ createSurface(1200, 88, 165);
+ setVisible(false);
+}
+
+uint32 Class539::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ _x = _klayman->getX();
+ _y = _klayman->getY() - 132;
+ setFileHash(0x0422255A, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ setFileHash1();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule, true) {
+
+ _surfaceFlag = true;
+ SetMessageHandler(&Scene2101::handleMessage);
+ SetUpdateHandler(&Scene2101::update);
+
+ setBackground(0x44242305);
+ setPalette(0x44242305);
+ insertMouse433(0x4230144A);
+
+ insertStaticSprite(0x00502330, 1100);
+ _sprite1 = insertStaticSprite(0x78492010, 1100);
+ // TODO _class427 = insertSprite<Class427>(this, 0x72427010, 0x32423010, 200, 0);
+ _asTape1 = insertSprite<AsScene1201Tape>(this, 18, 1100, 412, 443, 0x9148A011);
+ _vm->_collisionMan->addSprite(_asTape1);
+ _asTape2 = insertSprite<AsScene1201Tape>(this, 11, 1100, 441, 443, 0x9148A011);
+ _vm->_collisionMan->addSprite(_asTape2);
+
+ if (which < 0) {
+ insertKlayman<KmScene2101>(380, 438);
+ setMessageList(0x004B8E48);
+ sendMessage(this, 0x2000, 0);
+ _class538 = insertSprite<Class538>(false);
+ _value1 = 1;
+ _countdown1 = 0;
+ } else if (which == 1) {
+ insertKlayman<KmScene2101>(640, 438);
+ setMessageList(0x004B8E50);
+ sendMessage(this, 0x2000, 0);
+ _class538 = insertSprite<Class538>(true);
+ _value1 = 2;
+ _countdown1 = 48;
+ } else if (which == 2) {
+ insertKlayman<KmScene2101>(115, 438);
+ sendMessage(_klayman, 0x2000, 1);
+ setMessageList(0x004B8F58);
+ sendMessage(this, 0x2000, 1);
+ _class538 = insertSprite<Class538>(false);
+ _value1 = 1;
+ _countdown1 = 0;
+ } else if (which == 3) {
+ insertKlayman<KmScene2101>(115, 438);
+ sendMessage(_klayman, 0x2000, 1);
+ setMessageList(0x004B8EB0);
+ sendMessage(this, 0x2000, 1);
+ _class538 = insertSprite<Class538>(false);
+ _value1 = 1;
+ _countdown1 = 0;
+ } else {
+ insertKlayman<KmScene2101>(115, 438);
+ sendMessage(_klayman, 0x2000, 1);
+ setMessageList(0x004B8EA0);
+ sendMessage(this, 0x2000, 1);
+ _class538 = insertSprite<Class538>(false);
+ _value1 = 1;
+ _countdown1 = 0;
+ }
+
+ _class539 = insertSprite<Class539>(_klayman);
+ _klayman->setClipRect(0, 0, _sprite1->getDrawRect().x2(), 480);
+
+}
+
+void Scene2101::update() {
+ if (_countdown1 != 0) {
+ if (_value1 == 2) {
+ if (--_countdown1 == 0) {
+ sendMessage(_class538, 0x4809, 0);
+ _value1 = 1;
+ }
+ } else {
+ if (_klayman->getX() > 575)
+ _messageListFlag = false;
+ if (--_countdown1 == 0) {
+ if (_klayman->getX() < 480) {
+ sendMessage(_class538, 0x4809, 0);
+ _value1 = 1;
+ } else if (_klayman->getX() >= 480 && _klayman->getX() <= 575) {
+ _klayman->setDoDeltaX(0);
+ setMessageList2(0x004B8F48);
+ sendMessage(_class538, 0x4809, 0);
+ sendMessage(_class539, 0x2001, 0);
+ _value1 = 1;
+ }
+ }
+ }
+ } else if (_value1 == 1 && _messageValue >= 0 && _klayman->getX() > 470 /* TODO ! && _messageList2 != 0x004B8F48*/) {
+ setMessageList2(0x004B8F50);
+ }
+ Scene::update();
+}
+
+uint32 Scene2101::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x02144CB1) {
+ sendEntityMessage(_klayman, 0x1014, _class427);
+ } else if (param.asInteger() == 0x21E64A00) {
+ if (_value1 == 0) {
+ setMessageList(0x004B8E80);
+ } else {
+ setMessageList(0x004B8EC8);
+ }
+ } else if (param.asInteger() == 0x41442820) {
+ messageList402220();
+ }
+ break;
+ case 0x2000:
+ if (param.asInteger() != 0) {
+ setRectList(0x004B9008);
+ _klayman->setKlaymanTable3();
+ } else {
+ setRectList(0x004B8FF8);
+ _klayman->setKlaymanTable1();
+ }
+ break;
+ case 0x480B:
+ if (sender == _class427 && _value1 == 1) {
+ sendMessage(_class538, 0x4808, 0);
+ _value1 = 0;
+ _countdown1 = 90;
+ }
+ break;
+ case 0x4826:
+ if (sender == _asTape1 || sender == _asTape2) {
+ if (_klayman->getX() >= 228 && _klayman->getX() <= 500) {
+ sendEntityMessage(_klayman, 0x1014, sender);
+ setMessageList(0x004B8F78);
+ } else if (_klayman->getX() < 228) {
+ setMessageList2(0x004B8F00);
+ }
+ }
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood