aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/modules/module1000.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/neverhood/modules/module1000.h')
-rw-r--r--engines/neverhood/modules/module1000.h300
1 files changed, 300 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1000.h b/engines/neverhood/modules/module1000.h
new file mode 100644
index 0000000000..9977590a6a
--- /dev/null
+++ b/engines/neverhood/modules/module1000.h
@@ -0,0 +1,300 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1000_H
+#define NEVERHOOD_MODULES_MODULE1000_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module1000
+
+class Module1000 : public Module {
+public:
+ Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module1000();
+protected:
+ int _sceneNum;
+ uint32 _musicFileHash;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+// Scene1001
+
+class AsScene1001Door : public AnimatedSprite {
+public:
+ AsScene1001Door(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void hammerHitsDoor();
+ void stShowIdleDoor();
+ void stBustedDoorMove();
+ void stBustedDoorGone();
+};
+
+class AsScene1001Hammer : public AnimatedSprite {
+public:
+ AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
+protected:
+ Sprite *_asDoor;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1001Window : public AnimatedSprite {
+public:
+ AsScene1001Window(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1001Lever : public AnimatedSprite {
+public:
+ AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsCommonButtonSprite : public StaticSprite {
+public:
+ SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _soundFileHash;
+ int16 _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1001 : public Scene {
+public:
+ Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene1001();
+protected:
+ Sprite *_asHammer;
+ Sprite *_asDoor;
+ Sprite *_asWindow;
+ Sprite *_asLever;
+ Sprite *_ssButton;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// TODO: Move this to some common file since it's used several times
+
+class StaticScene : public Scene {
+public:
+ StaticScene(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1002
+
+class AsScene1002Ring : public AnimatedSprite {
+public:
+ AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow);
+protected:
+ Scene *_parentScene;
+ bool _isSpecial;
+ void update();
+ uint32 hmRingIdle(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingPulled1(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingPulled2(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingHangingLow(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingReleased(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002Door : public StaticSprite {
+public:
+ AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
+protected:
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suOpenDoor();
+ void suCloseDoor();
+};
+
+class AsScene1002BoxingGloveHitEffect : public AnimatedSprite {
+public:
+ AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002DoorSpy : public AnimatedSprite {
+public:
+ AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect);
+protected:
+ Scene *_parentScene;
+ Sprite *_asDoor;
+ Sprite *_asBoxingGloveHitEffect;
+ NRect _clipRect;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmDoorSpyAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void suDoorSpy();
+ void stDoorSpyIdle();
+ void stDoorSpyBoxingGlove();
+};
+
+class SsCommonPressButton : public StaticSprite {
+public:
+ SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
+ void setFileHashes(uint32 fileHash1, uint32 fileHash2);
+protected:
+ Scene *_parentScene;
+ uint32 _soundFileHash;
+ uint32 _fileHashes[2];
+ int _status;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002VenusFlyTrap : public AnimatedSprite {
+public:
+ AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond);
+protected:
+ Scene *_parentScene;
+ Sprite *_klaymen;
+ int _countdown;
+ bool _isSecond;
+ void update();
+ void upIdle();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimationSimple(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimationExt(int messageNum, const MessageParam &param, Entity *sender);
+ void stWalkBack();
+ void stWalk();
+ void stRelease();
+ void stGrabRing();
+ void stRingGrabbed();
+ void stKlaymenInside();
+ void stIdle();
+ void stKlaymenInsideMoving();
+ void stSpitOutKlaymen();
+ void swallowKlaymen();
+};
+
+class AsScene1002OutsideDoorBackground : public AnimatedSprite {
+public:
+ AsScene1002OutsideDoorBackground(NeverhoodEngine *vm);
+protected:
+ int _countdown;
+ bool _isDoorClosed;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stDoorClosed();
+};
+
+class AsScene1002KlaymenLadderHands : public AnimatedSprite {
+public:
+ AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen);
+protected:
+ Klaymen *_klaymen;
+ void update();
+};
+
+class AsScene1002KlaymenPeekHand : public AnimatedSprite {
+public:
+ AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen);
+protected:
+ Scene *_parentScene;
+ Klaymen *_klaymen;
+ bool _isClipRectSaved;
+ NRect _savedClipRect;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1002 : public Scene {
+public:
+ Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene1002();
+protected:
+ Sprite *_asRing1;
+ Sprite *_asRing2;
+ Sprite *_asRing3;
+ Sprite *_asRing4;
+ Sprite *_asRing5;
+ Sprite *_asDoor;
+ Sprite *_asDoorSpy;
+ Sprite *_asVenusFlyTrap;
+ Sprite *_ssLadderArch;
+ Sprite *_ssLadderArchPart1;
+ Sprite *_ssLadderArchPart2;
+ Sprite *_ssLadderArchPart3;
+ Sprite *_ssCeiling;
+ Sprite *_asKlaymenLadderHands;
+ Sprite *_asKlaymenPeekHand;
+ Sprite *_asOutsideDoorBackground;
+ Sprite *_ssPressButton;
+ bool _isKlaymenFloor;
+ bool _isClimbingLadder;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene1004
+
+class AsScene1004TrashCan : public AnimatedSprite {
+public:
+ AsScene1004TrashCan(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene1004 : public Scene {
+public:
+ Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_asKlaymenLadderHands;
+ Sprite *_asTrashCan;
+ int _paletteAreaStatus;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void updatePaletteArea();
+};
+
+// Scene1005
+
+class Scene1005 : public Scene {
+public:
+ Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void drawTextToBackground();
+ uint32 getTextIndex();
+ uint32 getTextIndex1();
+ uint32 getTextIndex2();
+ uint32 getTextIndex3();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1000_H */