aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/module2700.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/neverhood/module2700.h')
-rw-r--r--engines/neverhood/module2700.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/neverhood/module2700.h b/engines/neverhood/module2700.h
new file mode 100644
index 0000000000..a0f424eb6c
--- /dev/null
+++ b/engines/neverhood/module2700.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULE2700_H
+#define NEVERHOOD_MODULE2700_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module2700
+
+class Module2700 : public Module {
+public:
+ Module2700(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module2700();
+protected:
+ SoundResource _soundResource1;
+ SoundResource _soundResource2;
+ SoundResource _soundResource3;
+ SoundResource _soundResource4;
+ int _soundIndex;
+ bool _flag1;
+ uint32 _scene2711StaticSprites[6];
+ void createScene(int sceneNum, int which);
+ void updateScene();
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createScene2703(int which, uint32 sceneInfoId, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
+ void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULE2700_H */